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	<title>Critical Gamer &#187; Wii</title>
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	<link>http://www.criticalgamer.co.uk</link>
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		<title>Grumpy Gurevitz: Is it GAME Over?</title>
		<link>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:07:04 +0000</pubDate>
		<dc:creator>Steven G</dc:creator>
				<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13997</guid>
		<description><![CDATA[It has been widely reported by the gaming press, including on Eurogamer, that the UK's largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="wp-caption aligncenter" style="width: 522px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/emptyshop.jpg" alt="" width="512" height="245" /><p class="wp-caption-text">This is what your local GAME might look like soon enough.</p></div>
<p><span style="font-size: medium;">It has been widely reported by the gaming press, including <a href="http://www.eurogamer.net/articles/2012-02-01-game-in-trouble-as-doubt-cast-on-ability-to-stock-new-games">Eurogamer</a>, that the UK&#8217;s largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before. To put this into context, most major high street retailers in the UK experienced a <em>rise</em> in sales compared to twelve months earlier, as Christmas 2010 had been so poor due to excessive snow and ice keeping shoppers away from their town centres. </span></p>
<p><span style="font-size: medium;">To be fair GAME have, for a while now, been issuing profit <a href="http://www.cueentertainment.com/game-issues-profit-warning/">warnings</a> and talking of reducing the number of shops they have over the next one to two years. This of course is taking place at the same time as HMV recently having to reorganise its debts with its lenders. However, HMV have a broader range of products, less stores but larger ones (and hence can sell more and try a greater variety of activities) and have earnestly started moving the business into new areas, albeit some more successfully than others. The firm has invested in live music and venues, and started to transfer space in stores (which was set aside to plastic boxes) to fan related merchandise and technology.</span></p>
<p><span style="font-size: medium;">This is not to say that HMV has the answer, but I mention it as a way of demonstrating that specialist music, film and game retailers are having to find new ways and that this is hardly new. Over the last few years we have gone from having, perhaps, 3-5 retailers offering such products per high street to 1-3, with some towns having barely 2. Those two are often HMV and GAME. There is now a serious chance that over the next 2-3 years this will reduce further to one or in some cases none. </span></p>
<div class="wp-caption aligncenter" style="width: 416px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/amazon-logo.jpg" alt="" width="406" height="237" /><p class="wp-caption-text">The all conquering Amazon. It&#39;s taking sales from bookstores, toy stores and of course videogame stores. It&#39;s also the perfect platform to migrate from physical product to digital download or stream. Something it is pushing more and more.</p></div>
<p><span style="font-size: medium;">Let&#8217;s look at the reasons why and what this means for both the games industry as a whole and the consumer. Whilst it would be easy to say it&#8217;s down to the increase in downloaded content (legal or illegal), it would not be true for the overall market. For PC, clearly, it has had a huge impact but the average store dedicates very little floor space to PC titles. Meanwhile in console land, whilst you can get a small selection of titles as downloads, most are retail only, or are retail only for a long time before they go onto Xbox Live, for example. Sony has started doing near simultaneous releases for a few titles, but it does not release numbers for the PSN store; though it&#8217;s safe to say that if a game is on for significantly more money there than it is priced in shops that it can&#8217;t be picking up many sales at present. </span></p>
<p><span style="font-size: medium;">So what does the trouble at GAME signify? It could just be that the business expanded too fast and inherited too many shops, with a range of leases and costs which are unsustainable. In other words the business has put itself into the situation it now finds itself and is not systematic of any type of global change. I suspect though that this is not the only reason the firm finds itself in trouble. It expanded rapidly, largely on being the only place which had a good selection of titles and in more recent times in supplying a strong second hand offering. </span></p>
<p><span style="font-size: medium;">Both areas are now under attack, from both Supermarkets such as Tesco and due to the online side of the business such as Amazon, Play and many independent &#8216;warehouse&#8217; only operators using the Amazon/Ebay marketplace. Whilst GAME also has a strong online presence, it&#8217;s not actually that easy to use, and doesn&#8217;t offer great prices. This is because the focus of the business has remained its stores. </span></p>
<p><span style="font-size: medium;">So we have established that most consumers are buying boxed games still, but the market is being redefined by the online retailers and supermarkets. Yet that is not the only factor in play here. We are buying less games. Sure some games are selling in huge numbers, and for more money per purchase, but we are buying less overall. </span></p>
<div class="wp-caption aligncenter" style="width: 412px"><img class=" " src="http://i1022.photobucket.com/albums/af345/groovybitz/STEAM.png" alt="" width="402" height="293" /><p class="wp-caption-text">When discussing market size, services such as PSN, STEAM and others are rarely included in such figures. However, it&#39;s clear that if you are a PC gamer, you download, you don&#39;t get the box.</p></div>
<p><span style="font-size: medium;">The size of the UK market shrunk last year. The UK is not alone. Some people are hoping a new console generation will solve this. I doubt it will in the short term. In the medium to long term it will as people who currently play games continue to, whilst new younger generations join the ranks of hardcore gamers. However at present, there will be no sudden demographic shift where we immediately find new consumers to join our ranks. Such a culture change last took place during the Wii/DS generation and at least 30% of that has since found that smartphones suffice, as they were never hardcore gamers to begin with.</span></p>
<p><span style="font-size: medium;">As I&#8217;m sure many of you will have noticed the games we buy take longer than ever to complete. Aha, I know what are thinking; Modern Warfare 3. This takes a bus ride to complete. That as we know is the single player experience only. The online is an ongoing all consuming social experience, with more special op operations being added, more multiplayer maps and modes. Even the Elite experience is designed to take up your gaming hours with stat analysis! Yet check out the games sale&#8217;s figures. It made <em>more</em> than Black Ops but sold less copies in 2011, as reported by <a href="http://www.eurogamer.net/articles/2012-01-12-uk-2011-modern-warfare-3-sales-lower-than-2010-black-ops-sales">Eurogamer</a>.</span></p>
<p><span style="font-size: medium;">So back to the idea of launching new consoles. The Vita is out pretty soon and as it offers an HD experience in your hand it, ironically, will split consumer spending even more. It won&#8217;t increase the size of the hardcore market but take purchases away from the PS3, Xbox and WiiU. In case you missed it we are now in the midst of a deep economic slow down, which for some people is starting to look like a depression, or at least a slow and ongoing contraction (which could last up to a decade). Whilst the entertainment sector as a whole is less effected during downturns (as reported by <a href="http://www.time.com/time/arts/article/0,8599,1853769,00.html">TIME</a>, quoting the ever popular Michael Pachter), as people need escapism and spend less on holidays and other high price ticket items, it&#8217;s clear that new consoles and games costing £35 or above are now falling into the luxury area of disposable income for many, bar a few yearly purchases where value is eked out through replay and DLC offered throughout the year. </span></p>
<p><span style="font-size: medium;">So less games are being bought, which means less games being traded, which results in less profits on second hand sells for the retailers such as GAME. The more money we spend on AAA titles and then investing in DLC to go with them also means we are more likely to play them to death and not trade them in (compounded by the &#8216;online pass&#8217; feature meaning second hand copies lack online functionality). </span></p>
<p><span style="font-size: medium;">So back to the present. In the short term this has been an awful week for GAME. Whilst they have managed to secure support from publishers and creditors it seems logical that consumers will slowly start to place pre-orders elsewhere in case the inevitable happens soon. Also will you be taking your games there to get reward points? What happens if the company goes down the pan and you haven&#8217;t spent those points? The time to redeem could be now, which could actually give the firm a short rebound, but if we don&#8217;t take in new games to part-ex against other new titles their business model will dry up. Publishers meanwhile will start to encourage the platform holders to push digital delivery, at decent prices (perhaps) and at the same time as the game launches on the high street. The days where they had to protect their retail distribution is perhaps starting to end.</span></p>
