Worms W.M.D: Switch review

 

Worms WMD has finally wriggled its way onto the Nintendo Switch, with a few additional features and some new content that’s premiering on Nintendo’s format. It’s also got all the latest updates and that pack of hats/masks of Team-17-published games characters. As for Switch features, it has everything you’d expect from a Switch game but nothing more; and perhaps a little less, if you count the current lack of video recording.

On the surface, this is exactly the same as the PC and console versions that’ve been out for, well, quite a while now. The Switch version hasn’t changed from that, so it’s very much the same beast kept in a different cage. A much more mobile cage to be precise. That’s the draw. This is the make it or break it point for getting it on the Switch. Portability.

Do you want to play Worms on the toilet, in a car, on a bus, at work during lunch or in literally any other conceivable place? Congratulations! You’ve now got pretty much all the information you need, then. We’ll end the review here shall we? Okay, maybe not quite yet but, for all the caveats, if you do want Worms on the go, then this is the version for you.

Worms has a long history of being a staple local multiplayer game, and with the release of the Switch version, it looks like it could very much be on the rise again. We took it into work to play with a colleague (not CG Towers). They’re very much into Worms, since it’s a classic series that almost everyone under the age of 40 has come across at some point or another.

For them, Worms was still fun, but clearly hampered by trying to use a single Joy-Con as a full controller in tabletop mode. We felt pretty much the same way. It’s a very good technical achievement to get all the features onto one Joy-Con; but it’s very fiddly, and more than a little awkward for anyone with a larger pair of hands.

Luckily, since Worms lets you use a single controller for all players, you can just pass a larger one around, which is by far the easier option. Though handing over two separate controllers quickly is still a bit fiddly, so be prepared to keep that Joy-Con holster handy when you’re out and about with it. Y’know the one that you probably don’t use.

The obvious drawback with a game like Worms is the size of the worms and battlefield on such a small screen. If you’re in handheld mode then it’s absolutely fine, and it’s a whole lot bigger than the DS or Vita versions of Worms from the past. When you flick out the kickstand to prop the screen up in front of a few players, it’s a little hard to see what you’re doing at times. Since it’s turn-based, it’s easy enough to avoid getting completely lost, since only one thing is usually moving during your turn. We do think it’s fair to say though that it’s not that easy to line up attacks on long-distance targets on such a small screen.

One thing that is currently missing, and completely not the fault of Team 17 but Nintendo, is the horrific omission of video capture. Of all the third-party games to release, this is the one with arguably the best moments for both recording and replaying, yet has no access to it yet. It is nothing short of a travesty, and we’re less than happy that it’s not available to us yet.

So, it is very much a good port on the Switch for one of the greatest multiplayer series’ of all time. Honestly, if the idea of Worms on the move doesn’t interest you, then we don’t know what will. If you have a Switch and people who want to play Worms with you – no kidnapping please – then there’s no reason not to grab it.

critical score 8

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Written by Sean P

I enjoy playing games and I enjoy writing things, so I decided to combine the two. I do bits here and there and have a twitter that mainly just announces things I've done as my life revolves around very little that is truly interesting.

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