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	<title>Critical Gamer &#187; Sony</title>
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		<title>The Simpsons Arcade Game: review</title>
		<link>http://www.criticalgamer.co.uk/2012/02/10/the-simpsons-arcade-game-review/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/10/the-simpsons-arcade-game-review/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 11:46:40 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Latest Reviews]]></category>
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		<category><![CDATA[The Simpsons Arcade]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=14003</guid>
		<description><![CDATA[If you're cowering in your late twenties to mid thirties and you've been gaming since you were a wee lad or lass, you'll almost certainly have fond memories of The Simpsons Arcade Game. It was arguably the jewel in Konami's crown at one point, further cementing its position as one of the major players in arcades during the early nineties. Over twenty years later, a perfect home version is finally available; but with the rose tinted specs removed and crushed underfoot, what do we see?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/?action=view&amp;current=simpsonsarcadegame530-1320861491.jpg" target="_blank"><img class="aligncenter" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/simpsonsarcadegame530-1320861491.jpg" alt="Photobucket" border="0" /></a></p>
<ul>
<li><span style="font-size: medium;"><strong>Format:</strong> <em>XBLA (version reviewed), PSN</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed:</strong> <em>Out Now</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher:</strong> <em>Konami</em></span></li>
<li><span style="font-size: medium;"><strong>Developer:</strong> <em>Backbone Entertainment</em></span></li>
<li><span style="font-size: medium;"><strong>Players:</strong> <em>1-4 (offline), 2-4 (online)</em></span></li>
<li><span style="font-size: medium;"><strong>Site:</strong> <a href="http://www.konami.com/simpsonsarcade">http://www.konami.com/simpsonsarcade</a></span></li>
</ul>
<p><span style="font-size: medium;">If you&#8217;re cowering in your late twenties to mid thirties and you&#8217;ve been gaming since you were a wee lad or lass, you&#8217;ll almost certainly have fond memories of The Simpsons Arcade Game. It was arguably the jewel in Konami&#8217;s crown at one point, further cementing its position as one of the major players in arcades during the early nineties. Over twenty years later, a perfect home version is finally available; but with the rose tinted specs removed and crushed underfoot, what do we see?</span></p>
<p><span style="font-size: medium;">For those that don&#8217;t know, this is a scrolling beat &#8216;em up for up to four people. Players take control of one of the four older Simpsons – Homer (who punches people in the face), Marge (who, being a woman, carries a vacuum cleaner at all times), Lisa (who hits people with her skipping rope), or Bart (who rides and – yes, hits people with – his skateboard) – and fight their way through eight brief stages. Why? Because an entirely out of character Smithers steals a diamond (what?), kidnaps Maggie when she accidentally takes said diamond (whatwhat?) and, when you finally catch up to him, he tries to kill you with explosives (whatwhat<em>what??!?</em>). </span></p>
<p><span style="font-size: medium;">Whether you go for &#8216;sharp&#8217; or &#8216;smooth&#8217;, the heavily pixelated graphics are undeniably dated – yet still manage to hold up surprisingly well in 2012. This is thanks to the Groening flavoured graphic design which, in turn, has changed very little in the Simpsons cartoon series over the years. Take note publishers, this is how to get your developers to create graphics that age well. Not lens flare, cleavage and muddy browns – smart and original art direction.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " title="mb" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/b5e72877a571ac57954eae1f363892cf.jpg" alt="" width="426" height="320" /><p class="wp-caption-text">Mr Burns looks on as Marge and Homer... um... er...</p></div>
<p><span style="font-size: medium;">The sound hasn&#8217;t aged too badly either, though the music and sound effects are supremely forgettable. Unfortunately, the rather more important element of gameplay has suffered the most bumps and crashes on the journey through the decades. You move from left to right beating up everyone and everything that gets in your way till the next stage – and that&#8217;s it. There&#8217;s the occasional health pickup, and it can be fun taking the opportunity to pick up and throw Snowball II or Santa&#8217;s Little Helper at an enemy – but, apart from two super-brief minigames you only play once each, that really is your lot.</span></p>
<p><span style="font-size: medium;">Combat, such as it is, is achingly simple. There is a button to attack and a button to jump. Yes, you can jump attack – woohoo! Of slightly more interest are the combination attacks possible when two players team up, but they add little to the experience. You&#8217;ll still be doing little more than button-bashing your way through the same handful of enemy designs across eight stages, and it&#8217;s even possible (depending on difficulty chosen and number of players present) to finish the whole game in less than half an hour; indeed, there is an achievement/trophy for doing so. </span></p>