<p><span style="font-size: medium;">The loss of GAME or HMV won&#8217;t mean the end of retail or a lack of competition for the consumer. We have 3-4 supermarkets in the UK of a decent size. In addition we have a plethora of online retailers all able to sell a product which is not required to be sold on the high street. After all it&#8217;s just a box with a disc in it. </span></p>
<p><span style="font-size: medium;">The next generation of consoles will offer discs, but ultimately though, game retail will stop being physical and the next generation of consoles will offer all titles as near simultaneous digital copies, at competitive prices, as the publishers will learn a lesson from the (eventual) demise of GAME. Whilst it&#8217;s always been in their interests to protect and look after their retail channels, times are a changing and they now must look after themselves and their future distribution partners i.e. the platform holders themselves.</span></p>
<div class="wp-caption aligncenter" style="width: 450px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/gaikailg.jpg" alt="" width="440" height="295" /><p class="wp-caption-text">As predicited TVs are now shipping with game streaming software built in. This of course is a threat to everyone in the industry, but is much more of an immediate threat to one trick ponies such as GAME.</p></div>
<p><span style="font-size: medium;">Assuming the next generation of consoles also offer a streamed game service in parallel to downloaded content for those with broadband fast enough (it&#8217;s safe to assume that a large enough market will exist 5-7 years from now with super fast broadband in many countries), it is clear that there is no hope for businesses such as GAME and HMV. In the UK it could be argued that the decline in the high street retailing of games really started with the demise of Woolworths and Zaavi (which is now online only), but the troubles at GAME have demonstrated that perhaps we have become perilously close to the tipping point which will lead to a fundamental change in the way in which the majority of gamers purchase and access future content.</span></p>
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		<title>300 Chinese workers threaten suicide at Xbox 360 factory</title>
		<link>http://www.criticalgamer.co.uk/2012/01/11/300-chinese-workers-threaten-suicide-at-xbox-360-factory/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/11/300-chinese-workers-threaten-suicide-at-xbox-360-factory/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 10:45:31 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13924</guid>
		<description><![CDATA[In an uncomfortable reminder of exactly how and why manufacturers of complicated electronic products enjoy such huge profit margins, here is a story which brings the word 'suicide' into the world of console manufacturing – again. If the word 'Foxconn' means anything to you at all, it will almost certainly be due to reports of workers on the Chinese company's Xbox 360 manufacturing line committing suicide. This latest story, thankfully, did not result in any deaths.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter" title="foxconn" src="http://i630.photobucket.com/albums/uu24/Luke_K/News/foxconn-120724_copy1.jpg" alt="" width="450" height="338" /></p>
<p><span style="font-size: medium;">In an uncomfortable reminder of exactly how and why manufacturers of complicated electronic products enjoy such huge profit margins, here is a story which brings the word &#8216;suicide&#8217; into the world of console manufacturing – again. If the word &#8216;Foxconn&#8217; means anything to you at all, it will almost certainly be due to reports of workers on the Chinese company&#8217;s manufacturing lines committing suicide. This latest story, thankfully, did not result in any deaths.</span></p>
<p><span style="font-size: medium;">On January 2nd, as reported at <a href="http://kotaku.com/5874706/report-mass-suicide-threats-at-xbox-360-plant" target="_blank">Kotaku</a>, <em>three hundred </em>employees stood on the roof of the Foxconn Xbox 360 manufacturing plant in Wuhan, threatening to jump to their deaths. The workers had asked for a raise; the factory&#8217;s response was to tell them to keep their jobs at the same pay rate, or leave with compensation. The majority chose to leave; but when their bosses reneged on the deal and refused to hand out compensation of any kind, the rooftop protest began. After intervention from the mayor of Wuhan, the group finally came down, unharmed, the evening of the following day. Microsoft issued this statement to Kotaku regarding the latest incident:</span></p>
<p>“<span style="font-size: medium;"><em>Microsoft takes working conditions in the factories that manufacture its products very seriously, and we are currently investigating this issue. We have a stringent Vendor Code of Conduct that spells out our expectations, and we monitor working conditions closely on an ongoing basis and address issues as they emerge. Microsoft is committed to the fair treatment and safety of workers employed by our vendors, and to ensuring conformance with Microsoft policy</em>.”</span></p>
<p><span style="font-size: medium;"><a style="font-size: medium;" href="http://en.wikipedia.org/wiki/Foxconn" target="_blank">Foxconn&#8217;s Wikipedia entry</a> includes a fairly brief but fully supported list of the best known criticisms and fatal incidents. Foxconn  (which has been forced to install anti-suicide nets at multiple sites) also manufactures the Wii, the PlayStation 3, the iPhone, the Kindle, motherboards, and much more. </span></p>
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		<title>Rayman Origins: New Year catchup review</title>
		<link>http://www.criticalgamer.co.uk/2012/01/02/rayman-origins-new-year-catchup-review/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/02/rayman-origins-new-year-catchup-review/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 12:05:10 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Hidden Gems]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13896</guid>
		<description><![CDATA[If you owned a SNES and/or Mega Drive (AKA Genesis) way back when, your gaming life would have been spent riding a surfboard of pleasure over a stormy sea of side-scrolling platformers. Many were terrible. Many were not; many were carefully crafted adventures that considered fun and wonder rights rather than privileges where gamers are concerned. Do you remember these games? Rayman Origins certainly does. ]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/?action=view&amp;current=RaymanOrigins_1jpg-.jpg" target="_blank"><img class="aligncenter" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/RaymanOrigins_1jpg-.jpg" alt="Photobucket" border="0" /></a></p>
<ul>
<li><span style="font-size: medium;"><strong>Format:</strong> <em>Wii (version reviewed), PS3, 360</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed:</strong> <em>Out Now</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher: </strong> <em>Ubisoft</em></span></li>
<li><span style="font-size: medium;"><strong>Developer:</strong> <em>Ubisoft Montpellier</em></span></li>
<li><span style="font-size: medium;"><strong>Players:</strong> <em>1-4 (offline only)</em></span></li>
<li><span style="font-size: medium;"><strong>Site:</strong> <a href="http://raymanorigins.uk.ubi.com/#">http://raymanorigins.uk.ubi.com/#</a></span></li>
</ul>
<p><span style="font-size: medium;">If you owned a SNES and/or Mega Drive (AKA Genesis) way back when, your gaming life would have been spent riding a surfboard of pleasure over a stormy sea of side-scrolling platformers. Many were terrible. Many were not; many were carefully crafted adventures that considered fun and wonder rights rather than privileges where gamers are concerned. Do you remember these games? Rayman Origins certainly does. </span></p>
<p><span style="font-size: medium;">The first thing to hit you about this game, long before you even get to take control, is the amount of time and love that has clearly been poured into the graphics. Hand-drawn, sumptuously animated and relentlessly detailed, it looks like no other commercial release of the last ten years or more. Though the shamelessly bright colours and bloodless violence invite comparisons to a cartoon, in truth it looks more like what it truly is; an inventive, aggressively non-aggressive videogame.</span></p>
<p><span style="font-size: medium;">The sound too stands out for all the right reasons, with the nonsense language (including split-second snatches of real words) refusing to ever make you cringe, with the moments of unintelligible sing-song delightful rather than twee. The music too is wonderful. Rather than a looping soundtrack that could be slapped onto the end of any cutesy-looking game, this is a title that has been <em>scored</em>. Two orchestras, a wealth of instruments, and a range of styles ensure that you&#8217;re presented with a perfectly happy audio-visual marriage.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img title="ray1" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/Rayman-origins-gameplay.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">Despite running at a lower resolution than this, the Wii version still looks wonderful.</p></div>
