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	<title>Critical Gamer &#187; Project Natal/Kinect</title>
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		<title>Grumpy Gurevitz: Is it GAME Over?</title>
		<link>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:07:04 +0000</pubDate>
		<dc:creator>Steven G</dc:creator>
				<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13997</guid>
		<description><![CDATA[It has been widely reported by the gaming press, including on Eurogamer, that the UK's largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="wp-caption aligncenter" style="width: 522px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/emptyshop.jpg" alt="" width="512" height="245" /><p class="wp-caption-text">This is what your local GAME might look like soon enough.</p></div>
<p><span style="font-size: medium;">It has been widely reported by the gaming press, including <a href="http://www.eurogamer.net/articles/2012-02-01-game-in-trouble-as-doubt-cast-on-ability-to-stock-new-games">Eurogamer</a>, that the UK&#8217;s largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before. To put this into context, most major high street retailers in the UK experienced a <em>rise</em> in sales compared to twelve months earlier, as Christmas 2010 had been so poor due to excessive snow and ice keeping shoppers away from their town centres. </span></p>
<p><span style="font-size: medium;">To be fair GAME have, for a while now, been issuing profit <a href="http://www.cueentertainment.com/game-issues-profit-warning/">warnings</a> and talking of reducing the number of shops they have over the next one to two years. This of course is taking place at the same time as HMV recently having to reorganise its debts with its lenders. However, HMV have a broader range of products, less stores but larger ones (and hence can sell more and try a greater variety of activities) and have earnestly started moving the business into new areas, albeit some more successfully than others. The firm has invested in live music and venues, and started to transfer space in stores (which was set aside to plastic boxes) to fan related merchandise and technology.</span></p>
<p><span style="font-size: medium;">This is not to say that HMV has the answer, but I mention it as a way of demonstrating that specialist music, film and game retailers are having to find new ways and that this is hardly new. Over the last few years we have gone from having, perhaps, 3-5 retailers offering such products per high street to 1-3, with some towns having barely 2. Those two are often HMV and GAME. There is now a serious chance that over the next 2-3 years this will reduce further to one or in some cases none. </span></p>
<div class="wp-caption aligncenter" style="width: 416px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/amazon-logo.jpg" alt="" width="406" height="237" /><p class="wp-caption-text">The all conquering Amazon. It&#39;s taking sales from bookstores, toy stores and of course videogame stores. It&#39;s also the perfect platform to migrate from physical product to digital download or stream. Something it is pushing more and more.</p></div>
<p><span style="font-size: medium;">Let&#8217;s look at the reasons why and what this means for both the games industry as a whole and the consumer. Whilst it would be easy to say it&#8217;s down to the increase in downloaded content (legal or illegal), it would not be true for the overall market. For PC, clearly, it has had a huge impact but the average store dedicates very little floor space to PC titles. Meanwhile in console land, whilst you can get a small selection of titles as downloads, most are retail only, or are retail only for a long time before they go onto Xbox Live, for example. Sony has started doing near simultaneous releases for a few titles, but it does not release numbers for the PSN store; though it&#8217;s safe to say that if a game is on for significantly more money there than it is priced in shops that it can&#8217;t be picking up many sales at present. </span></p>
<p><span style="font-size: medium;">So what does the trouble at GAME signify? It could just be that the business expanded too fast and inherited too many shops, with a range of leases and costs which are unsustainable. In other words the business has put itself into the situation it now finds itself and is not systematic of any type of global change. I suspect though that this is not the only reason the firm finds itself in trouble. It expanded rapidly, largely on being the only place which had a good selection of titles and in more recent times in supplying a strong second hand offering. </span></p>
<p><span style="font-size: medium;">Both areas are now under attack, from both Supermarkets such as Tesco and due to the online side of the business such as Amazon, Play and many independent &#8216;warehouse&#8217; only operators using the Amazon/Ebay marketplace. Whilst GAME also has a strong online presence, it&#8217;s not actually that easy to use, and doesn&#8217;t offer great prices. This is because the focus of the business has remained its stores. </span></p>
<p><span style="font-size: medium;">So we have established that most consumers are buying boxed games still, but the market is being redefined by the online retailers and supermarkets. Yet that is not the only factor in play here. We are buying less games. Sure some games are selling in huge numbers, and for more money per purchase, but we are buying less overall. </span></p>
<div class="wp-caption aligncenter" style="width: 412px"><img class=" " src="http://i1022.photobucket.com/albums/af345/groovybitz/STEAM.png" alt="" width="402" height="293" /><p class="wp-caption-text">When discussing market size, services such as PSN, STEAM and others are rarely included in such figures. However, it&#39;s clear that if you are a PC gamer, you download, you don&#39;t get the box.</p></div>
<p><span style="font-size: medium;">The size of the UK market shrunk last year. The UK is not alone. Some people are hoping a new console generation will solve this. I doubt it will in the short term. In the medium to long term it will as people who currently play games continue to, whilst new younger generations join the ranks of hardcore gamers. However at present, there will be no sudden demographic shift where we immediately find new consumers to join our ranks. Such a culture change last took place during the Wii/DS generation and at least 30% of that has since found that smartphones suffice, as they were never hardcore gamers to begin with.</span></p>
<p><span style="font-size: medium;">As I&#8217;m sure many of you will have noticed the games we buy take longer than ever to complete. Aha, I know what are thinking; Modern Warfare 3. This takes a bus ride to complete. That as we know is the single player experience only. The online is an ongoing all consuming social experience, with more special op operations being added, more multiplayer maps and modes. Even the Elite experience is designed to take up your gaming hours with stat analysis! Yet check out the games sale&#8217;s figures. It made <em>more</em> than Black Ops but sold less copies in 2011, as reported by <a href="http://www.eurogamer.net/articles/2012-01-12-uk-2011-modern-warfare-3-sales-lower-than-2010-black-ops-sales">Eurogamer</a>.</span></p>
<p><span style="font-size: medium;">So back to the idea of launching new consoles. The Vita is out pretty soon and as it offers an HD experience in your hand it, ironically, will split consumer spending even more. It won&#8217;t increase the size of the hardcore market but take purchases away from the PS3, Xbox and WiiU. In case you missed it we are now in the midst of a deep economic slow down, which for some people is starting to look like a depression, or at least a slow and ongoing contraction (which could last up to a decade). Whilst the entertainment sector as a whole is less effected during downturns (as reported by <a href="http://www.time.com/time/arts/article/0,8599,1853769,00.html">TIME</a>, quoting the ever popular Michael Pachter), as people need escapism and spend less on holidays and other high price ticket items, it&#8217;s clear that new consoles and games costing £35 or above are now falling into the luxury area of disposable income for many, bar a few yearly purchases where value is eked out through replay and DLC offered throughout the year. </span></p>
<p><span style="font-size: medium;">So less games are being bought, which means less games being traded, which results in less profits on second hand sells for the retailers such as GAME. The more money we spend on AAA titles and then investing in DLC to go with them also means we are more likely to play them to death and not trade them in (compounded by the &#8216;online pass&#8217; feature meaning second hand copies lack online functionality). </span></p>
<p><span style="font-size: medium;">So back to the present. In the short term this has been an awful week for GAME. Whilst they have managed to secure support from publishers and creditors it seems logical that consumers will slowly start to place pre-orders elsewhere in case the inevitable happens soon. Also will you be taking your games there to get reward points? What happens if the company goes down the pan and you haven&#8217;t spent those points? The time to redeem could be now, which could actually give the firm a short rebound, but if we don&#8217;t take in new games to part-ex against other new titles their business model will dry up. Publishers meanwhile will start to encourage the platform holders to push digital delivery, at decent prices (perhaps) and at the same time as the game launches on the high street. The days where they had to protect their retail distribution is perhaps starting to end.</span></p>
<p><span style="font-size: medium;">The loss of GAME or HMV won&#8217;t mean the end of retail or a lack of competition for the consumer. We have 3-4 supermarkets in the UK of a decent size. In addition we have a plethora of online retailers all able to sell a product which is not required to be sold on the high street. After all it&#8217;s just a box with a disc in it. </span></p>
<p><span style="font-size: medium;">The next generation of consoles will offer discs, but ultimately though, game retail will stop being physical and the next generation of consoles will offer all titles as near simultaneous digital copies, at competitive prices, as the publishers will learn a lesson from the (eventual) demise of GAME. Whilst it&#8217;s always been in their interests to protect and look after their retail channels, times are a changing and they now must look after themselves and their future distribution partners i.e. the platform holders themselves.</span></p>
