Supergiant Games: It’s all about the Bastion

Supergiant Games: It’s all about the Bastion

Jul 29, 2011

Having played through Bastion and come out the other end with a praiseful grin on our collective face, Critical Gamer accosted writer and level designer, Greg Kasavin, for a chat about Supergiant Games and their latest release. Critical Gamer: Bastion is your first game, which means there’s a lot riding on it. Was it difficult balancing elements proven to...

Bulletstorm didn’t sell well? Good.

Bulletstorm didn’t sell well? Good.

Jul 28, 2011

People Can Fly and Epic Games’ Bulletstorm did not sell well. It did not sell well and I am very pleased that it didn’t. Pleased not for myself but for gamers as a whole. Other than being a personal example of schadenfreude, there is a more important message to be found in small miracles like this. First, it is better to appease the pedants already...

Videogames as a defence against depression

Videogames as a defence against depression

Jul 27, 2011

Everybody needs to hold onto a dream in order to function. That dream could be anything from being a rock star to becoming a mother or father; a published author, the owner of a small business, a surgeon, an actor or actress, a politician, a sports star. Sometimes, it’s the possibility – however large or small – of realising that dream that drives you....

STORM: Frontline Nation: review

STORM: Frontline Nation: review

Jul 27, 2011

Format: PC Unleashed: Out Now Publisher: Just A Game Developer: Colossai Studios Players: 1 – 4 Site: http://stormfrontlinenation.com If the initial difficulty curve of STORM: Frontline Nation was a hill, you would struggle to climb it. The gentle slope that starts the incline soon becomes a steep face that requires you to break out the crampons. After...

Bastion: review

Bastion: review

Jul 26, 2011

Format: XBLA, PC Unleashed: Out Now Publisher: Warner Bros. Interactive Entertainment Developer: Supergiant Games Players: 1 Site: http://supergiantgames.com/?page_id=242 “Proper story’s supposed to start at the beginning,” rumbles the narrator, as Bastion’s albino-haired hero slumbers on a chunk of rock in the sky. β€œAin’t so...