<p><span style="font-size: medium;">Children of the eighties will remember the best of the 16-bit platformers, and to say that Rayman Origins plays like one of these goes a long way to making any review redundant. For the benefit of the uninitiated, the basic premise runs thus: each level starts at the left of the screen, and the exit is somewhere (very) far to the right. A combination of enemies and tricky jumps – often resulting in instant death – stand between you and success. To get through you&#8217;ll be jumping on heads (and here, punching faces) and using a range of abilities, most of which are unlocked as you progress through the game. Many moments require <em>very</em> precise manoeuvres and lightning reflexes. You will die often, and be thankful for checkpoints. Above all, you will have an enormous amount of fun during the ride.</span></p>
<p><span style="font-size: medium;">To an extent, difficulty is dictated by how much content you want to experience in your first run through the game. Like any platformer worth its proverbial salt, there are collectibles; &#8216;Lums&#8217;, vaguely fairy-like creatures which hang in mid-air (sometime stationery, sometimes not). Grab a king Lum and, for a brief period, all other Lums turn red – doubling their value. Do you go for the highest Lum total you can manage in the level – usually meaning close encounters with invincible enemies and bottomless pits – or just grab what you can while making your way safely to the exit as soon as possible? </span></p>
<p><span style="font-size: medium;">Lums, in turn, unlock Electoons (think Super Mario&#8217;s stars/shines). There are 246 of these in total, though only a relatively small number are required to unlock each world; and collecting a total of 200 will allow access to an extra eleven levels. Almost all levels have three Lum target numbers to achieve; the first two will give you one Electoon each, while the third will award you with a medal to look at. Each level is ended by freeing an Electoon from its cage, and there are hidden areas sprinkled throughout the game hiding extra Lums or cages; and once completed, each level has one last Electoon to surrender as a reward for a speedrun.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " title="ray2" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/RO_10Ways_SWIM.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">Ah, underwater sections. You were never allowed to make a platformer without them.</p></div>
<p><span style="font-size: medium;">Though it works superbly as a singleplayer game, up to four of you can run, jump, glide, wallrun, and walljump your way through simultaneously; and, of course, stop to slap each other about should you feel the need. Extra players can certainly help during the side-scrolling shooter sections (which, incidentally, somehow fit in perfectly). There are extra characters to unlock but, as many are too similar and there is no coherent story within the game at all, it doesn&#8217;t act as much of an incentive. </span></p>
<p><span style="font-size: medium;">You won&#8217;t much care who you&#8217;re playing as. Partly because you&#8217;ll be having too much fun and/or concentrating too hard on a particularly tricky section, but also because you&#8217;ll want to see how many industry references you can spot. There are subtle, never-intrusive nods in the level designs to Mario, Sonic, Angry Birds, Snake, Super Meat Boy, and doubtless many more we&#8217;ve missed. These tasteful homages go hand-in-hand with the intricacy of the graphical detail and the power of the soundtrack to create levels that look, sound, and feel <em>alive</em>. It&#8217;s so much more than idiot smiles and squeaky voices. Every single level is bursting with character, energy, and an utterly unique sense of self.</span></p>
<p><span style="font-size: medium;">It is, sadly, not an endless parade of positives. Though it took us a respectable ten hours or so to run through the story, collecting roughly 60% of the Electoons along the way, it was mostly fairly easy to get through. That&#8217;s not necessarily a problem; the fact that the game occasionally leans too heavily on trial and error – particularly for the bosses and the final leg of the story – is. There&#8217;s nothing wrong with the time-honoured balancing act of quick reflexes and unexpected circumstances, but the ball is now and again dropped here.</span></p>
<p><span style="font-size: medium;">Replay value is a thorny issue. Many (though not all) will happily work for and play the ten exhilarating, peril-laden chase levels that must be completed for the final hidden area; but only the most hardcore platformer freaks (or trophy/achievement addicts) will go through the same levels again and again until they have every last Electoon, medal and speed trophy.</span></p>
<p><span style="font-size: medium;">Considering the tidal wave of price cuts due to lack of sales, this last is perhaps not an issue. If you loved the platformers of the nineties you&#8217;ll love this; and if you weren&#8217;t there for that era, perhaps Rayman Origins will make you regret the fact that you missed out.</span></p>
<p><img class="alignleft size-full wp-image-12653" title="critical score 8" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-8.png" alt="" width="75" height="72" /></p>
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		<title>Grumpy Gurevitz: 2011, the year hardcore gaming fought back!</title>
		<link>http://www.criticalgamer.co.uk/2012/01/02/grumpy-gurevitz-2011-the-year-hardcore-gaming-fought-back/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/02/grumpy-gurevitz-2011-the-year-hardcore-gaming-fought-back/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 11:47:42 +0000</pubDate>
		<dc:creator>Steven G</dc:creator>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13899</guid>
		<description><![CDATA[It's been a year of worry for the traditional gamer. Whilst gaming might seem to be an ever growing past-time, some of the traditional elements which make up the industry have seemed fragile. Publishers have been busy shutting down traditional developers, especially those famed for 3D racers, but beyond too. ]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="wp-caption aligncenter" style="width: 436px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/nothardcore.jpg" alt="" width="426" height="284" /><p class="wp-caption-text">This image has threatened traditional gaming since around November 2006.</p></div>
<p><span style="font-size: medium;">It&#8217;s been a year of worry for the traditional gamer. Whilst gaming might seem to be an ever growing past-time, some of the traditional elements which make up the industry have seemed fragile. Publishers have been busy shutting down traditional developers, especially those famed for 3D racers, but beyond too. </span></p>
<p><span style="font-size: medium;">We have seen shops such as Gamestop starting to seriously invest in alternative delivery platforms such as their own tablet and streaming services, fearing a fast-arriving dead end to their current business model. Indeed in the UK, where GAME have been less aggressive in moving into new areas of the business, we are witnessing the start of what will be a contraction of its street presence over the next five years. HMV, too, are struggling and are being quite open about the idea that they might not be around in the next 2-5 years in any shape or form.</span></p>
<p><span style="font-size: medium;">Alongside this we have seen traditional hardware providers, such as Microsoft and Sony, in effect pour cold water on the idea of an early start to the &#8216;next generation&#8217; as it is only really now that they are generating real profit dollars from their investment in current hardware and software. Whilst they might feel the urge to produce something new in the face of the soon to be released Wii U, both companies will resist in the knowledge that they have healthy, steadily improving install bases and technology which still won&#8217;t look outdated, even compared to the Wii U. I suspect they have noticed that the current generation of hardware is actually perceived to be cutting edge by many consumers today, despite being very behind </span><span style="font-size: medium;">suped</span><span style="font-size: medium;"> up PCs. Hence there is little demand to bring a new, expensive console solution to the market in these difficult economic times. </span></p>
<div class="wp-caption aligncenter" style="width: 522px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/Iwata3DS.jpg" alt="" width="512" height="288" /><p class="wp-caption-text">Look, look I got some new plastic! But no games or applications to use with it!</p></div>
<p><span style="font-size: medium;">Nintendo&#8217;s own year has been a difficult one, until the final quarter came around with the upturn witnessed in the holiday season. The launch of the 3DS was undermined by a range of mistakes. A high price, which did not actually put off day one early adoption but which did kill day two, three and further afield purchases. This drop in sales and consumer relevance was then compounded by the device having no actual new software (quality or otherwise) for months after release! It was almost as if Nintendo itself was surprised by the release of the console. One suspects that this observation might be closer to the truth than some might realise. Could it be that Iwata suddenly panicked when he saw the drop off in DS hardware and software sales in late 2010 and early 2011, and thought a hardware launch, which was due for November 2011, should be brought forward? Could it be that he actioned this change of timeline, forgetting that the software development teams couldn&#8217;t speed up, pro-rata? </span></p>
<p><span style="font-size: medium;">This would explain the lack of software, both in terms of game titles and the also slightly unfinished operating system, which is still having parts of its online functionality added by firmware to this day; but which the software team have admitted were due to be there from day one. </span></p>
