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	<title>Comments on: Getting The Urge</title>
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		<title>By: R.Furie</title>
		<link>http://www.criticalgamer.co.uk/2009/11/25/getting-the-urge/comment-page-1/#comment-771</link>
		<dc:creator>R.Furie</dc:creator>
		<pubDate>Fri, 27 Nov 2009 12:45:05 +0000</pubDate>
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		<description>You&#039;re right on the button there pal, I think it&#039;s all about seeing how deep the interactivity is in a game when it comes to smashing stuff up.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right on the button there pal, I think it&#8217;s all about seeing how deep the interactivity is in a game when it comes to smashing stuff up.</p>
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		<title>By: Bo</title>
		<link>http://www.criticalgamer.co.uk/2009/11/25/getting-the-urge/comment-page-1/#comment-768</link>
		<dc:creator>Bo</dc:creator>
		<pubDate>Fri, 27 Nov 2009 10:11:53 +0000</pubDate>
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		<description>You&#039;re right about odd compulsions in games. However, I can&#039;t remember once walking around my school and having the urge to break all the windows? Why do you think that is?

From studying myself, I think it is a desire to explore how deep the interactivity is within a game.

P.S. Speaking jumping off cliffs, I just threw myself off a building onto some rocks in Uncharted 2 this evening. I think I just wanted to see how the game would handle it.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right about odd compulsions in games. However, I can&#8217;t remember once walking around my school and having the urge to break all the windows? Why do you think that is?</p>
<p>From studying myself, I think it is a desire to explore how deep the interactivity is within a game.</p>
<p>P.S. Speaking jumping off cliffs, I just threw myself off a building onto some rocks in Uncharted 2 this evening. I think I just wanted to see how the game would handle it.</p>
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