<div class="wp-caption aligncenter" style="width: 450px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/gaikailg.jpg" alt="" width="440" height="295" /><p class="wp-caption-text">As predicited TVs are now shipping with game streaming software built in. This of course is a threat to everyone in the industry, but is much more of an immediate threat to one trick ponies such as GAME.</p></div>
<p><span style="font-size: medium;">Assuming the next generation of consoles also offer a streamed game service in parallel to downloaded content for those with broadband fast enough (it&#8217;s safe to assume that a large enough market will exist 5-7 years from now with super fast broadband in many countries), it is clear that there is no hope for businesses such as GAME and HMV. In the UK it could be argued that the decline in the high street retailing of games really started with the demise of Woolworths and Zaavi (which is now online only), but the troubles at GAME have demonstrated that perhaps we have become perilously close to the tipping point which will lead to a fundamental change in the way in which the majority of gamers purchase and access future content.</span></p>
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		<title>New Xbox 360 dashboard goes live today [Update: Rolling out]</title>
		<link>http://www.criticalgamer.co.uk/2011/12/06/new-xbox-360-dashboard-goes-live-today/</link>
		<comments>http://www.criticalgamer.co.uk/2011/12/06/new-xbox-360-dashboard-goes-live-today/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 14:54:41 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[dashboard update]]></category>
		<category><![CDATA[Xbox dashboard]]></category>
		<category><![CDATA[Xbox update]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13809</guid>
		<description><![CDATA[Forcing its way onto your Xbox 360, a mandatory dashboard update will be released at 3pm this afternoon in the UK (so, now basically).]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><span style="font-size: medium;"><img class="aligncenter" title="Xbox dashboard" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/Dec2011XboxDashboard.jpg" alt="" width="426" height="240" /></span></p>
<p><em><span style="font-size: medium;">Update 2: The dashboard update is now rolling out and should be with you soon. Major Nelson said <a href="https://twitter.com/?lang=en&amp;logged_out=1#!/majornelson" target="_blank">via Twitter</a>: &#8220;If you don&#8217;t have the <s>#</s>XboxUpdate yet, you will get it soon. It is in the process of rolling it out to all Xbox LIVE members.&#8221;<br />
</span></em></p>
<p><em><span style="font-size: medium;">Update: Shortly before the release, Major Nelson announced <a href="https://twitter.com/#!/majornelson" target="_blank">via Twitter</a> that the update has been delayed and to wait for further information coming soon. He said: &#8220;FYI: The timing for Xbox 360 dashboard update has been slightly delayed. I’ll have a status update later today.</span></em></p>
<p><em><span style="font-size: medium;">&#8220;Thanks again for your patience. I won&#8217;t have additional details until later today. The moment I have new information, I&#8217;ll share it with you.&#8221;</span></em></p>
<p><span style="font-size: medium;"><em>Original article:</em> Forcing its way onto your Xbox 360, a mandatory dashboard update will be released at 3pm this afternoon in the UK (or not, see above).</span></p>
<p><span style="font-size: medium;">The drastic update will change many things you have become accustomed to, with a new dashboard design pressing itself into the corners of your screen when your console is updated.</span></p>
<p><span style="font-size: medium;">The new interface is designed to be ultra Kinect friendly, with voice and gesture based navigation options allowing you to control your console as if you were in Minority Report (almost). Of course, you can still break the sci-fi fantasy immersion and still use the controller.</span></p>
<p><span style="font-size: medium;">Cloud data storage is also introduced, allowing you to preserve up to 511 MBs of your precious game saves and profile data information online. It will be accessible under Settings or among the options when you are asked to select a storage device.</span></p>
<p><span style="font-size: medium;">Also introduced are Beacons, a feature which sends a general game invite to people on your friends list and can even recruit players from Facebook should you set it up to do so.</span></p>
<p><span style="font-size: medium;">TV related apps will also start to appear on your Dashboard over the next few months, with several on demand and catch up services due to launch soon. To start with, UK Xbox owners will get LOVEFiLM, with 4OD, Demand 5 and YouTube making an appearance later in December. BBC content will be on the service, but not until early 2012.</span></p>
<p><span style="font-size: medium;">Assuming your console is online you should get prompted to update very soon, so keep an eye out for it and be prepared to face a slight delay before you can leap into a game.</span></p>
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		<title>Grease Dance: review</title>
		<link>http://www.criticalgamer.co.uk/2011/11/21/grease-dance-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/11/21/grease-dance-review/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 11:32:19 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Latest Reviews]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13759</guid>
		<description><![CDATA[In the beginning was the word, and the word was Grease. That's right, boys and girls; this is not, as you may have thought if overhearing others talk about it, a game about the Eurozone debt crisis. It is in fact the quite literally all-singing, all-dancing Grease videogame that became more and more inevitable as microphones and motion controls became more and more popular within the games industry. The question now is: is this a dumb jock, or slick greaser?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/?action=view&amp;current=1141_Grease-2Dpackshot-Kinect-UKEXP.jpg" target="_blank"><img class="aligncenter" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/1141_Grease-2Dpackshot-Kinect-UKEXP.jpg" alt="Photobucket" border="0" /></a></p>
<ul>
<li><span style="font-size: medium;"><strong>Format:</strong> <em>360 (Kinect required, version reviewed), PS3 (PlayStation Move required)</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed:</strong> <em>Out Now</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher: </strong> <em>505 Games</em></span></li>
<li><span style="font-size: medium;"><strong>Developer:</strong> <em>Zoe Mode</em> <em> </em></span></li>
<li><span style="font-size: medium;"><strong>Players:</strong> <em>1-8</em></span></li>
<li><span style="font-size: medium;"><strong>Site:</strong> <a href="http://www.greasethegame.com/"><em>http://www.greasethegame.com/</em></a></span></li>
</ul>
<p><span style="font-size: medium;">In the beginning was the word, and the word was Grease. That&#8217;s right, boys and girls; this is not, as you may have thought if overhearing others talk about it, a game about the Eurozone debt crisis. It is in fact the quite literally all-singing, all-dancing Grease videogame that became more and more inevitable as microphones and motion controls became more and more popular within the games industry. The question now is: is this a dumb jock, or slick greaser?</span></p>
<p><span style="font-size: medium;">As you navigate up and down the main menu, you&#8217;ll notice that a sound effect plays each time the cursor touches an option. Within a few seconds, you realise that these tones are playing &#8216;Summer Nights&#8217; at the irregular beat of your menu browsing. It&#8217;s a nice touch, and an immediate promise/warning of the cheesiness within. </span></p>
<p><span style="font-size: medium;">Head in to Dance, and you&#8217;ll find just a few songs available. This isn&#8217;t a problem; songs are unlocked, basically, by performing each available one once. The tracklist is presented in a linear fashion by collecting the first batch of songs in an Easy set, another in Medium, then the final few (including a more demanding version of Grease) in Hard. There is, unfortunately, no way of setting your own difficulty for each song. Once you&#8217;ve made your choice, pick your game mode and the number of players, and off you go. </span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " title="greasy hair" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/DMGrease2.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">The groove of the word &#39;grease&#39; may be debatable, but it certainly has meaning (both as a noun and as a transitive verb).</p></div>
<p><span style="font-size: medium;">We all know the drill by now: copy the actions of the on-screen dancers. Here, it&#8217;s computer generated characters from Grease in suitably movie flavoured surroundings. The dance moves you&#8217;ll be copying are, by and large, ones that will be familiar to fans. Considering the fact that some of the original moves involve jumping up onto cars and interacting with crowds of perfectly synchronised dancers, a few changes have been made here and there where necessary, but familiarity with the best known Grease dance routines will certainly put you at an advantage.</span></p>
<p><span style="font-size: medium;">Most of the Grease songs are in here; certainly the most famous ones, and many that you&#8217;ve probably forgotten. However, most – if not all – seem to be cover versions. <em>Good</em> cover versions though and, considering how many times the production has been done and redone on stage, it won&#8217;t even be an issue for many. Look At Me I&#8217;m Sandra Dee is a bloody terrible song no matter who&#8217;s singing it, though. In place of the few songs that are missing from the original list are other, frankly better songs from the era, such as Tutti Frutti. </span></p>
<p><span style="font-size: medium;">No matter what difficulty the song you happen to be bopping along to has been placed in, it&#8217;s not hard to build up a score of hundreds of thousands of points. The game will often err on the side of generosity but, make no mistake, a good dancer will still crush the score of a poor one. Not that we have first-hand experience of this of course (ahem). The more demanding songs such as Hound Dog are the most enjoyable, especially with a dance partner (who you&#8217;ll have to be careful not to punch in the face if you don&#8217;t have a wide playing space). </span></p>
