Rising Star Games at the Japan Matsuri

Rising Star Games at the Japan Matsuri

Aug 17, 2010

The Japan Matsuri is considered to be the biggest Japanese festival held in the UK and this time around Rising Star Games is contributing to the event by sponsoring the annual art competition. Along with providing the prizes for the art competition the company will also print the winning entries on to 7ft banners which will then be displayed at the festival,...

We Sing Encore (UK version): review

We Sing Encore (UK version): review

Aug 17, 2010

Format: Wii Unleashed:  20th August Publisher: Nordic Games Developer: Le Cortex Players: 1 – 4 Site: http://www.wesinggame.com/ Yes, we know; if you spend a dozen hours a week pwning n00bs in Modern Warfare 2, you’re unlikely to be interested in this game. The truth is however – whether you’re prepared to admit it or not...

Medal Of Honor (2010): Beta impressions

Medal Of Honor (2010): Beta impressions

Aug 17, 2010

You’d have to be mad to be a developer and think that you can take on the combined might of the Call Of Duty: Modern Warfare and Battlefield Bad Company franchises with a brand new FPS. But, since there’s a vast moat of gamer cash that surrounds these icons of videogame gun fighting, that madness can be offset with the dream of winning big. So it’s no...

DeathSpank: review

DeathSpank: review

Aug 17, 2010

Format: XBLA (version reviewed), PSN Unleashed: Out now Publisher: Electronic Arts Developer: Hothead Games Players: 1 Site: www.deathspank.com DeathSpank is a game that was made with love. Games in this category are few and far between, but they are easily spotted: unique art styles, tight characterisation, self-aware sense of humour. Most importantly, games...

LittleBigPlanet PSP: catchup review

LittleBigPlanet PSP: catchup review

Aug 16, 2010

Format: PSP Unleashed: Out Now Publisher: Sony Computer Entertainment Developer: Studio Cambridge Players: 1 Site: http://www.littlebigplanet.com/ When LittleBigPlanet was in development a lot of people laughed at it; people said it would fail, tragically. Why would you want to have to make your own levels? How could a side scrolling platformer survive in...