<p><span style="font-size: medium;">Indeed Nintendo have taken a bashing on behalf of traditional gamers everywhere. Analysts the world over have decided that Nintendo could be the RIM (the makers of Blackberry products) of the games industry. Everyone likes to be the one who can call the end of the world (just ask the Mayans) and analysts are as human as the next guy (really they are) and Nintendo was their punching bag in 2011. The narrative went like this – people are moving from dedicated gaming devices to iPads and smartphones. Why spend £30 on a game, when you can get freeware or £1 software? The logic was sound, but too simple. People will always buy something they want, you just need to </span><span style="font-size: medium;"><em>give</em></span><span style="font-size: medium;"> them something they actually want, and come the end of the year Nintendo seemed to be achieving this. The 3DS sales are now running ahead of all predictions and confidence is not only building in the platform, but in the traditional games market in general. What started as a bad story for Nintendo and the industry as a whole has started to evolve into a success story.</span></p>
<p><span style="font-size: medium;">Of course the area of growth which has probably received the most headlines, is the continued march of the social and casual gaming market. This encompasses everything from the Just Dance franchise, to the exponential growth of the Farmville type experience. There is no question that the online &#8216;Sim&#8217; style of gameplay is not only hugely compelling but ideal for multi-platform, cloud play. Users can switch from the PC to their tablets, and in theory continue on the Sony Vita, as many of these games start being released in the platform agnostic HTML5 coding language. Indeed as televisions become &#8216;smarter&#8217; with their own implementation of Kinect-like experiences, merged with an appstore, we can expect to see continued growth in the use of such genres. For hardcore gamers, this can be seen as a threat, as it potentially pulls funding from the type of projects they would traditionally welcome. Indeed if one looks, as an example, at Disney Interactive, it is moving evermore into this social and casual space and further away from traditional AAA game titles. </span></p>
<p><span style="font-size: medium;">Should we as traditional gamers be worried by this? Probably not. Firstly the world is not black and white (even though according to my dad, when he was a boy it used to be – just look at old films back from when he was a youngster he tells me) and hence some of us also play those social games (maybe less so the dance titles). After all they are really very similar to RPGs, but often the character is the &#8216;farm&#8217; or &#8216;restaurant&#8217;. However it also means that those AAA titles that are released get an increase in funding, and hence we should see an ongoing rise in production values and overall quality. The end of year titles released in 2011 are probably the best evidence for this. The range of software in your local GAME or Gamestop is reducing, but who can dispute the quality of Batman Arkham City, Skyrim, Uncharted 3 and the top shooters, MW3 and BF3? </span></p>
<p><span style="font-size: medium;">Let us not forget the great games that have come out on XBLA, PSN, Android/iOS and recently on the 3DS, which is starting to have some quality digital titles. If you are a dedicated gamer, and not just someone who dives in to kill some time, you have never really had it so good.</span></p>
<p><span style="font-size: medium;">What will 2012 bring to the story? For sure, we will see the ongoing decline of brick and mortar shops. Boxed product will still exist, and we will probably continue to see the ongoing investment into &#8216;limited edition&#8217; versions which will help to prolong the life of this boxed product. However for many they will only order via online, postal only services. Shops will simply start to close or become trading and part exchange locations.</span></p>
<div class="wp-caption aligncenter" style="width: 426px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/bioshockinfinite.jpg" alt="" width="416" height="234" /><p class="wp-caption-text">Game of the Year 2012?</p></div>
<p><span style="font-size: medium;">The year ahead, when it comes to software, is going to be a very exciting year. Max Payne 3, Grand Theft Auto 5, MW3 map packs and BioShock Infinite (have Take 2 already sewn up 2012?) are already in our consciousness. The 3DS has some superb first and third party exclusives arriving in early 2012 too, and the industry will have the US and European launch of the Vita to look forward to. </span></p>
<p><span style="font-size: medium;">The Wii U will release. Nintendo will see this as a slow burner, as the Wii at its new price is still selling strongly. However for those wanting to upgrade it could spoil the party for the current levels of PS3 growth and Xbox steady sale projections. Why? Because for those who already have a Wii (and only a Wii) and are considering what to step up to then if the Wii U ticks a number of boxes, it&#8217;ll be the natural platform to choose. What are those boxes? </span></p>
<ul>
<li><span style="font-size: medium;">If the Wii U has the same range of &#8216;adult&#8217; software as the 360 and PS3 in addition to being 100% backwards compatible with all their Wii content.</span></li>
<li><span style="font-size: medium;">If it allows them to play all the new Mario titles, along with new Nintendo only IP. Expect Nintendo to make a push to position the Wii U as the first console to take MMOs seriously with a controller designed for them.</span></li>
</ul>
<div class="wp-caption aligncenter" style="width: 421px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/wiiu.jpg" alt="" width="411" height="253" /><p class="wp-caption-text">The ultimate home based tablet and server solution?</p></div>
<p><span style="font-size: medium;">If the above happens, then who would not buy the Wii U over one of its HD counterparts? Those of us already with a Wii and 360, or PS3 will probably fail to become early adopters. That&#8217;ll be fine by Nintendo though, as once the new inevitable Mario games and Pikmin are released, and once the hardware does eventually drop in price, they know we will still invest.</span></p>
<p><span style="font-size: medium;">What Nintendo decides to do with its online provision for the Wii U though is very exciting. Nothing is really known, but all the rumours suggest a very open online service, perhaps with multiple portals such as EA&#8217;s Origin and Steam. However, if they could be linked with a single Wii U identity (not a friend code!) it suggests a range of delivery services, offers and perhaps even streaming services being offered through the platform, alongside its own propriety content. </span></p>
<div class="wp-caption aligncenter" style="width: 404px"><img class=" " src="http://i1022.photobucket.com/albums/af345/groovybitz/game-maxpayne.jpg" alt="" width="394" height="221" /><p class="wp-caption-text">2012 could be Take 2&#39;s year, at least when it comes to Metacritic scores. Sales will surely follow.</p></div>
<p><span style="font-size: medium;">As the economy continues to stumble, the games industry will clearly find that growth and expansion is stunted by the social and economic factors around them. Yet if any leisure industry will succeed in these tough times, it&#8217;ll be ours; and 2012 will be another step forward.</span></p>
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		<title>Call of Duty: Modern Warfare 3: review</title>
		<link>http://www.criticalgamer.co.uk/2011/12/02/call-of-duty-modern-warfare-3-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/12/02/call-of-duty-modern-warfare-3-review/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 09:41:33 +0000</pubDate>
		<dc:creator>Matt M</dc:creator>
				<category><![CDATA[Critical Hits!]]></category>
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		<description><![CDATA[Call of Duty is a peculiar series. Each year it shifts millions of copies and is greeted with near unanimous critical praise, yet it also attracts a special kind of hatred from a vocal segment of the gaming community]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p lang="en-GB"><span style="font-size: medium; color: #888888;"><strong><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/modw1-1-1.jpg" alt="" width="427" height="240" /></strong></span></p>
<ul>
<li><span style="font-size: medium; color: #000000;"><strong>Format: </strong><em>PS3 (version reviewed), 360, PC, Wii</em></span></li>
<li><span style="font-size: medium; color: #000000;"><strong>Unleashed: </strong><em>Out Now</em></span></li>
<li><span style="font-size: medium; color: #000000;"><strong>Publisher: </strong><em>Activision</em></span></li>
<li><span style="font-size: medium; color: #000000;"><strong>Developer: </strong><em>Infinity Ward, Sledgehammer Games</em></span></li>
<li><span style="font-size: medium; color: #000000;"><strong>Players:</strong> <em>1-18</em></span></li>
<li><span style="font-size: medium; color: #000000;"><strong>Site: </strong></span><a href="http://www.callofduty.com/mw3" target="_blank">http://www.callofduty.com/mw3</a></li>
</ul>
<p><span style="font-size: medium; color: #000000;">Call of Duty is a peculiar series. Each year it shifts millions of copies and is greeted with near unanimous critical praise, yet it also attracts a special kind of hatred from a vocal segment of the gaming community that consider it a microcosm of everything that is wrong with modern gaming.  If Call of Duty is to be an acquired taste, then with Modern Warfare 3 it&#8217;s one that is more refined than ever.</span></p>
