Green Man Gaming: Gian Luzio Interview

Keen to find out more about Green Man Gaming, we tracked down COO Gian Luzio. Mr Luzio thought that the best way of explaining the concept would be to try to sell us his secondhand Modern Warfare 2 code. “Just one previous owner, little old lady, lovely old gal. Look at that, less than two levels of prestige on the clock. Tell you what, I’ll throw in...

Michael Pachter: May 2010 interview

Surprisingly charismatic industry analyst Michael Pachter was again good enough to talk to us. Unfortunately however, one answer he gave saw him stumble into the subject of British (e.g. proper) football. If you don’t want to see the results, look away now… CG: What do you think we’re most likely to see at E3? Michael: I think that this...

Rhianna Pratchett chats to Critical Gamer

Thrilled to finally win an audience with Rhianna Pratchett, we were slightly surprised to find her writing den overrun by small goblin – like creatures. Most of them were scribbling manically on dried kitten skin, while Rhianna cackled with glee from within her oversized helmet. It seems that the Overlord games are sort of interactive documentaries. CG: How...

Blacklight: Tango Down Q&A

We love shooting people, here at Critical Gamer. Er, in games that is. So when the intriguing Blacklight: Tango Down appeared on our radar, we tracked down Zombie Studios’ Lead Game Designer Jared Gerritzen so we could hit him with our question shotgun. Unfortunately one shot missed, taking out the lights; it was so dark, Gerritzen dropped the orange fizzy...

David Braben talks to Critical Gamer

Yes indeed, the might David Braben talks to your favourite gaming blog (no, us, you cheeky git). While we were waiting for the answers, his PR lady told us he was ‘travelling’; which we took to mean he was exploring deep space, trading and killing as he pleased. CG: When you created your first starfield, did that ignite your imagination for the...

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