<p><span style="font-size: medium;">The value of this package, therefore, hinges on replay value. There are no secrets to speak of, and no alternative routes, so the game itself contains very little. The Simpsons license has been squandered quite badly, too. Although the voices of the original actors are present, they only speak the same few words throughout. There is no original, fully-featured script; no easter eggs to hunt down. That said, it can be fun (the first time through, at least) to see how many characters and references you recognise in both the foreground and background – especially as the game was made so early in the cartoon&#8217;s life. People old enough to remember the original release will probably wistfully think “mode 7” when they come up against the giant Krusty ball boss&#8230;</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img class=" " title="vc" src="http://i630.photobucket.com/albums/uu24/Luke_K/Interviews/Reviews/42e62abec37db21b611f53af149047e149d598d4_jpg__620x364_q85_crop_upscale1.jpg" alt="" width="426" height="250" /><p class="wp-caption-text">This vacuum cleaner picks up dust from tiny nooks, cleans carpets, and easily kills human beings!</p></div>
<p><span style="font-size: medium;">This release <em>is </em>a little more than a simple ROM dump. Local multiplayer is still present but online multiplayer has been added too, if you don&#8217;t have £120 worth of joypads to play with but want to try it as a four player game (which is easier and a little more enjoyable). There are online leaderboards too, with an admirably large selection of filters. Finishing the USA ROM grants access to the Japanese ROM; which is almost entirely the same game, the largest difference being the presence of smartbomb-style pickups now and again. Also, finishing the game as each of the four characters gives access to extras from the main menu – none of which, sadly, are very interesting. A sound test does have a certain retro appeal, though.</span></p>
<p><span style="font-size: medium;">Finally, there is the issue of price. PlayStation Plus subscribers get the game for free, and they should rush to download it immediately if they haven&#8217;t already. It may crush fond memories of just how good it was, but it&#8217;s still far from being a terrible game, and is sprinkled with an important pinch of Simpsons magic. The XBLA release costs 800MP – which, to be frank, is far too much. Almost everybody who grabs this game will have exhausted its supply of fun in less than a week, and it&#8217;s easy to imagine many getting all they can out of it in a single day.</span></p>
<p><span style="font-size: medium;">So who is this for? If you have young kids yourself who love The Simpsons then they&#8217;ll doubtless have a blast with this, though it&#8217;s difficult to say for how long. If you&#8217;re determined to revisit the game for yourself then go ahead – but don&#8217;t say we didn&#8217;t warn you. If you never played the game the first time round and find yourself playing this home re-release, well&#8230; you may find yourself wondering what all the fuss was about. </span></p>
<p><img class="alignleft size-full wp-image-12650" title="critical score 5" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-5.png" alt="" width="75" height="72" /></p>
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		<title>Grumpy Gurevitz: Is it GAME Over?</title>
		<link>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/09/grumpy-gurevitz-is-it-game-over/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 08:07:04 +0000</pubDate>
		<dc:creator>Steven G</dc:creator>
				<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13997</guid>
		<description><![CDATA[It has been widely reported by the gaming press, including on Eurogamer, that the UK's largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="wp-caption aligncenter" style="width: 522px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/emptyshop.jpg" alt="" width="512" height="245" /><p class="wp-caption-text">This is what your local GAME might look like soon enough.</p></div>
<p><span style="font-size: medium;">It has been widely reported by the gaming press, including <a href="http://www.eurogamer.net/articles/2012-02-01-game-in-trouble-as-doubt-cast-on-ability-to-stock-new-games">Eurogamer</a>, that the UK&#8217;s largest independent video game retailer is in financial difficulties. The firm had a poor 2011, and whilst many had hoped the Christmas season might bring a last minute reprieve it was not to be and sales were down close to 15% compared to the year before. To put this into context, most major high street retailers in the UK experienced a <em>rise</em> in sales compared to twelve months earlier, as Christmas 2010 had been so poor due to excessive snow and ice keeping shoppers away from their town centres. </span></p>