<p><span style="font-size: medium; color: #000000;">The singleplayer campaign is exactly what we have come to expect from Modern Warfare: a relatively short rollercoaster ride, punctuated by memorable set pieces. The narrative doesn’t quite reach the heights of the original Modern Warfare, but it succeeds in telling an engaging story which revisits familiar characters like Captain Price, Soap and villain extraordinaire Makarov. It’s fun controlling these violent men, but war is never glorified in a dark tale that focuses on a bleak near-future, where life is cheap and atrocities par for the course.</span></p>
<p><span style="font-size: medium; color: #000000;">There is a lot of jumping around between various playable characters, especially in the early stages; but the narrative is far more coherent than Modern Warfare 2, though no less outrageous. Characters are better linked and relationships more clearly defined, though those new to the series may struggle to keep abreast of who&#8217;s killing who, and why exactly they are at each other’s throats.</span></p>
<p><span style="color: #000000;"><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/modw3-1-1.jpg" alt="" width="427" height="240" /></span></p>
<p><span style="font-size: medium; color: #000000;">The supporting cast is still full of generic characters who spout the kind of hoo-ra gibberish that might have you eyeing the mute button, but the perfectly paced plot and tight combat makes you more forgiving of these caricatures, as does an outstanding final third where every loose end is tied up. Aside from the ludicrous and ill-fitting death quotes that do their best to kill the atmosphere, it is otherwise an immersive experience throughout.</span></p>
<p><span style="font-size: medium; color: #000000;">The campaign clocks in at a lean five hours, though it feels about right, as the spectacle would be in danger of losing some of its lustre were it a more prolonged experience. A great deal is packed into those hours, as you find yourself speeding through the streets of Paris in an old fashioned car chase and even storming a skyscraper fortress dressed like Robocop. With moments like these, Infinity Ward have proven yet again that they know exactly how to create the most polished and exciting kind of singleplayer, FPS experience.</span></p>
<p><span style="font-size: medium; color: #000000;">Once you have finished with the campaign, MW3 nudges you towards the Special Ops mode; a welcome return from Modern Warfare 2 that significantly extends the game&#8217;s shelf life. This collection of 16 short-burst missions may be enjoyed alone or in co-op, and are great to dip in and out of. In answer to Treyarch&#8217;s popular Nazi Zombies, a survival mode has been introduced where you must outlast countless waves of enemies spread across surprisingly spacious maps, either on your lonesome or with a friend. Despite offering 100% less rotting fascists, it’s still fairly entertaining, though in comparison to the riches found elsewhere on the disc it will probably be of limited appeal.</span></p>
<p><span style="color: #000000;"><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/modw4-1-1.jpg" alt="" width="427" height="214" /></span></p>
<p><span style="font-size: medium; color: #000000;">Competitive multiplayer is better than ever before, thanks to a number of new editions that tweak the existing formula, as well as the new Elite service. An impressive sixteen levels are on offer, some better than others, from tight corridors to more cavernous settings that play host to the bigger matches on the playlist. All the standard deathmatch and objective based modes are present, alongside the welcome edition of Kill Confirmed – a brilliant team deathmatch variant where you must collect dog tags from your vanquished foes to score, an objective that discourages camping and rewards exciting and risky dashes for precious shinies. </span></p>
<p><span style="font-size: medium; color: #000000;">Pointstreaks replace the killstreaks of old and offer a more nuanced set of rewards to support every kind of player. Completing objectives as well as racking up kills will contribute to any one of three streak types. The Assault package is most like the killstreaks of old; the Support set awards bonuses that benefit your team more directly, and your kill count does not reset when you die; and finally the Specialist option is best suited to more advanced players who are able to string together murderous rampages without croaking, offering stackable perks that make you more powerful the longer you survive. This restructuring makes a huge difference and rewards players who don’t only play for kill counts, as well as opening up more impressive perks to players of all abilities.</span></p>
<p><span style="font-size: medium; color: #000000;">With the notable exception of a much desired mute-all button, Modern Warfare 3 is arguably the most feature rich and well-rounded FPS multiplayer around. Alongside the excellent campaign and the addition of Special Ops and Survival mode, it is an exhaustive package that will keep the fanbase more than happy and the naysayers spitting venom until next November rolls around. Sounds like business as usual then.</span></p>
<p>&nbsp;</p>
<p><span style="color: #000000;"><img class="alignnone" src="http://i280.photobucket.com/albums/kk167/scruffy_bear/criticalscore9.png" alt="" width="75" height="72" /><img class="alignright size-full wp-image-13133" title="Critical Hit" src="http://www.criticalgamer.co.uk/wp-content/uploads/Critical-Hit.jpg" alt="" width="426" height="175" /></span></p>
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		<title>The Legend of Zelda: Skyward Sword story details emerge</title>
		<link>http://www.criticalgamer.co.uk/2011/10/24/the-legend-of-zelda-skyward-sword-story-details-emerge/</link>
		<comments>http://www.criticalgamer.co.uk/2011/10/24/the-legend-of-zelda-skyward-sword-story-details-emerge/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 12:26:53 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Ocarina of Time]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13636</guid>
		<description><![CDATA[Character and plot details of The Legend of Zelda: Skyward Sword, are starting to appear ahead of the Wii game’s November 18 European release next month. The game appears to be an origin story and prequel to Ocarina of Time. It will explore staple elements of the series that have been in place for 25 [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/?action=view&amp;current=SkywardSwordlogo.jpg" target="_blank"><img class="aligncenter" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/SkywardSwordlogo.jpg" alt="Photobucket" border="0" /></a> <span style="font-size: medium;">Character and plot details of The Legend of Zelda: Skyward Sword, are starting to appear ahead of the Wii game’s November 18 European release next month. The game appears to be an origin story and prequel to Ocarina of Time. It will explore staple elements of the series that have been in place for 25 years, such as the creation of the Master Sword.</span></p>
<p><span style="font-size: medium;">The game starts in Skyloft, an island town suspended in the sky, on the eve of a bird-flying competition in which a young Link is set to compete. The winner of this contest earns the honour to participate in a special ceremony with Zelda, who is not a princess this time around, but a childhood friend of Link. Events in the new game will add more depth to their friendship and the special bond they share.</span></p>
<p><span style="font-size: medium;">An early antagonist in the game comes in the form of Groose, Link’s nemesis from school who sets out to sabotage Link’s chances in the flying competition. His intentions are unknown at this point but Nintendo hints they could be fuelled by a jealousy of Link and Zelda’s relationship.</span></p>
<p><span style="font-size: medium;">Link’s persistent guide throughout this latest instalment appears to be Fi, the spirit of the powerful Goddess Sword. Another potential source of information might be Gaepora, Zelda’s father who is also the headmaster of Link’s school. He is very knowledgeable about the legends and history of Skyloft.</span></p>
<p><span style="font-size: medium;">The Legend of Zelda: Skyward Sword is the first in the series to take advantage of the Wii’s motion plus controls and the extra precision it allows. A limited edition version of the game comes with a gold-coloured motion plus controller that bears the Hylian Crest, as well as an orchestral CD with selected arrangements from The Legend of Zelda 25th Anniversary Symphony.</span></p>
<p><span style="font-size: medium;">Skyward Sword is just over five weeks away from its European release. In that time, Nintendo has promised to reveal more select details about the game to keep mental appetites and speculation fed. Look for more details coming soon.</span></p>
<p><span style="font-size: medium;">For more information and videos about The Legend of Zelda: Skyward Sword visit http://www.nintendo.co.uk/skywardsword</span></p>
<p><span style="font-size: medium;">For more information about The Legend of Zelda™ visit http://www.thelegendofzelda.co.uk</span></p>
<p><span style="font-size: medium;">For more information on The Legend of Zelda 25thAnniversary visit http://www.zelda25th.co.uk</span></p>
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		<title>Ubisoft E3 video blowout! Or something.</title>