<p><span style="font-size: medium;">There are a few different spins on the basic dance setup, including &#8216;Challenge&#8217;. This is a fun idea which works quite well, involving the dance routine being interrupted throughout the song by demands for you to strike a certain pose or perform a certain move. Lyrics are displayed at the bottom of the screen for each song, meaning you can warble along if the urge takes you (though it&#8217;s very difficult to keep track of the lyrics and the dance moves at the same time). There&#8217;s even a whole separate karaoke mode to try if you wish your singing to be judged by a ruthless machine. You can also go for the more reasonable option of dancer/s performing alongside singer/s, who can use either a USB microphone or the camera&#8217;s in-built mic.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img title="friendly" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/DMLongTallSally1.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">Plenty of authentic rock &#39;n&#39; roll moves in this game.</p></div>
<p style="text-align: left;"><span style="font-size: medium;">Sadly, the game slips up in pretty much every area where it tries to offer further value for money. Including dance moves where a pair of dancers swap positions then dance back again is a neat idea&#8230; until you realise <em>the game makes no attempt to recognise you&#8217;ve moved</em>. It includes the obligatory in-dance photo-taking&#8230; but there&#8217;s no way of sharing or even saving any of the results. There are minigames&#8230; but they&#8217;re all dull, or exhausting, or both (panel beating and spray painting is about as exciting as it sounds, for example). There are clips from the movie&#8230; but incredibly, <em>no sound</em>. Why bother including them at all? </span></p>
<p><span style="font-size: medium;">A small point, but one we feel is worth mentioning, is that the Kinect version (tested for this review) recognises the presence of new players quickly and easily. Fellow Kinect users, how many times have you had to wave desperately at your TV, as though you&#8217;re trying to get the attention of somebody doing their very best to ignore you? Exactly.</span></p>
<p><span style="font-size: medium;">Though there are missed opportunities and baffling decisions here, there&#8217;s also a lot of fun to be had for Grease fans. In fact, the soundtrack (also including songs such as Long Tall Sally and Yakety Yak) and dance moves mean this would make a great gift for anybody who loves their fifties music. Well, anybody who loves dancing and/or singing along to their fifties music, anyway.</span></p>
<p><img class="alignleft size-full wp-image-12652" title="critical score 7" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-7.png" alt="" width="75" height="72" /></p>
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		<title>Grease game launch trailer</title>
		<link>http://www.criticalgamer.co.uk/2011/11/07/grease-game-launch-trailer/</link>
		<comments>http://www.criticalgamer.co.uk/2011/11/07/grease-game-launch-trailer/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 11:21:44 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Grease]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[Zoe Mode]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13721</guid>
		<description><![CDATA[The one that you (might) want is finally taking advantage of the latest motion detection gadgetry, as Grease the game is now available on Xbox 360 and PlayStation 3.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DQMngJKECsA?version=3&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/DQMngJKECsA?version=3&amp;hl=en_GB&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span style="font-size: medium;">The one that you (might) want is finally taking advantage of the latest motion detection gadgetry, as Grease the game is now available on Xbox 360 and PlayStation 3. The live action launch trailer above demonstrates all of the arm swinging, hip jigging gameplay that the Kinect and PlayStation Move systems have encouraged since their inception.</span></p>
<p><span style="font-size: medium;">Developed by Zoe Mode and published by 505 Games, Grease features officially licensed song compositions and familiar choreography that fans (and probably friends of fans) will recognise from the movie.</span></p>
<p><span style="font-size: medium;">“Grease is an all-time classic entertainment property and it is with great pleasure that 505 Games is able to bring this updated re-imagining of the brand into the homes of fans this holiday season,” said Ralph Pitt-Stanley, General Manager – UK and Export for 505 Games. “The cutting edge new motion control technology of today’s consoles has enabled us to bring all the excitement of classic choreography and 1950’s attitude to life in ways not possible before.”</span></p>
<p><span style="font-size: medium;">Released at the end of last week, Grease promises an interactive social singing and dancing experience and invites players to ‘turn up their style and release their inner rock ‘n roller’.</span></p>
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		<title>Fruit Ninja Kinect: review</title>
		<link>http://www.criticalgamer.co.uk/2011/10/25/fruit-ninja-kinect-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/10/25/fruit-ninja-kinect-review/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 23:51:06 +0000</pubDate>
		<dc:creator>Stephen K</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13656</guid>
		<description><![CDATA[&#160; Format: XBLA (Kinect) Unleashed: Out Now Publisher: Microsoft Studios Developer: Halfbrick Studios Players: 1-2 (locally) Site: http://www.halfbrick.com/our-games/fruit-ninja-kinect/ Fruit Ninja for iOS devices already proved that chopping oranges and pineapples to bits is way more entertaining than it should be, and porting it to the Kinect smelled of grabbing for cash&#8211; maybe even desperation. After [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>&nbsp;</p>
<p><span style="font-size: small"><strong><img class="aligncenter" src="http://i1195.photobucket.com/albums/aa400/Emblem180/FruitNinjaKinectlogo.jpg" alt="" width="426" height="255" /></strong></span></p>
<p><span style="font-size: medium"><strong>Format: </strong> <em>XBLA (Kinect)</em></span></p>
<p><span style="font-size: medium"><strong>Unleashed: </strong><em>Out Now</em></span></p>
<p><span style="font-size: medium"><strong>Publisher: </strong><em>Microsoft Studios</em></span></p>
<p><span style="font-size: medium"><strong>Developer: </strong><em>Halfbrick Studios</em></span></p>
<p><span style="font-size: medium"><strong>Players: </strong><em>1-2 (locally)</em></span></p>
<p><span style="font-size: medium"><strong>Site: </strong></span><span style="font-size: medium"><a href="http://www.halfbrick.com/our-games/fruit-ninja-kinect/">http://www.halfbrick.com/our-games/fruit-ninja-kinect/</a> </span></p>
<p><span class="Apple-style-span" style="font-size: medium">Fruit Ninja for iOS devices already proved that chopping oranges and pineapples to bits is way more entertaining than it should be, and porting it to the Kinect smelled of grabbing for cash&#8211; maybe even desperation. After all, Microsoft&#8217;s borderline creepy camera that watches you leap around your home isn&#8217;t exactly swimming in quality products. That&#8217;s why the creatively titled Fruit Ninja Kinect is such a lovely surprise; it&#8217;s a quality piece of software that makes a successful concept even better.</span></p>
<p><span style="font-size: medium">And that concept isn&#8217;t difficult to grasp: fruit will be tossed upwards and you must slice it. Of course, no longer will you swipe your finger along a screen to accomplish this, as your entire body becomes a watermelon-wasting weapon of war. Colourful fruit of all shapes and sizes will sail by as you slice, punch, and&#8211; if you&#8217;re feeling bold &#8212; kick it straight out of the air. Trying to rack up combos by cutting through bunches of fruit at once is as satisfying as the splatters of juice on the backdrop.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img src="http://i1195.photobucket.com/albums/aa400/Emblem180/FruitNinjaKinectscreen1.jpg" alt="" width="426" height="239" /><p class="wp-caption-text">Slash those strawberries! Cut those coconuts! Punch those pineapples! Obliterate those oranges! Attack those apples! We could go on, trust us.</p></div>
<p><span style="font-size: medium">You&#8217;ll soon discover that any fighting style involving your limbs will work, whether you&#8217;re pretending to wield a pair of nunchaku like a Ninja Turtle, swinging your arms like an over-exuberant boxer, or thrusting to and fro as would a mighty samurai. Admittedly, we found ourselves grinning foolishly at the TV screen, panting and out of breath, after a particularly rousing battle as a Jedi knight.</span></p>
<p><span style="font-size: medium">Fruit Ninja Kinect&#8217;s technology works like a charm. The camera does a great job of calibrating silhouettes (a smart, subtle choice for representing players) and movement is snappy as can be. Minor twitches occasionally show up as haphazard slashes, especially in the all-too-sensitive menu, but that rarely interrupts your masterful demonstrations of martial arts.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img src="http://i1195.photobucket.com/albums/aa400/Emblem180/FruitNinjaKinectscreen2.jpg" alt="" width="426" height="239" /><p class="wp-caption-text">Your arms are likely to fall off during this end-of-level extravaganza, but in a good way.</p></div>
<p lang="en-GB"><span style="font-size: medium">There are plenty of modes to keep the core mechanics fresh, and you can&#8217;t go wrong with any of them. Letting a fruit escape or striking a bomb will knock you down a life in some game types, while others focus on power-ups and timers. A riotous multiplayer mode, both co-op and versus, is there for those with local friends, along with leaderboard support if they&#8217;re not so close at hand.</span></p>
<p><span style="font-size: medium">But now we come to the stickler: price point. Fruit Ninja Kinect runs for 800 Microsoft Points, which is a bitter pill to swallow considering the dirt cheap iOS version. New backgrounds, blade effects, and shadows for your character model can be unlocked (along with a host of worthy achievements), but with a concept this simple, there&#8217;s only so much you can do.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img src="http://i1195.photobucket.com/albums/aa400/Emblem180/FruitNinjaKinectscreen3.jpg" alt="" width="426" height="239" /><p class="wp-caption-text">Multiplayer often involves punching each other in the head, but in a good way.</p></div>
