Alien Breed Assault: review

Alien Breed Assault: review

Oct 20, 2010

Format: XBL Arcade Unleashed: Out Now Publisher: Team 17 Developer: Team 17 Players: 1-2 Site: http://www.team17.com You wait years for a sequel to the Alien Breed franchise, which made its name on the good old Amiga, and then a ton all arrive at once. We have had Alien Breed Evolution for the 360, which was recently followed by Alien Breed Impact for PSN and...

Castlevania: Lords of Shadow: review

Castlevania: Lords of Shadow: review

Oct 19, 2010

Format: 360 (version reviewed), PS3 Unleashed: Out Now Publisher: Konami Developer: MercurySteam Players: 1 Site: http://www.konami.jp/castlevania/ If Castlevania: Lords of Shadow were a pie, it’d be made from all the right ingredients – a deep, satisfying combat system (the crust), an epic, 15+ hour quest (the filling), and stunning art and...

Assassin’s Creed Brotherhood story trailer

Assassin’s Creed Brotherhood story trailer

Oct 19, 2010

Sinking its retractable blades into the jugular of our interest, Ubisoft has released a trailer giving us a brief outline of the story for Assassin’s Creed Brotherhood and plenty of violence that the assassination series has fed us over the past years. This trailer can definitely be considered as another nail in the coffin to fears that Brotherhood will just...

LittleBigInterview: Splapp-me-do (Sackro Machines 2)

LittleBigInterview: Splapp-me-do (Sackro Machines 2)

Oct 19, 2010

One of the first levels to be leaked onto YouTube (NOT by ChimpanzeePS3!) before the lifting of the LBP 2 beta NDA, Sackro Machines 2 has been a hit with beta testers and jealous outsiders alike. Now that the NDA is just a memory, the level’s creator Splapp-me-do talks to Critical Gamer about LBP creating, making Sackro Machines – and seeing it...

LittleBigInterview: TheAdipose (Mario! – 5 Superpowers)

LittleBigInterview: TheAdipose (Mario! – 5 Superpowers)

Oct 19, 2010

Another day, another LittleBigPlanet community creator superstar. Famous for his popular creations, such as Mario and UNO inspired game worlds, Critical Gamer sits down with TheAdipose for a constructive chat. CG: Many of your levels are collaborations. Is this difficult to organise? It’s surely a problem in the LBP 2 beta, where online create is...