		<link>http://www.criticalgamer.co.uk/2011/06/08/ubisoft-e3-video-blowout-or-something/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/08/ubisoft-e3-video-blowout-or-something/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 09:23:51 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[Brothers in Arms]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[From Dust]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Raving Rabbids Alive & Kicking]]></category>
		<category><![CDATA[Rayman Origins]]></category>
		<category><![CDATA[Tintin]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13392</guid>
		<description><![CDATA[Assassin's Creed Revelations, Tintin, Ghost Recon: Future Soldier, and more!]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><span style="font-size: medium;">Nothing but the videos, baby.</span></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/eNSNsiy08wI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/mkdAssf3kJA" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/-Js3nXKuErg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/z-1gHDWUzlI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/lAHrqesp79M" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/CAf3UAn4pgc" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/voYgEpr_qrI" frameborder="0" allowfullscreen></iframe></p>
<p><span style="font-size: medium;">And of course&#8230;</span></p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/sMeN_BDgF6g" frameborder="0" allowfullscreen></iframe></p>
<div class="shr-publisher-13392"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2011%2F06%2F08%2Fubisoft-e3-video-blowout-or-something%2F' data-shr_title='Ubisoft+E3+video+blowout%21+Or+something.'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2011%2F06%2F08%2Fubisoft-e3-video-blowout-or-something%2F' data-shr_title='Ubisoft+E3+video+blowout%21+Or+something.'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2011%2F06%2F08%2Fubisoft-e3-video-blowout-or-something%2F' data-shr_title='Ubisoft+E3+video+blowout%21+Or+something.'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2011%2F06%2F08%2Fubisoft-e3-video-blowout-or-something%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>An armchair view of E3 2011: Nintendo</title>
		<link>http://www.criticalgamer.co.uk/2011/06/07/an-armchair-view-of-e3-2011-nintendo/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/07/an-armchair-view-of-e3-2011-nintendo/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 17:39:04 +0000</pubDate>
		<dc:creator>Ian D</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Critical News]]></category>
		<category><![CDATA[DS/DSi]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Wiiu]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13389</guid>
		<description><![CDATA[Nintendo Conference: June 7th 05:00pm GMT Everyone wants to see the new console Nintendo is premièring today. I don&#8217;t really want to take guesses on what it will be like, but my assumption would be no-3D and only about as good as the current gen. That said, they will hopefully have learned from the poor [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><span style="font-size: medium;"><span style="text-decoration: underline;"><strong>Nintendo Conference: June 7<sup>th</sup> 05:00pm GMT</strong></span></span></p>
<p><img class="aligncenter" title="nintendo" src="http://i268.photobucket.com/albums/jj31/ID182/nintendologo.jpg" alt="" width="426" height="317" /></p>
<p><span style="font-size: medium;">Everyone wants to see the new console Nintendo is premièring today. I don&#8217;t really want to take guesses on what it will be like, but my assumption would be no-3D and only about as good as the current gen. That said, they will hopefully have learned from the poor 3DS sales that really what matters is a powerful launch line-up. </span></p>
<p>&nbsp;</p>
<ul>
<li><span style="font-size: medium;">Things are a little delayed to 	start with, probably with it being so early in the morning.</span></li>
<li><span style="font-size: medium;">Screen showing random Nintendo 	facts, think the same happened last year. Same with the random 	multiple choice questions. But here we go. The proper start now.</span></li>
<li><span style="font-size: medium;">Live orchestra starts playing a 	fantastic Zelda medley to videos of the various Zelda titles over 	the years. Does that mean they&#8217;re back to aiming at their older 	audience? Not many people younger than me will appreciate this trip 	down memory lane.</span></li>
<li><span style="font-size: medium;">Towards the end of the video is 	new footage. Celebrating 25 years of Zelda games. That does make me 	feel old.</span></li>
<li><span style="font-size: medium;">Shingeru Miyamoto takes to the 	stage. As cheerful as always. Attempted English GO. Fingers crossed 	for a better on-stage demo this year if there is one.</span></li>
<li><span style="font-size: medium;">Phew, translator comes on 	stage.</span></li>
<li><span style="font-size: medium;">Last year was Mario&#8217;s 25<sup>th</sup>, 	this year it&#8217;s Zelda&#8217;s turn. The song at the end of the orchestra 	was the theme to Skyward Sword. Chats about famous music (chest 	opening, item gained). He talks about the orchestra again and asks 	them to preform some famous Zelda riffs.</span></li>
<li>“<span style="font-size: medium;">Item GET-o!”</span></li>
<li><span style="font-size: medium;">Miyamoto takes a Titanic poster 	stance during the fairy music for some reason. He then wants to hear 	getting an item again, orchestra clearly hasn&#8217;t played Zelda and 	starts the wrong riff at first.</span></li>
<li><span style="font-size: medium;">Each hardware system is getting 	a Zelda game for the anniversary. Link&#8217;s Awakening will be coming to 	the Virtual Console as a download today worldwide.</span></li>
<li><span style="font-size: medium;">Next weekend Ocarina of Time 3D 	launches (we already knew that). Improved graphics, frame rate and a 	new sense of realism. Master Quest mode returns and there is a Boss 	Challenge mode. Free download of Four Swords.</span></li>
<li><span style="font-size: medium;">Finally, Skyward Sword. 	Worldwide release this holiday season for Wii. “It&#8217;s finally 	done!”</span></li>
<li><span style="font-size: medium;">It uses Motion+. They are 	making a special gold Wii remote. Will anyone seriously be desperate 	to get that?</span></li>
<li><span style="font-size: medium;">He mentions he&#8217;s been playing 	Skyward Sword every day and it&#8217;s great exercise, he shows off 	imaginary muscles. Both games will be on the expo floor.</span></li>
<li><span style="font-size: medium;">A symphony based around the 	Zelda music will be touring the world as part of the anniversary. 	That&#8217;s nice. Wii 2 please. Nope, plugging music CDs next. At a game 	expo. Really.</span></li>
<li><span style="font-size: medium;">He invites numerous members of 	the development team onto the stage. I don&#8217;t think this is building 	to anything, he&#8217;s just mooching applause now. Mentions all the fans 	and thanks them, ending this section of the presentation – implies 	he&#8217;ll be back later on.</span></li>
<li><span style="font-size: medium;">Nintendo President Satoru Iwata 	takes centre stage to some horrible music. I like what he&#8217;s done 	with his hair. What shade of dye would that be?</span></li>
<li><span style="font-size: medium;">Talks about the boundaries that 	once separated age group, personality and gender being erased. Talks 	about horrible casual gamers. The vermin of the gaming world. I mean 	in a more positive way than I am making out here. Sadly.</span></li>
<li>“<span style="font-size: medium;">Deeper and wider”. He&#8217;s 	talking about the new platform&#8230;I hope. So, deeper must mean 3D, 	right? A wider appeal than the Wii to gamers. “Let&#8217;s everyone see 	games in full detail” &#8211; no glasses, then? He was being a tease, he 	isn&#8217;t going into details until later.</span></li>
<li><span style="font-size: medium;">Moving onto the 3DS and the 	franchises that are moving into it. He walks off stage as a large 	trailer begins, starting with Mariokart. Starfox is next. Super 	Mario is after that (these are all really short glimpses of what I&#8217;m 	not entirely sure is real gameplay).</span></li>
<li><span style="font-size: medium;">Kid Icarus is after that. Next 	is&#8230;Luigi&#8217;s Ghost&#8230;mansion thing. What was that called again? 	Doesn&#8217;t matter, wasn&#8217;t very good.</span></li>
<li><span style="font-size: medium;">Here comes Reggie. Medium sized 	microphone. Don&#8217;t start a speech with an aggressive “Look&#8230;” 	Reggie. It&#8217;s rude. Seems to be acknowledging people&#8217;s complaints 	about 3DS while at the same time implying that they are wrong.</span></li>
<li><span style="font-size: medium;">Five key titles to show for 	3DS. Mariokart first and a trailer plays. “It&#8217;s a tricked out 	version you&#8217;ve never played before” apparently, looks pretty much 	standard fare to me. Oh until they show that the karts can to flying 	type glides over large areas and also go underwater. Revolutionary 	stuff.</span></li>
<li><span style="font-size: medium;">Mariokart 3D out this holiday 	season.</span></li>
<li><span style="font-size: medium;">Starfox 3D next. Trailer 	playing in the background while Reggie talks. You can use controls 	or you can use the hand-held to tilt and steer – all those people 	who did that for years despite not needing to will love that! 3DS 	cameras record during gameplay&#8230;in horribly pixelated barely 	recognisable ways. It is released this September.</span></li>
<li><span style="font-size: medium;">Super Mario 3D now. Again 	typical Mario game, not bad just not special either. That raccoon 	suit I&#8217;ve forgotten the name of returns. That counts as an 	innovation at Nintendo by the way, if you&#8217;re not familiar with them. 	Out sometime this year.</span></li>