<p><span style="font-size: medium">Nevertheless, in the face of questionable technology, a steep asking price, and essentially existing as an elaborate mini-game from EyeToy Play (anyone remember that?), Fruit Ninja Kinect does almost everything right. It only does one thing, mind you, but it does it well.</span></p>
<p><span style="font-size: small"><a href="http://www.criticalgamer.co.uk/2010/10/29/enslaved-odyssey-to-the-west-review/critical-score-7/" rel="attachment wp-att-12652"><img class="size-full wp-image-12652 alignleft" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-7.png" alt="" width="75" height="72" /></a><br />
</span></p>
<p>&nbsp;</p>
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		<title>The Gunstringer: review</title>
		<link>http://www.criticalgamer.co.uk/2011/10/02/the-gunstringer-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/10/02/the-gunstringer-review/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 13:15:05 +0000</pubDate>
		<dc:creator>Stephen K</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13653</guid>
		<description><![CDATA[It's no secret that the Kinect's stock of games is a regular ghost town, a mournful wind whistling through the dusty bones of fitness trainers and mini-game collections, and The Gunstringer is stepping up as a new sheriff to lay down the law. It's too bad that (similar to the dim-witted, drunken lawman who can't quite shoot straight) this game is welcomed largely because it's the only thing we've got.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p>&nbsp;</p>
<p><span style="font-size: small;"><strong><img class="aligncenter" src="http://i1195.photobucket.com/albums/aa400/Emblem180/Gunstringerlogo.jpg" alt="" width="426" height="209" /></strong></span></p>
<ul>
<li><span class="Apple-style-span" style="font-size: medium;"><strong>Format: </strong> <em>Xbox 360 (Kinect)</em></span></li>
<li><span class="Apple-style-span" style="font-size: medium;"><strong>Unleashed: </strong><em>Out Now</em></span></li>
<li><span class="Apple-style-span" style="font-size: medium;"><strong>Publisher: </strong><em>Microsoft Game Studios</em></span></li>
<li><span class="Apple-style-span" style="font-size: medium;"><strong>Developer: </strong><em>Twisted Pixel</em></span></li>
<li><span class="Apple-style-span" style="font-size: medium;"><strong>Players: </strong><em>1-2 (offline co-op)</em></span></li>
<li><span style="font-size: medium;"><strong>Site: </strong></span><span style="font-size: medium;"><a href="http://www.thegunstringer.com/">http://www.thegunstringer.com/</a></span></li>
</ul>
<p><span style="font-size: medium;">It&#8217;s no secret that the Kinect&#8217;s stock of games is a regular ghost town, a mournful wind whistling through the dusty bones of fitness trainers and mini-game collections, and The Gunstringer is stepping up as a new sheriff to lay down the law. It&#8217;s too bad that (similar to the dim-witted, drunken lawman who can&#8217;t quite shoot straight) this game is welcomed largely because it&#8217;s the only thing we&#8217;ve got.</span></p>
<p><span style="font-size: medium;">The story kicks off with a live-action video of the Twisted Pixel crew dashing about to prepare a puppet show that features the skeletal cowboy himself. This sets the stage (that&#8217;s a pun) for the game&#8217;s greatest asset: an entirely goofy yet clever premise. Raising your left hand pulls the Gunstringer up by his strings to start the play and pointing your right hand at the screen serves as your gun (and yes, it does help to shape it into a pistol). It&#8217;s a smart way to add context to the peculiar flailing you&#8217;ll be doing.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " src="http://i1195.photobucket.com/albums/aa400/Emblem180/Gunstringerscreen3-1.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">The Gunstringer does not like snakes. This much is clear.</p></div>
<p><span style="font-size: medium;">The Gunstringer will charge forward along a predefined path as you dance him to and fro with your left hand, your right hand blowing away enemies that both root and toot at every turn. Dodging bullets (quite literally) and hopping over sturdy bits of terrain is delegated to your left hand, though your direct control over the undead marionette is limited. You can paint up to six targets at once (not unlike Red Dead Redemption&#8217;s deadeye mode) and take them out by snapping your arm up, which is a surprisingly natural motion. Those of a left-handed nature will be glad to know that the developers are well aware your condition (coined “lefthandedness” in the options screen) and they give their deepest sympathies. The motions don&#8217;t always register perfectly, but such is to be expected of technology as floaty as the Kinect.</span></p>
<p><span style="font-size: medium;">Of course, a variety of wacky circumstances will arise through the four multi-tiered levels, and you&#8217;ll find yourself ducking behind cover to take potshots at outlaws, riding atop a train and using two firearms to rain terror down upon your enemies, and sailing a riverboat through a distinctively perilous bayou. Some sequences are a blast, such as the precisely-controlled boss fights, while others perform with all the elegance of a two-legged mongoose, most notably the mind-numbing sword fighting sections. The controls are generally respectable and the game does an admirable job of keeping you on your toes, but it basically boils down to the inevitable on-rails shooter that we all saw coming from the Kinect&#8217;s launch. </span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " src="http://i1195.photobucket.com/albums/aa400/Emblem180/Gunstringerscreen3-1.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">These boss fights are among the best moments from The Gunstringer.</p></div>
<p><span style="font-size: medium;">It&#8217;s the presentation&#8211; the bizarre blurring of lines between reality and imagination&#8211; that helps The Gunstringer stand out. Most of the game takes place in a wild west world of puppets and cardboard tube trees, but there are times when the curtain is pulled back (just look at these puns!) to show a live-action audience cheering for the animated puppet on stage. These moments are brilliantly ridiculous (the ending most of all) and work out much better than the other attempts at humour, which range from stupid-but-amusing to no-holds-barred-straight-up-stupid. The gravelly voice that unfolds every step of the Gunstringer&#8217;s plot of revenge seems especially unnecessary, as it&#8217;s impossible to avoid comparisons to the narration of the infinitely superior <a href="http://www.criticalgamer.co.uk/2011/07/26/bastion-review/">Bastion</a>. The drawling voice tends to repeat lines that were barely funny the first time, let alone the sixth.</span></p>
<p><span style="font-size: medium;">At least you can grumble about tired one-liners with a friend since another player can step into frame at any time to add another reticle to the screen. If he walks away once you accidentally jab him in the eyeball with your imaginary six-shooter, there&#8217;s plenty for you to unlock backstage, including a hardcore mode, gameplay modifiers, behind-the-scenes photos and videos, concept art, and music. Navigating these menus is a finicky chore, but spending cash earned from levels is well worth it. Medals are another reason for replay, but there&#8217;s a good chance you won&#8217;t feel inclined to fight for a gold; the gameplay just doesn&#8217;t manage to stay that engaging. Far more interesting is the code for Fruit Ninja Kinect, a delightful downloadable title previously released during 2011&#8242;s Summer of Arcade, that comes packed inside new copies of The Gunstringer. A ludicrous piece of DLC composed entirely of FMV known as The Wavy Tube Man Chronicles is also free right off the bat, which is a definite (if shallow) bonus.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " src="http://i1195.photobucket.com/albums/aa400/Emblem180/Gunstringerscreen2.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">Why is The Gunstringer riding on top of a rocket and fighting a fire-breathing dragon? The only reason he does anything: REVENGE.</p></div>
<p><span style="font-size: medium;">The Gunstringer is a good effort. It plays fine, the visuals are decent, the soundtrack is fitting, and an undeniable silly streak sometimes redeems the iffy humour. However, once the nifty stocking stuffers are taken out of the picture and the motion controlled novelties are seen for what they are, you&#8217;re left with a middling on-rails shooter the leans too heavily on so-so gags. If released as an affordable downloadable title like Twisted Pixel&#8217;s other games, The Gunstringer would have some more excuses up its sleeve, but it suffers under the scrutiny of a mid-price retail product. If you&#8217;re looking for something to increase your miniscule library of Kinect games, this is a good place to look; just expect more silliness than substance.</span></p>
<p><span style="font-size: small;"><a href="http://www.criticalgamer.co.uk/2011/02/09/naild-review/critical-score-6/" rel="attachment wp-att-12651"><img class="alignleft size-full wp-image-12651" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-6.png" alt="" width="75" height="72" /></a><br />
</span></p>
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		<title>Child of Eden: review</title>
		<link>http://www.criticalgamer.co.uk/2011/06/29/child-of-eden-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/29/child-of-eden-review/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 13:37:23 +0000</pubDate>
		<dc:creator>Joe D</dc:creator>
				<category><![CDATA[Critical Hits!]]></category>
		<category><![CDATA[Latest Reviews]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[genki rockets]]></category>
		<category><![CDATA[q entertainment]]></category>
		<category><![CDATA[rez]]></category>
		<category><![CDATA[tetsuya mizuguchi]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13448</guid>
		<description><![CDATA[Much has been made of Child of Eden's price-to-playthrough time, with the basic argument being, “why should I pay $49.99 for a 90-minute game.” Even without being that reductive, many reviewers have said there simply isn't enough content. Having played over a half-dozen hours of the game so far, we're raring for more, and wondering what everyone is whining about.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=child-of-eden_top.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/child-of-eden_top.jpg" border="0" alt="Photobucket" /></a></p>
<ul>
<li><span style="font-size: medium;"><strong>Format:</strong></span><span style="font-size: medium;"> </span><span style="font-size: medium;"><em>360 (version 	reviewed), PS3</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed: </strong></span><span style="font-size: medium;"><em>Out Now (on 360)</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher:</strong></span><span style="font-size: medium;"> </span><span style="font-size: medium;"><em>Ubisoft</em></span></li>
<li><span style="font-size: medium;"><strong>Developer:</strong></span><span style="font-size: medium;"> </span><span style="font-size: medium;"><em>Q Entertainment</em></span></li>
<li><span style="font-size: medium;"><strong>Players:</strong></span><span style="font-size: medium;"> </span><span style="font-size: medium;"><em>1</em></span></li>
<li><span style="font-size: medium;"><strong>Site:</strong></span><span style="font-size: medium;"> </span><span style="font-size: medium;"><em><a href="http://child-of-eden.uk.ubi.com/">http://child-of-eden.uk.ubi.com/</a></em></span></li>
</ul>
<p lang="en-GB"><span style="font-size: medium;">Much has been made of Child of Eden&#8217;s price-to-playthrough time, with the basic argument being, “why should I pay $49.99 for a 90-minute game.” Even without being that reductive, many reviewers have said there simply isn&#8217;t enough content. Having played over a half-dozen hours of the game so far, we&#8217;re raring for more, and wondering what everyone is whining about.</span></p>
<p lang="en-GB"><span style="font-size: medium;">The Child of Eden experience isn&#8217;t comparable to most modern games. It&#8217;s actually closer to listening to a new album by your favorite band. The first listen is foreign and new. You can never quite process what you&#8217;re listening to on the first play. If the album is good, each subsequent listen only gets better. Layers of sound are revealed, and knowing your favorite moments only makes the journey to them all the more exciting.</span></p>
<p lang="en-GB"><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=child-of-eden_1.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/child-of-eden_1.jpg" border="0" alt="Photobucket" /></a></p>
<p lang="en-GB"><span style="font-size: medium;">There&#8217;s one moment near the end of the second level in Child of Eden entitled, “Evolution”. You&#8217;re presented with a whale covered in barnacles. As the barnacles light up, you must shoot them. The game calls this purification — you&#8217;re removing corruption from the creature. It&#8217;s a pretty long sequence, but intentionally so. The music builds and builds to a beautiful crescendo where the blue whale erupts into a bright red phoenix. It&#8217;s a beautiful, borderline emotional moment the first time you experience it, and it only gets better in subsequent playthroughs.</span></p>
<p lang="en-GB"><span style="font-size: medium;">Child of Eden is full of moments like this, and the more you play it, the more you&#8217;ll find. This is a game with heart and soul, and anyone asking for more of it is ignoring the love and care that went into every single moment.</span></p>
<p lang="en-GB"><span style="font-size: medium;">These moments are all amplified with the use of Kinect which makes the game even more remarkable. Child of Eden eliminates any fears we had with the Kinect&#8217;s launch titles. It makes the peripheral sing, and if there was ever a reason to get one, this is it.</span></p>
<p lang="en-GB"><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=child-of-eden_2.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/child-of-eden_2.jpg" border="0" alt="Photobucket" /></a></p>
<p lang="en-GB"><span style="font-size: medium;">Child of Eden is already a game about feel. Much of what makes the game enjoyable lies in the abstract; the synaesthetic connection between visuals, sound, and gameplay that make all of Q Entertainment&#8217;s games so special. Kinect strengthens that sensation by eliminating binary button mashing, and turning the player into a goddamn space wizard.</span></p>
<p lang="en-GB"><span style="font-size: medium;">We&#8217;d go as far to say that Kinect is a must if you truly want to get the most out of this game. It&#8217;s perfectly enjoyable with a controller, but the game&#8217;s highs are not as high when you&#8217;re slumped on a couch.</span></p>
<p lang="en-GB"><span style="font-size: medium;">What&#8217;s even more surprising about Child of Eden is that you don&#8217;t just drift through each level. The game has some honest danger, purple bullets that are more threatening and less abstract than the junk Rez tossed at you. Introducing a touch of Ikaruga into the simple Rez gameplay, the bullets must be shot away by switching hands and firing with a purple machine gun. On hard difficulty, the constant need to switch weapons and stay on your toes makes the game even more engaging.</span></p>
<p lang="en-GB"><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=child-of-eden_3.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/child-of-eden_3.jpg" border="0" alt="Photobucket" /></a></p>
<p lang="en-GB"><span style="font-size: medium;">Make no mistake, this isn&#8217;t a “bigger, better, more bad ass” version of Rez, but it does toss in a gameplay improvement or two. At high-level play, Rez became an exercise in squeezing every last point out of the boss fights, dragging out the levels in ways that weren&#8217;t very fun. In Child of Eden, high scores are obtained by playing the game as its meant to be played, with score bonuses tied into keeping the beat of the music.</span></p>
<p lang="en-GB"><span style="font-size: medium;">Child of Eden&#8217;s best quality is that it can be every bit as challenging as it is visually arresting. We dare any rail-shooter detractor to try it and say it isn&#8217;t an engaging experience. Sure, you may go down a linear path, but there&#8217;s plenty of tricks to learn and employ along the way.</span></p>
<p lang="en-GB"><span style="font-size: medium;">As stunning a journey as Child of Eden is, it isn&#8217;t without flaw. While we argue the game doesn&#8217;t need to be artificially lengthened, the developer wasn&#8217;t quite as confident in their product. An unlock system keeps you from accessing the later levels until you&#8217;ve earned a certain number of stars. If you don&#8217;t do well on the first few levels, you&#8217;ll most likely have to replay one or two before unlocking the final level. Once you&#8217;ve unlocked the levels, that problem won&#8217;t rear its ugly head again. But it&#8217;s something that Q Entertainment should seriously consider patching out of the game. It&#8217;s a needless addition that derails the game&#8217;s subtle narrative just to keep consumers from seeing the credits roll too soon.</span></p>
<p lang="en-GB"><span style="font-size: medium;">The reality is that the credits will roll many times. Each level is extremely replayable, and the game is so well-paced that its a joy to fight your way to the cool parts.</span></p>
<p lang="en-GB"><span style="font-size: medium;">The cold, serious tone of Rez is tossed aside in favour of themes like joy, happiness, and beauty. It might not be as “cool” as Rez, but Child of Eden is a more emotional journey. It may even seem a bit corny at first, but go along for the ride and you may be surprised by effect the game has on you. Who knows, you might even cry a bit, baby.</span></p>
<p><a href="http://s280.photobucket.com/albums/kk167/scruffy_bear/?action=view&amp;current=criticalscore9.png" target="_blank"><img src="http://i280.photobucket.com/albums/kk167/scruffy_bear/criticalscore9.png" border="0" alt="Photobucket" /></a></p>
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		<title>Hands up (and down, left, and right) who wants to play Child of Eden today</title>
		<link>http://www.criticalgamer.co.uk/2011/06/09/hands-up-and-down-left-and-right-who-wants-to-play-child-of-eden-today/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/09/hands-up-and-down-left-and-right-who-wants-to-play-child-of-eden-today/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 09:37:29 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13394</guid>
		<description><![CDATA[Impressive as the Kinect tech is, the device isn't exactly drowning in hardcore games. As a result, many core gamers are sitting on the fence when it comes to buying one; or often, they're camped out so far on the side of not getting one, they can't even see the fence. With the PS3 version delayed till September, could Ubisoft's Child of Eden be the game to change that?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><iframe width="560" height="349" src="http://www.youtube.com/embed/nIBNuxm0Uco" frameborder="0" allowfullscreen></iframe></span></p>
<p><span style="font-size: medium;">Impressive as the Kinect tech is, the device isn&#8217;t exactly drowning in hardcore games. As a result, many core gamers are sitting on the fence when it comes to buying one; or often, they&#8217;re camped out so far on the side of <em>not </em>getting one, they can&#8217;t even see the fence. With the PS3 version delayed till September, could Ubisoft&#8217;s Child of Eden be the game to change that?</p>
<p><span style="font-size: medium;">If you can get to Dean Street in London between now (or the 5th of June if you can travel back and forth through time at will) and the 20th June, you can try the game out and make your own mind up. Just like the (ahem) celebrities above! In that there video, you can catch brief glimpses of Dextah Fletchah, Iaiaiain Lee, and Jonathan &#8216;Wossy&#8217; Woss (looking like a tramp who&#8217;s stolen a suit). The video even opens with The Japanese Popstars (us neither) chatting about the game.</span></p>
<p><span style="font-size: medium;">Dates and full address for The Child of Eden experience appear at the end of the video, and also on <a href="http://www.facebook.com/ChildofEden?sk=app_151995371536193" target="_blank">the inevitable Facebook page</a>. This is one promo event we&#8217;d happily recommend you find some time for; if you do, feel free to come back and let us know what you think.</span></p>
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		<title>An armchair view of E3 2011: Ubisoft</title>