<li><span style="font-size: medium;">Kid Icarus Uprising. A voiced 	trailer plays. Probably the most impressive of the games shown so 	far. Trailer ends with multiplayer battles and then Icarus themed AR 	cards. MP is 3 on 3. Released later this year.</span></li>
<li><span style="font-size: medium;">Final game, a new one. Oh right 	they count Luigi as new. Luigi&#8217;s Mansion 2. An entirely new game 	(technically). More than one mansion.</span></li>
<li><span style="font-size: medium;">Third party developers now 	starting with Resident Evil Mercenaries 3D, then Mario &amp; Sonic. 	Ace Combat, Tetris, Cave Story, Resident Evil Revelations, Driver 	Renegade, Pac-man, Tekken 3D. Montage ends on MGS Snake Eater 3D.</span></li>
<li><span style="font-size: medium;">Talks about the e-shop and 	updated browser for the 3DS now. Tried it earlier – nothing to go 	on about. Though Reggie then said there&#8217;d be exclusive 3D trailers 	on there later.</span></li>
<li><span style="font-size: medium;">Virtual Console next and the 	GB, GBA titles on it.</span></li>
<li>“<span style="font-size: medium;">The biggest download news 	for 3DS concerns one of the biggest franchises in history” &#8211; he&#8217;s 	talking about Pokemon. Is he really trying to make that tacky 3D 	Pokedex sound like some amazing innovation? I tried that earlier 	too, bored of it after a couple minutes.</span></li>
<li>“<span style="font-size: medium;">The essential tool for fans” 	- I&#8217;ll stick with the in-game one, thanks.</span></li>
<li><span style="font-size: medium;">Bloody hell they are being as 	condescending as those old Wii training videos. Talking very slowly 	about how to update the 3DS.</span></li>
<li><span style="font-size: medium;">Reggie is talking about the 	Wii. The name makes sense once you hear how it is pronounced, 	apparently. Is this building up to the justification of whatever 	stupid name they&#8217;ve chosen this time around?</span></li>
<li><span style="font-size: medium;">It&#8217;s called&#8230;.Wii U. Sounds 	like a poor Asian child. I mean come on. Why not just Wii 2?</span></li>
<li><span style="font-size: medium;">The controller is a hand-held 	by the looks of it. Looks a lot like the PS Vita hilariously, if it 	had a baby with the 3DS.</span></li>
<li><span style="font-size: medium;">Video plays showing Wii U in 	action.</span></li>
<li><span style="font-size: medium;">Display switches from TV to the 	&#8216;controller&#8217;. Shows that it can be used like a tablet for drawing. 	It has touch screen. Graphics are as poor as the Wii. Well, maybe 	not quite. Use it as a scope for sniping with while playing first 	person games. Picture-in-picture calls.</span></li>
<li><span style="font-size: medium;">Wii U is very underwhelming. 	It&#8217;s no big thing to stream to the hand-held essentially, PS3 could 	do that with a few select games. It&#8217;s a gimmick sure, but has no 	practical use. Unless the game is self contained in the &#8216;controller&#8217; 	as well and thus you can play portable or not anywhere, but I doubt 	it.</span></li>
<li><span style="font-size: medium;">Out next year if you want one 	for some reason.</span></li>
<li><span style="font-size: medium;">Wii U has 6.2” screen built 	in. Backward compatible with Wii games and accessories (in other 	words it&#8217;s still just a Wii).</span></li>
<li>“<span style="font-size: medium;">We believe you will love the 	variety of the new console” &#8211; Uh huh.</span></li>
<li>“<span style="font-size: medium;">Ramble feature.”</span></li>
<li><span style="font-size: medium;">Touch screen, microphone, 	speakers, two circle pads, control pad, gyroscope and so on. Every 	time Iwata says button it sounds like he&#8217;s saying bollocks. Fitting 	really.</span></li>
<li><span style="font-size: medium;">Ah, yes it&#8217;s wirelessly 	transmitted so it&#8217;s a hand-held Wii with the features of a 3DS 	essentially. “Those with an HD TV attach it to play Wii games in 	HD” – isn&#8217;t that like watching a black and white movie on the 	world&#8217;s best colour TV?</span></li>
<li><span style="font-size: medium;">Promotes strong bonds with the 	family, web-browsing, etc.</span></li>
<li>“<span style="font-size: medium;">How can it be incorporated 	into gameplay” &#8211; and why.</span></li>
<li><span style="font-size: medium;">Trailer of a horrible 	conversation between Iwata and Miyamoto begins. To be honest I&#8217;ve 	lost all interest in this conference so I&#8217;m not sure what their 	translated voice-overs are going on about.</span></li>
<li><span style="font-size: medium;">Smash Bros. is coming to 3DS 	and Wii U, working together on both platforms. First genuine claps 	from the audience there.</span></li>
<li><span style="font-size: medium;">Reggie is back to talk about 	what Wii U games are playable at E3. “Eight different interactive 	experiences” &#8211; yeah, what about some nice new games please?</span></li>
<li><span style="font-size: medium;">Trailer plays. A tech demo I 	assume, a bird flying along on river to some nice music. I&#8217;m not 	even sure this is a tech demo actually, it&#8217;s more like it&#8217;s just&#8230;a 	video. What were they thinking with that?</span></li>
<li><span style="font-size: medium;">He moves onto how the new 	controller changes things. Conceptual “New Super Mario Mii” 	using your Mii alongside Mario. Drowning in innovation here.</span></li>
<li><span style="font-size: medium;">More concept art and concept 	descriptions. This is sounding like the Wii U is either just really, 	really early in development or there&#8217;s nothing to do with it.</span></li>
<li><span style="font-size: medium;">Oh, oh! One title in 	development for Wii U! Lego City Stories! Stay there a second! I 	need to put in my pre-order now to beat the rush! Get out of my way!</span></li>
<li></li>
<li></li>
<li></li>
<li><span style="font-size: medium;">I&#8217;m back. Still talking about 	lego I see.</span></li>
<li><span style="font-size: medium;">Video with Peter Moore and 	various other assess of gaming making nothing sound like the next 	generation. I remember the reaction to 3DS last year, even if it 	didn&#8217;t turn out as good as it sounded at the time, at least it got 	the crowd hyped. In comparison, this is pure embarrassment.</span></li>
<li><span style="font-size: medium;">Assassin&#8217;s Creed and Batman 	Arkham City will be on it apparently. Ghost Recon too.</span></li>
<li>“<span style="font-size: medium;">Nintendo have heard the 	voices of the hardcore gamer” &#8211; are you kidding me? He did not 	just say that. Rage.</span></li>
<li><span style="font-size: medium;">Darksiders 2 trailer plays 	next. An Aliens game was also shown and some footage of Metro Last 	Light, Ghost Recon and Tekken. Tekken has customizable costumes. 	Ninja Gaiden 3 footage ends the Wii U montage.</span></li>
<li><span style="font-size: medium;">Reggie and Iwata on stage 	together. Blathering on.</span></li>
<li><span style="font-size: medium;">EA&#8217;s John R takes the stage. 	Don&#8217;t put your hands in your pockets during a speech – good (he 	took them out). John chats a bit about Wii U. </span></li>
<li>“<span style="font-size: medium;">Brilliant high definition 	graphics” &#8211; really? They show Battlefield 3 footage (PC version) 	in some poor attempt to imply a Wii U version would be anything like 	it.</span></li>
<li><span style="font-size: medium;">John is off. Didn&#8217;t really 	listen to what he said.</span></li>
<li><span style="font-size: medium;">Reggie is back to conclude 	things. Asks people to think what each platform represents. “They 	share a common pedigree – inspiration” &#8211; kind of true, but how 	about actually being, you know, decent?</span></li>
<li><span style="font-size: medium;">It&#8217;s hilarious how quiet the 	audience is throughout.</span></li>
<li><span style="font-size: medium;">And it&#8217;s over. Thankfully.</span></li>
</ul>
<p>&nbsp;</p>
<p><span style="font-size: medium;">Nintendo wins worst conference of E3 2011 hands down. There wasn&#8217;t a single on-stage demo. Even a Kinect heavy Microsoft conference couldn&#8217;t compare to that waste of time. Forgive my obvious frustration as I watched, because even if I hate what Nintendo has become I loved them for many years. Those days are long gone.</span></p>
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		<title>Nordic Games to go Karaoke Krazy at E3</title>
		<link>http://www.criticalgamer.co.uk/2011/06/02/nordic-games-to-go-karaoke-krazy-at-e3/</link>
		<comments>http://www.criticalgamer.co.uk/2011/06/02/nordic-games-to-go-karaoke-krazy-at-e3/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 10:15:03 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Nordic Games]]></category>
		<category><![CDATA[We Sing]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13370</guid>
		<description><![CDATA[Nordic Games already have a trio of Wii exclusive We Sing games under their collective belt – including We Sing Encore and We Sing Robbie Williams, which we reviewed and had much guilty fun with (don't judge) – and they're planning to show off not one, not two, not three, but (yup, you guessed it) four new additions to the franchise at E3.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter" title="nordic" src="http://i630.photobucket.com/albums/uu24/Luke_K/News/1371462-nordic_games_logo.jpg" alt="" width="426" height="94" /></p>
<p><span style="font-size: medium;">Nordic Games already have a trio of Wii exclusive We Sing games under their collective belt – including <a href="http://www.criticalgamer.co.uk/2010/08/17/we-sing-encore-uk-version-review/">We Sing Encore</a> and <a href="http://www.criticalgamer.co.uk/2010/11/16/we-sing-robbie-williams-review/">We Sing Robbie Williams</a>, which we reviewed and had much guilty fun with (don&#8217;t judge) – and they&#8217;re planning to show off not one, not two, not three, but (yup, you guessed it) <em>four </em>new additions to the franchise at E3.</span></p>