		<link>http://www.criticalgamer.co.uk/2011/06/07/an-armchair-view-of-e3-2011-ubisoft/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/07/an-armchair-view-of-e3-2011-ubisoft/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 23:01:02 +0000</pubDate>
		<dc:creator>Ian D</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Farcry 3]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13385</guid>
		<description><![CDATA[Ubisoft Conference: June 6th 10:30pm GMT Here we go with Ubisoft. We already know about Assassin&#8217;s Creed Revelations, but what else will they have? E3 2010 saw them largely focus on fitness and dancing – hopefully they will have learned their lesson since then. Oh and the horrible comedian and that weird laser-tag thing. Let&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><strong>Ubisoft Conference: June 6<sup>th</sup> 10:30pm GMT</strong></span></span></p>
<p><img class="aligncenter" title="ubisoft" src="http://i268.photobucket.com/albums/jj31/ID182/ubisoftlogo.jpg" alt="" width="426" height="432" /></p>
<p><span style="font-size: medium;">Here we go with Ubisoft. We already know about Assassin&#8217;s Creed Revelations, but what else will they have? E3 2010 saw them largely focus on fitness and dancing – hopefully they will have learned their lesson since then. Oh and the horrible comedian and that weird laser-tag thing. Let&#8217;s try to forget all that.</span></p>
<p>&nbsp;</p>
<ul>
<li><span style="font-size: medium;">Show begins with a video 	showing 25 years of Ubisoft.</span></li>
<li><span style="font-size: medium;">CEO Yves Guillemot takes to the 	stage to once again attempt English. Starts showing off total game 	sales over the years, links back to starting with Rayman and thanks 	the crowd.</span></li>
<li><span style="font-size: medium;">Yves brings Michel Angel to the 	stage to talk about Rayman Origins. He also attempts English&#8230;then 	some horrible back and fourth with Yves.</span></li>
<li><span style="font-size: medium;">The on-stage demo of the game 	begins. Apparently the demo is hard to play. They are playing co-op. 	Has a very old school charm to its style. Tetris music + in-game 	joke meets my approval.</span></li>
<li><span style="font-size: medium;">An underwater section is next, 	they are being chased by a very strange looking creature.</span></li>
<li><span style="font-size: medium;">A snow section is next mixed 	with aerial combat, I wonder if they are picking stereotypical 	annoying environments from most games on purpose? Demo ends with a 	very awkward joke that fails to land in the cinema.</span></li>
<li><span style="font-size: medium;">Aaron Priceman takes the stage. 	Mister Caffeine? Oh, he&#8217;s quite hyper. I&#8217;m going to hate this 	individual.</span></li>
<li><span style="font-size: medium;">Yes, let&#8217;s all talk about the 	80s. And make fun of Charlie Sheen. That&#8217;s modern! Please stop 	talking Aaron. No. That wasn&#8217;t funny. Nor was that. Or that. Shut 	up, Aaron.</span></li>
<li><span style="font-size: medium;">Gaming is adventure. He&#8217;s 	talking so fast I&#8217;m losing the will to listen to him. I still don&#8217;t 	know which game he&#8217;s talking about. Get on with it!</span></li>
<li><span style="font-size: medium;">A trailer starts retro style. 	Ah, it&#8217;s Driver. Driver San Francisco. He mentions a game changing 	twist. Trailer seemed to skip a little at one point, don&#8217;t think it 	was on purpose. Either way it isn&#8217;t actual gameplay.</span></li>
<li><span style="font-size: medium;">I just noticed that Aaron&#8217;s 	microphone is quite large. Another reason to hate him.</span></li>
<li><span style="font-size: medium;">From Ubisoft Montreal Dan Hay 	and Jamie Keen take the stage. You are Jason Broady. That&#8217;s good to 	know. After that confusing introduction a trailer begins for what 	I&#8217;m guessing is a new Farcry.</span></li>
<li><span style="font-size: medium;">We get to listen to a very 	foul-mouthed evil person whine on and on about being evil. Then our 	hero escapes and also swears a bit. How edgy. Now he&#8217;s acquired a 	weapon.</span></li>
<li><span style="font-size: medium;">Some general exploration mixed 	with gun play and rather brutal knife kills. Then things start 	exploding and get rather fast-paced. The visuals for the most part 	are particularly nice, especially given it&#8217;s a console he&#8217;s playing 	it on. I wouldn&#8217;t want to be Jason Broady, he has a bit habit of 	running into nut cases.</span></li>
<li><span style="font-size: medium;">Closes on Farcry 3 title, 	coming 2012.</span></li>
<li><span style="font-size: medium;">The irritating Aaron is back to 	announce Randy Pitchford from Gearbox. He&#8217;s here to talk about 	Brothers in Arms games. He says they were challenged to make a new 	take on WW2 games, because the world needs more of those. It&#8217;s about 	“kicking Nazi ass”, they&#8217;ve clearly made some innovations here.</span></li>
<li><span style="font-size: medium;">A trailer about the &#8216;furious 	four&#8217; plays. Seems you get to play as one of four stereotypical gits 	in a very action focused game that doesn&#8217;t look very good at all.</span></li>
<li><span style="font-size: medium;">Aaron is back. Apparently 	marriage is next. The one between gaming and Hollywood. A trailer 	plays. Steven Spielberg talks about Tintin. If anyone asks the point 	at which I lost interest in this trailer – that was it.</span></li>
<li><span style="font-size: medium;">I don&#8217;t know about you but what 	makes a trailer for me is two old guys talking for about five 	minutes on a subject they know nothing about. To be fair, afterwards 	they did show some real gameplay. Not good gameplay, but you know. The 	Adventures of Tintin The Game, coming soon.</span></li>
<li><span style="font-size: medium;">Aaron is talking about Ghost 	Recon now. More bad jokes. Where are you, snipers? An old school 	style trailer plays, guessing it will then advance and show proper 	Ghost action.</span></li>
<li><span style="font-size: medium;">Yup, Tommy Jacob and Roman 	Oriola take the stage to talk about Future Soldier. It&#8217;ll be on the 	floor playable for the crowds. An on stage demo then begins.</span></li>
<li><span style="font-size: medium;">Swampy village type area, the 	Ghost team wading through it. It&#8217;s a stage set in Nigeria. The team 	activates camo suits. That&#8217;s cheating a bit, isn&#8217;t it? A saved 	civilian doesn&#8217;t seem phased by stealth suit using Americans. It is 	revealed that it isn&#8217;t just one person playing, it&#8217;s four of them.</span></li>
<li><span style="font-size: medium;">The fire fights that follow 	aren&#8217;t as impressive as the coordinated stealth sections. Some kind 	of overhead map section is next, plotting out route and area before 	they begin moving through it.</span></li>
<li><span style="font-size: medium;">All four players using active 	camo in this section to take down various targets. Doesn&#8217;t seem to 	be any limit on the camo, even when &#8216;spotted&#8217; to a certain degree. 	Things go loud again. For the most part the gameplay seems solid, 	getting together four people to play it looks like a lot of fun. No 	date given for release. Version played was Xbox. Multiplayer will be 	playable on the E3 floor.</span></li>
<li><span style="font-size: medium;">There&#8217;s talk next about PC. 	Ubisoft Singapore will be making a Ghost Recon Online, a PC game and 	it&#8217;s “absolutely free”. Looks much simpler but does incorporate 	the advanced technology. Free to play and applications for the Beta 	can be put in now.</span></li>
<li><span style="font-size: medium;">Tommy – don&#8217;t clap your own 	game. It&#8217;s bad form.</span></li>
<li><span style="font-size: medium;">Sadly, Aaron is back yet again. 	“More and more of gaming, is sharing” &#8211; really? Epic fail on the 	epic fail joke.</span></li>
<li><span style="font-size: medium;">Two people with names so 	complicated I will not insult them by trying to spell them here take 	the stage from Nadeo Publishing. They are here to chat about 	Trackmania 2 for PC.</span></li>
<li><span style="font-size: medium;">About three minutes in I&#8217;m 	still not quite sure what they are talking about, but hopefully this 	video will keep things nice and simple. The video shows some player 	made maps. Most fairly extreme and some roller-coaster style. 	Shootmania, Questmania&#8230;ah yes I remember this stuff from last year 	now. Still as confusing now as it was then and very, very strange.</span></li>
<li><span style="font-size: medium;">Aaron mentioned rabbits. 	Getting a bit sick of those. The way he described them is exactly 	how I&#8217;d describe him. Antoine Henry is on to blather away about the 	annoying rabbits, for Kinect. </span></li>
<li><span style="font-size: medium;">Pro-tip Ubisoft: if you&#8217;re 	going to make a pretend sitting room set to show off a Kinect game, 	make it a realistic size. Apparently four people can play it at the 	same time. Really? Oh wait they&#8217;re going to try it. Someone better 	injure themselves or it won&#8217;t be a genuine multiplayer Kinect 	experience.</span></li>
<li><span style="font-size: medium;">If for whatever reason you 	wanted your friends to see you pull stupid poses, Kinect Rabbits let 	you upload to Facebook and so on.</span></li>
<li><span style="font-size: medium;">Aaron is back, trying to draw 	attention away from people in the background altering the set. He&#8217;s 	talking about fear. Being locked in a room with him for an hour 	would scare me. He&#8217;s talking about pulling people from the audience 	to dance. Another retro video playing showing 8-bit dancing.</span></li>
<li><span style="font-size: medium;">Just Dance 3. Quickly moving 	on&#8230;nope, awful advert first.</span></li>
<li><span style="font-size: medium;">Tony Key takes the stage. Sadly 	he&#8217;s talking about Just Dance some more. He quickly moves on though 	to talk about Rocksmith. It&#8217;s a good job no one else has made a 	guitar simulation game. Oh wait.</span></li>
<li><span style="font-size: medium;">Video plays. It seems that it 	uses essentially a real guitar, sort of. It might be better than 	those other franchises if it really teaches guitar actually, a fun 	way to get around the tedium when you start. Coming Fall 2011.</span></li>
<li><span style="font-size: medium;">The next subject is&#8230;fitness. 	You learned nothing from last year! Your Shape Evolved. A video 	plays of people who don&#8217;t at all look stupid bouncing around. Out 	later this year.</span></li>
<li><span style="font-size: medium;">Aaron blathers on and then 	there&#8217;s a retro style Assassin&#8217;s Creed video.</span></li>
<li><span style="font-size: medium;">Assassin&#8217;s Creed Revelations. 	Alexandre Amancio and Martin Schelling take the stage to talk about 	the game. After a bit of chatting it&#8217;s straight into a trailer. 	After a lovely CG battle it looks like Ezio is caught and marched 	off to be hanged, all the while seeing Altair&#8217;s ghost.</span></li>
<li><span style="font-size: medium;">The E3 gameplay demo then 	begins. The first new thing shown off is area-of-effect bombs. Then 	it&#8217;s straight into combat briefly. Next is line grappling and then 	more fighting. Next he mounts a flame-thrower for a while before an 	escape sequence across burning ships. His own fault for setting them 	alight really. Demo ends with Animus related footage and then a 	mysterious glowing door.  Released this November.</span></li>
<li><span style="font-size: medium;">Aaron is back to finish the 	show. Last chance to do something about him, snipers.</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="font-size: medium;">No real surprises here, but that isn&#8217;t to say Ubisoft disappointed. The absence of anything Splinter Cell was interesting. Ghost Recon, Farcry 3 and Revelations look good.</span></p>
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		<title>An armchair view of E3 2011: Microsoft</title>
		<link>http://www.criticalgamer.co.uk/2011/06/06/an-armchair-view-of-e3-2011-microsoft/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/06/an-armchair-view-of-e3-2011-microsoft/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 18:28:00 +0000</pubDate>
		<dc:creator>Ian D</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13383</guid>
		<description><![CDATA[Xbox 360 Conference: June 6th 5:30pm GMT Well here were are again. It&#8217;s always such a pleasure. For right or wrong reasons it feels a lot like Nintendo and Sony will be dominating the press coverage this year, so Microsoft are going to have to do something special to get any significant attention. You can [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><strong>Xbox 360 Conference: June 6<sup>th</sup> 5:30pm GMT</strong></span></span></p>
<p><img class="aligncenter" title="xboxlogo" src="http://i268.photobucket.com/albums/jj31/ID182/Xbox360.jpg" alt="" width="426" height="288" /></p>
<p><span style="font-size: medium;">Well here were are again. It&#8217;s always such a pleasure. For right or wrong reasons it feels a lot like Nintendo and Sony will be dominating the press coverage this year, so Microsoft are going to have to do something special to get any significant attention. You can read that last sentence as &#8216;not wasting an entire conference on Kinect this time around&#8217;. It would also help if they didn&#8217;t accidentally leak Halo 4 an hour and a half before starting.</span></p>
<p>&nbsp;</p>
<ul>
<li><span style="font-size: medium;">The stage is looking very green 	as per usual. Last year there seemed to be a competition between all 	conferences for who could wear the most ridiculously oversized 	microphone while on stage – how will MS do?</span></li>
<li><span style="font-size: medium;">It begins. Last year opened 	with Black Ops, will it be MW3 this year? Disappointingly, yes.</span></li>
<li><span style="font-size: medium;">A person is visible on stage 	pretending to play during a cutscene, then begins actually playing 	when his controller disconnects itself. Great start!</span></li>
<li><span style="font-size: medium;">A small team floating around 	what looks like a flooded subway or something similar. Following a 	pipe with distant explosions visible. Russians mentioned.</span></li>
<li><span style="font-size: medium;">Some mine-dodging later another 	checkpoint is reached and a submarine passes over head Stardestroyer 	style. Person on stage still pretending to be concentrating really 	hard. A mine is planted on the Stardestroyer.</span></li>
<li><span style="font-size: medium;">A big explosion later the 	player travels to the surface for a lovely view of a city in the 	distance clearly under attack. &#8216;Proper&#8217; MW gameplay then begins on 	the now floating sub.</span></li>
<li><span style="font-size: medium;">Play any previous MW title to 	get an idea of what it&#8217;s like to watch this being played. </span></li>
<li><span style="font-size: medium;">There is a time skip to later 	in the level. It&#8217;s all very reminiscent of the opening boat level 	from MW1. Slow-mo room breaches return as expected.</span></li>
<li><span style="font-size: medium;">It&#8217;s back to the surface now 	for a trip in a boat. The visuals are very impressive during this 	section even if the gameplay isn&#8217;t. It seems the Russians are using 	incredibly flammable boats, the fools. </span></li>
<li><span style="font-size: medium;">90% of what was shown might as 	well have been a cutscene, no wonder the on-stage &#8216;player&#8217; looked 	bored.</span></li>
<li><span style="font-size: medium;">Robert Bowling and Glen 	Schofield take the stage for Sledgehammer Games to talk about MW3.</span></li>
<li><span style="font-size: medium;">Heart and souls have gone into 	making MW3, presumably as some form of godless sacrifice.</span></li>
<li><span style="font-size: medium;">Don Mattrick takes the stage 	next to begin the keynote proper.</span></li>
<li><span style="font-size: medium;">He begins by thanking the loyal 	fans and boasting about how well last year went (comparatively 	speaking, I am guessing).</span></li>
<li>“<span style="font-size: medium;">A better way to enjoy 	television” is on the cards, but he begins with games.</span></li>
<li><span style="font-size: medium;">From Crystal Dynamics, Daniel 	Neuberger comes on stage to show off Tomb Raider. His friend Dan 	plays the demo placed near the beginning of the game.</span></li>
<li><span style="font-size: medium;">Lara is shipwrecked and for 	some reason appears to be hanging upside down in a straight jacket. 	She frees herself after a lot of groans and stab wounds and that 	aren&#8217;t at all meant to increase the heartbeat of any youngsters 	watching.</span></li>
<li><span style="font-size: medium;">The visuals are very impressive 	though. The stage visuals I mean.</span></li>
<li><span style="font-size: medium;">Something or someone appears to 	be stalking Lara as she makes her way. She&#8217;s suddenly attacked and a 	brief QTE starts. Lara can highlight sections of the world that are 	relevant to making progress, her &#8216;survival instinct&#8217;. A fairly 	simple puzzle plays out involving jumps, flame and water before 	another escape sequence.</span></li>
<li><span style="font-size: medium;">If someone heard you listening 	to this demo they&#8217;d assume you were watching aggressive porn.</span></li>
<li><span style="font-size: medium;">Lara is attacked one last time 	by the mysterious stalker that had been hounding her and then makes 	her way through some more collapsing caves with QTE actions being 	required every so often.</span></li>
<li><span style="font-size: medium;">Once outside she sees a wrecked 	ship, boat and numerous other vehicles from different time zones 	(Bermuda Triangle setting perhaps?). Demo over.</span></li>
<li><span style="font-size: medium;">EA Sports president Peter Moore 	unfortunately takes the stage next. Makes terrible joke. Will not 	repeat it.</span></li>
<li><span style="font-size: medium;">Goes on about Kinect and 	sports. Four new Kinect friendly titles will be coming out and you 	can probably guess them. Seems very excited about combining the 	likes of Fifa with Kinect.</span></li>
<li><span style="font-size: medium;">Sims and Kinect coming together 	later this year.</span></li>
<li><span style="font-size: medium;">Bioware co-founder Ray Muzyka 	comes to the stage backed by Mass Effect soundtrack.</span></li>
<li>“<span style="font-size: medium;">Mass Effect 3 is all about 	kick-ass action”. “Mass Effect 3 will also support Kinect 	through voice recognition.” Oh dear.</span></li>
<li><span style="font-size: medium;">On stage demo begins. If he 	says E3 is his favourite shop on the citadel I am stopping this 	right now.</span></li>
<li><span style="font-size: medium;">Shepard makes his way through 	some destroyed buildings, begins a conversation with Mordon. It 	seems like Kinect picks up you reading out one of the options in 	conversations and chooses it.</span></li>
<li><span style="font-size: medium;">Next it shows him using voice 	commands to cause team mates to move and use their abilities. Also 	demonstrates close combat special attack.</span></li>
<li><span style="font-size: medium;">Large enemy mech-like suit 	crashes in piloted by a humanoid figure. Demo ends here. Ray calls 	it epic – didn&#8217;t seem that way.</span></li>
<li><span style="font-size: medium;">Ubisoft and Tom Clancy is next. 	Trailer for Ghost Recon Future Soldier begins. High tech Americans 	picking on terrorists that might as well be using peashooters. 	Couldn&#8217;t tell if it was CG or in game footage.</span></li>
<li><span style="font-size: medium;">Yves Guillemo takes the stage 	to attempt to speak English. Speaking about using Kinect to enhance 	their &#8216;core games&#8217;. Chris comes on stage to show Ghost Recon being 	played. He isn&#8217;t holding a controller.</span></li>
<li><span style="font-size: medium;">Using Kinect and his hand he 	customises some weapons. Audience applauds a gun being moved 	side-to-side for some reason. Though the smoothness of his actions 	to the footage is fairly impressive. Voice recognition also working 	well.</span></li>
<li>“<span style="font-size: medium;">Optimise for close combat” 	command seems to do just that. “Randomize” command also worked. 	He then played a testing arena using his random weapon (again no 	controller).</span></li>
<li><span style="font-size: medium;">Not sure why someone would want 	to play a game like that without a controller, but the voice 	recognition was fairly fun.</span></li>
<li>“<span style="font-size: medium;">All future games in the Tom 	Clancy franchise will leverage Kinect.”</span></li>
<li><span style="font-size: medium;">Marc Whitten from Xbox Live 	takes the stage to quite a lot of &#8216;woos&#8217; from the audience.</span></li>
<li>“<span style="font-size: medium;">We must make the technology 	invisible” &#8211; really?</span></li>
<li><span style="font-size: medium;">TV has a new voice apparently 	and it&#8217;s yours. Awkward woman on stage demonstrating voice 	recognition commands with Kinect. Promoting not needing a controller 	as some kind of positive for reasons unknown.</span></li>