<p><span style="font-size: medium;">As well as boasting of their shiny new US office, Nordic Games will be showing off We Sing America, We Sing UK Hits, We Sing Pop!, and We Sing Rock!. Oddly, We Sing Rock! has only been announced for PAL territories. The exclamation mark hints that we won&#8217;t be seeing an awful lot of Cannibal Corpse or Napalm Death in the tracklist, but there&#8217;s huge potential for cheesy hair-rock anthems. Isn&#8217;t that what karaoke should be all about? </span></p>
<p><span style="font-size: medium;">Tracklists will (hopefully) be revealed at E3 at least in part, and we&#8217;ll have a rather stressed and overworked Snezana at the event to see them first-hand. With the upcoming We Dance also set to feature, Nordic Games look to have a busy year ahead of them.</span></p>
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		<title>Musiic Party: review</title>
		<link>http://www.criticalgamer.co.uk/2011/05/06/musiic-party-review/</link>
		<comments>http://www.criticalgamer.co.uk/2011/05/06/musiic-party-review/#comments</comments>
		<pubDate>Fri, 06 May 2011 08:20:54 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Latest Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[PQube]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13309</guid>
		<description><![CDATA[Musiic Party (so ker-azy it needs two letter 'i's in the word Music) is a poor man's Rock Band. No, wait; that's what you're supposed to think – sort of. No fake instruments are necessary; instead, the remote and nunchuk are used to mimic guitar, bass and drums. Does it Rock The House as the subtitle suggests, or merely ruffle the curtains?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter" title="box" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/51tOsz37JYL.jpg" alt="" width="354" height="500" /></p>
<li><span style="font-size: medium;"><strong>Format: </strong><em>Wii</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed: </strong><em>Out Now</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher: </strong><em>PQube</em></span></li>
<li><span style="font-size: medium;"><strong>Developer: </strong><em>Independent Arts Software</em></span></li>
<li><span style="font-size: medium;"><strong>Players: </strong><em>1-3</em></span></li>
<li><span style="font-size: medium;"><strong>Site: </strong></span><em><span style="font-size: medium;"> </span><span style="font-size: medium;"><a href="http://www.musiicparty.co.uk/">http://www.musiicparty.co.uk/</a></span></em></li>
<p><span style="font-size: medium;"><br />
<span style="font-size: medium;">Musiic Party (so ker-azy it needs two letter &#8216;i&#8217;s in the word Music) is a poor man&#8217;s Rock Band. No, wait; that&#8217;s what you&#8217;re <em>supposed </em>to think – sort of. No fake instruments are necessary; instead, the remote and nunchuk are used to mimic guitar, bass and drums. Does it Rock The House as the subtitle suggests, or merely ruffle the curtains?</span></span></p>
<p><span style="font-size: medium;">There is a remote-only control option, but we shan&#8217;t linger on it. Firstly, it prevents you from accessing all of the game&#8217;s features. Secondly, the one-handed drum controls are awkward and counter intuitive. Thirdly, waving a lone remote around isn&#8217;t much like playing any instrument at all; and shaking a piece of plastic at the TV with a Tina Turner song playing in the background could lead to some supremely awkward moments should your partner unexpectedly walk into the room.</span></p>
<p><span style="font-size: medium;">&#8220;What the hell are you <em>doing</em>?”</span></p>
<p><span style="font-size: medium;">&#8220;I&#8230; I don&#8217;t know.”</span></p>
<p><span style="font-size: medium;">So, let us consider only the remote and nunchuk combo (and surely none of you own a Wii without also owning at least one nunchuk?). No matter what the instrument, you have an &#8216;Event Bar&#8217; during each song. For guitar &amp; bass, coloured circles (each representing a note) stream in from the left, right, bottom, and – on the highest difficulty – top of the screen. When each circle hits the middle of the Event Bar, that&#8217;s your cue to play the note.</span></p>
<div class="wp-caption aligncenter" style="width: 401px"><img title="twang" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/musiic-party-rock-the-house-wii-1v10_resized_1020_wm.jpg" alt="" width="391" height="426" /><p class="wp-caption-text">This is you. Don&#39;t you look... er... cool?</p></div>
<p><span style="font-size: medium;">A brief flick of the remote mimics strumming/plucking strings. The &#8216;frets&#8217; are on the nunchuk&#8217;s analogue stick – hold the corresponding direction as you strum. It feels a little less stupid if you position your hands so you&#8217;re holding a pretend guitar. Drums (the notes all fall from the top of the screen here) work much as you&#8217;d expect, with the remote a stick for your right drum and the nunchuk – which also houses an accelerometer, remember – your left. Some drum notes require you to hold down B or Z respectively as you &#8216;drum&#8217;; and that&#8217;s it.</span></p>
<p><span style="font-size: medium;">Miss too many notes in a row and you&#8217;ll fail the song. Do particularly well and you can activate Nova Mode (think Star Power) for a points multiplier. Though it&#8217;s an easier experience than either Guitar Hero or Rock Band on their higher difficulties, the timing of the notes is no better (or worse) than that of the aforementioned big boys. There are a few multiplayer modes for you to play competitively or co-operatively with up to two other people, and there are thirty songs to bop along to. It&#8217;s the songs, however, that are this game&#8217;s main problem.</span></p>
<p><span style="font-size: medium;">They&#8217;re licensed, but they&#8217;re all covers. This means that the enjoyment to be had from this game leans with worrying weight on the quality of the cover versions. Some – such as Razorlight&#8217;s Before I Fall To Pieces – are very good. One even surpasses the original, becoming a great song in its own right. We&#8217;re talking here of Out Of My Mind by James Blunt, which suffers an unfair advantage. Any James Blunt cover is better than the original by default, by virtue of its not being sung by James Blunt. </span></p>
<p><span style="font-size: medium;">Unfortunately, stand-out tracks such as these are the significant minority. Many others are no more offensive than &#8216;not bad&#8217;; but the limp and lifeless version of the Spin Doctors&#8217; Two Princes made us want to punch a hole in something. Preferably the vocalist.</span></p>
<p><span style="font-size: medium;">Others suffer more by the original bands having distinctive, irreplaceable vocalists. If it&#8217;s not Lemmy, it&#8217;s not Motorhead; and nobody screeches at a microphone quite like Ben Kowalewicz. Boy, were we surprised to see Billy Talent in the tracklisting; and boy, were we disappointed when we first found out that Fallen Leaves, like everything else, was a cover.</span></p>
<div class="wp-caption aligncenter" style="width: 491px"><img title="shot" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/Musiic_Party_Screenshot1.jpg" alt="" width="481" height="335" /><p class="wp-caption-text">Hmm, I think I used to have that He Man playset...</p></div>
<p><span style="font-size: medium;">The distinctive vocalist issue – the whole cover version issue, to an extent – would have been patched over if, like Guitar Hero and Rock Band, microphone compatibility had been included. It hasn&#8217;t been – a missed opportunity which would have improved the game greatly for many. With songs such as Smoke On The Water, Our House, and I Fought The Law on the disc, many a dad would have stolen the mic from their embarrassed offspring.</span></p>
<p><span style="font-size: medium;">The game does have more to offer, but none of it is welcome. The story mode (which <em>must </em>be played to unlock all of the songs for quick play) tells a boring tale with shabby comic strips and an uninspiring voiceover. You have no say in what instrument you play for which song during the story – you play what you&#8217;re told when you&#8217;re told to. There are alternative clothes, instruments etc. to unlock, but you won&#8217;t care. The &#8216;gigs&#8217; are broken up with &#8216;roadie task&#8217; minigames; which are all equally tedious and, bafflingly, difficult. You can at least choose to skip each one after failing it.</span></p>
<p><span style="font-size: medium;">It&#8217;s difficult to tell who the target audience is for this game. The younger the player, the more they&#8217;ll struggle with the co-ordination required; the older the player, the more aware they&#8217;ll be of the cover versions and the guitar/drumsticks they&#8217;re not holding. If you&#8217;re curious, then you&#8217;ll certainly get some fun out of this. Without original tracks and an old-school karaoke hook, however, its appeal is limited. </span></p>
<p><span style="font-size: medium;"><img class="alignleft size-full wp-image-12650" title="critical score 5" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-5.png" alt="" width="75" height="72" /><br />
</span></p>
<div class="tfc_widget"><a href="http://www.testfreaks.co.uk/wii-games/musiic-party-rock-the-house/">Musiic Party &#8211; Rock the House @ testfreaks.co.uk</a></div>
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