<li><span style="font-size: medium;">Partnerships and content will 	grow to millions this year. You Tube is coming to Xbox Live. (Can I 	plug my channel?)</span></li>
<li><span style="font-size: medium;">Bing is coming to Xbox.</span></li>
<li><span style="font-size: medium;">Delay from woman&#8217;s commands to 	something actually happening on screen does suggest this isn&#8217;t 	really legitimate reactions on stage.</span></li>
<li><span style="font-size: medium;">He announces that live 	television will be coming to 360 for the US and worldwide. Including 	Sky in the UK.</span></li>
<li><span style="font-size: medium;">Trailer then plays showing all 	the same features just shown. Appealing to certain lazy non-gamer 	types perhaps, but what it&#8217;s doing at E3 I don&#8217;t know.</span></li>
<li><span style="font-size: medium;">Dana White takes the stage to 	talk about UFC. He looks fairly intimidating. I will be nice about 	this uninteresting sport.</span></li>
<li><span style="font-size: medium;">A trailer plays mixing Kinect 	options and interactions with footage of UFC matches. Some kind of 	betting system on who will win matches.</span></li>
<li><span style="font-size: medium;">Phil Spencer comes to the 	stage.</span></li>
<li><span style="font-size: medium;">He talks about the core. Xbox 	is about games. This will be building up to Halo. Apparently every 	single thing from this point on is available only on 360.</span></li>
<li><span style="font-size: medium;">A game that more than one 	million people have pre-ordered&#8230;oh no. Yeah, Gears of War 3. I 	will stomach Cliffy B for you people. Be happy.</span></li>
<li><span style="font-size: medium;">Cliffy B and his teeth take to 	the stage. Small microphone this time around. Good. Thanks everyone 	for taking part in the pointless beta. He&#8217;s going to be playing part 	of the campaign and brings on Ice-T to play with him. I have no idea 	who that is.</span></li>
<li><span style="font-size: medium;">An infected sea creature has 	caught up with Marcus and team and they need to fight it off. 	Generic Gears gameplay follows, though the large monster is 	impressive to look at. Thankfully no horrible, fake team-talk this 	year around from the stage too.</span></li>
<li><span style="font-size: medium;">Silverback suits are entered. 	Now they look slightly more muscled than before. It is in fact the 	same breed of sea creature that has been in the previous game only 	slightly altered. The in-game conversations are almost identical 	too. As is the process of killing it. Silverbacks can be used as 	cover.</span></li>
<li><span style="font-size: medium;">And the demo is over. There 	really wasn&#8217;t much playing to it. Whoever Ice-T is then goes on 	about making a song about Horde. They walk off to a trailer playing.</span></li>
<li><span style="font-size: medium;">Crytek trailer next. Something 	about Rome. A Kinect sword fighting game. Trailer is utterly 	unrealistic and all cutscene. The game is called Ryse.</span></li>
<li><span style="font-size: medium;">Halo music plays.</span></li>
<li>“<span style="font-size: medium;">10 years ago Halo changed 	the way people play games” &#8211; yeah, thanks for that.</span></li>
<li><span style="font-size: medium;">A remastered version of the 	first Halo game. Enhanced multi-player, co-op and so on. Halo: 	Anniversary. Is it too late to pitch an alternate title? Halo: 	Cash-in.</span></li>
<li><span style="font-size: medium;">Dan Greenawalt takes the stage 	for Forza 4. Starts talking about cars in a manner which frankly 	worries me. Using a controller he then plays the game. I say play, 	but then a trailer using game footage players and he isn&#8217;t actually 	doing anything.</span></li>
<li><span style="font-size: medium;">Something about Top Gear. Even 	more reason to stop paying attention for a few minutes. Out October 	11<sup>th</sup>.</span></li>
<li><span style="font-size: medium;">Peter Monte-cristo takes the 	stage to rant about a new Fable. Called The Journey. CG trailer 	plays. Why is it the Age of Heroes keeps ending? “Albion&#8217;s end is 	coming” &#8211; about time.</span></li>
<li><span style="font-size: medium;">Stage demo then begins with a 	Kinect horse ride. Delay between on-stage and on-screen activities. 	Magic casting using hand motions and hand-slashing close combat. 	Game is out in 2012.</span></li>
<li><span style="font-size: medium;">Phil Spencer is back. Starts 	talking about an indie game that came out of no where. Minecraft.</span></li>
<li><span style="font-size: medium;">This year Minecraft is mixing 	with Kinect. Console début this winter exclusively on 	Xbox360+Kinect.</span></li>
<li><span style="font-size: medium;">He then announces a 	collaboration with Disney. Kinect Disneyland Adventures. An 	interactive Disneyland for those too lazy to go to one for real.</span></li>
<li><span style="font-size: medium;">Demo begins of two kids doing 	&#8216;Peter Pan&#8217;s Flight&#8217;. Horrible, horrible acting. Again it doesn&#8217;t 	look like they are really playing, but they probably are. Or maybe 	not. They reach Captain Hook and it ends there.</span></li>
<li>“<span style="font-size: medium;">Great job you two!” &#8211; 	don&#8217;t try to be actors.</span></li>
<li><span style="font-size: medium;">Two more awful children play an 	Alice in Wonderland themed game now. “This is so cool!” one of 	the kids says for reasons unknown. Game will be available this 	holiday. Ends with a trailer.</span></li>
<li><span style="font-size: medium;">Star Wars music plays. Star 	Wars Kinect. Cleverly they are showing the trailer rather than the 	now infamous footage of Kudo actually trying to play it for real. 	Though even in the footage it just looks so cumbersome and slow.</span></li>
<li><span style="font-size: medium;">Oh dear it&#8217;s a on-stage demo of 	the same section that&#8217;s been doing the rounds. Let&#8217;s see if it goes 	any better.</span></li>
<li>“<span style="font-size: medium;">Lightsaber On!” &#8211; is that 	how those things work?</span></li>
<li><span style="font-size: medium;">On stage player tries to lift a 	ship and throw it away. Fails miserably first try. Second try goes 	better. Terrible delay between his slashes and them happening in the 	game. Sabre fighting seems slow and basic. Graphics are pretty 	terrible.</span></li>
<li><span style="font-size: medium;">Next up is Tim Schafer for 	Double Fine. He looks more like a Hobbit every time I see him. He&#8217;s 	showing off Sesame Street Once Upon a Monster for Kinect. </span></li>
<li><span style="font-size: medium;">Elmo! Kill him! Oh, apparently 	you can&#8217;t. This reminds me of those interactive holographic 	fairytales they had in Star Trek Voyager. In a disturbing, bad way. 	To be fair, young kids will probably love this kind of thing.</span></li>
<li><span style="font-size: medium;">Kudo Tsunoda takes the stage to 	talk about Kinect again. Bah. When he speaks it&#8217;s like he&#8217;s 	constantly smelling something awful under his nose. Perhaps he is, 	given the amount of garbage coming out of his mouth.</span></li>
<li><span style="font-size: medium;">Kinect Fun Labs. That sounds 	fun. Controller free entertainment, starting with &#8216;people scanning&#8217;. 	“In the future, you can become your avatar.”</span></li>
<li><span style="font-size: medium;">You can instantly create an 	avatar that looks like you, because apparently we all want that. 	Kinect also seems to capture clothing. Resulting avatar looks barely 	like the person on stage, however the clothes do match. How is that 	going to work for branded stuff?</span></li>
<li><span style="font-size: medium;">Kinect &#8216;finger tracking&#8217; is the 	next thing. Doesn&#8217;t it already do that? Person on stage takes a 	picture of himself in a stupid pose, then a second to go with it. 	He&#8217;s drawing in the air with his finger and lines appear in front 	and behind his image, in 3D.</span></li>
<li><span style="font-size: medium;">Kinect &#8216;object capture&#8217;. I like 	my soul where it is, thank you. Woman holding a bizarre toy takes to 	the stage. She makes a digital version of it then dances around. 	Again I&#8217;m curious about how this will all work with copyrighted 	images, figures or material.</span></li>
<li><span style="font-size: medium;">Kudo talks some more. White 	noise. Some of it is available right now to try. He leaves to a 	trailer of Kinect Sports 2 using Xbox Live avatars.</span></li>
<li><span style="font-size: medium;">Nicole Makilna (don&#8217;t have such 	a complicated surname if you expect me to spell it right!). She&#8217;s 	here to talk about in-game voice and Kinect gestures for playing 	sports within video games. She&#8217;s showing golf and football.</span></li>
<li><span style="font-size: medium;">A gesture can make the game 	give you a view of the whole course. She takes a swing. “Change 	club” command and specific club name worked.</span></li>
<li><span style="font-size: medium;">Oh they meant rugby, not 	football. Two men take to the stage with awful back and fourth 	conversation about plays. “Time to show off the bazooka” &#8211; 	careful now, kids might be watching this stuff.</span></li>
<li><span style="font-size: medium;">From Harmonics Kasson Crooker 	takes the stage for Dance Central 2 to perhaps embarrass himself 	again with some – yeah he did that dance.</span></li>
<li><span style="font-size: medium;">Tuned out for a few minutes 	there because there was music and dancing and other things I&#8217;m 	allergic too.</span></li>
<li><span style="font-size: medium;">Don is back, probably to wrap 	up and end on something big. Come on, Don, don&#8217;t just go on about 	Kinect. Call of Duty DLC will be available first on 360.</span></li>
<li><span style="font-size: medium;">He closes with a first look 	at&#8230;&#8230;..wait for it. The start of a new trilogy apparently. 	Something familiar about this but I can&#8217;t place it. Ah, a brand new 	Halo set after Halo 3. Halo 4. Okay then. Out next year.</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="font-size: medium;">That&#8217;s it for Microsoft. Very Kinect heavy which is a great disappointment. It probably isn&#8217;t the case, but I come away honestly believing most of the on-stage demos were using pre-recorded footage for the Kinect interactions. If that&#8217;s true it may just be to avoid the mistake Nintendo made last year during the Skyward Sword stage demo.</span></p>
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