<p><span style="font-size: medium;">To be fair GAME have, for a while now, been issuing profit <a href="http://www.cueentertainment.com/game-issues-profit-warning/">warnings</a> and talking of reducing the number of shops they have over the next one to two years. This of course is taking place at the same time as HMV recently having to reorganise its debts with its lenders. However, HMV have a broader range of products, less stores but larger ones (and hence can sell more and try a greater variety of activities) and have earnestly started moving the business into new areas, albeit some more successfully than others. The firm has invested in live music and venues, and started to transfer space in stores (which was set aside to plastic boxes) to fan related merchandise and technology.</span></p>
<p><span style="font-size: medium;">This is not to say that HMV has the answer, but I mention it as a way of demonstrating that specialist music, film and game retailers are having to find new ways and that this is hardly new. Over the last few years we have gone from having, perhaps, 3-5 retailers offering such products per high street to 1-3, with some towns having barely 2. Those two are often HMV and GAME. There is now a serious chance that over the next 2-3 years this will reduce further to one or in some cases none. </span></p>
<div class="wp-caption aligncenter" style="width: 416px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/amazon-logo.jpg" alt="" width="406" height="237" /><p class="wp-caption-text">The all conquering Amazon. It&#39;s taking sales from bookstores, toy stores and of course videogame stores. It&#39;s also the perfect platform to migrate from physical product to digital download or stream. Something it is pushing more and more.</p></div>
<p><span style="font-size: medium;">Let&#8217;s look at the reasons why and what this means for both the games industry as a whole and the consumer. Whilst it would be easy to say it&#8217;s down to the increase in downloaded content (legal or illegal), it would not be true for the overall market. For PC, clearly, it has had a huge impact but the average store dedicates very little floor space to PC titles. Meanwhile in console land, whilst you can get a small selection of titles as downloads, most are retail only, or are retail only for a long time before they go onto Xbox Live, for example. Sony has started doing near simultaneous releases for a few titles, but it does not release numbers for the PSN store; though it&#8217;s safe to say that if a game is on for significantly more money there than it is priced in shops that it can&#8217;t be picking up many sales at present. </span></p>
<p><span style="font-size: medium;">So what does the trouble at GAME signify? It could just be that the business expanded too fast and inherited too many shops, with a range of leases and costs which are unsustainable. In other words the business has put itself into the situation it now finds itself and is not systematic of any type of global change. I suspect though that this is not the only reason the firm finds itself in trouble. It expanded rapidly, largely on being the only place which had a good selection of titles and in more recent times in supplying a strong second hand offering. </span></p>
<p><span style="font-size: medium;">Both areas are now under attack, from both Supermarkets such as Tesco and due to the online side of the business such as Amazon, Play and many independent &#8216;warehouse&#8217; only operators using the Amazon/Ebay marketplace. Whilst GAME also has a strong online presence, it&#8217;s not actually that easy to use, and doesn&#8217;t offer great prices. This is because the focus of the business has remained its stores. </span></p>
<p><span style="font-size: medium;">So we have established that most consumers are buying boxed games still, but the market is being redefined by the online retailers and supermarkets. Yet that is not the only factor in play here. We are buying less games. Sure some games are selling in huge numbers, and for more money per purchase, but we are buying less overall. </span></p>
<div class="wp-caption aligncenter" style="width: 412px"><img class=" " src="http://i1022.photobucket.com/albums/af345/groovybitz/STEAM.png" alt="" width="402" height="293" /><p class="wp-caption-text">When discussing market size, services such as PSN, STEAM and others are rarely included in such figures. However, it&#39;s clear that if you are a PC gamer, you download, you don&#39;t get the box.</p></div>
<p><span style="font-size: medium;">The size of the UK market shrunk last year. The UK is not alone. Some people are hoping a new console generation will solve this. I doubt it will in the short term. In the medium to long term it will as people who currently play games continue to, whilst new younger generations join the ranks of hardcore gamers. However at present, there will be no sudden demographic shift where we immediately find new consumers to join our ranks. Such a culture change last took place during the Wii/DS generation and at least 30% of that has since found that smartphones suffice, as they were never hardcore gamers to begin with.</span></p>
<p><span style="font-size: medium;">As I&#8217;m sure many of you will have noticed the games we buy take longer than ever to complete. Aha, I know what are thinking; Modern Warfare 3. This takes a bus ride to complete. That as we know is the single player experience only. The online is an ongoing all consuming social experience, with more special op operations being added, more multiplayer maps and modes. Even the Elite experience is designed to take up your gaming hours with stat analysis! Yet check out the games sale&#8217;s figures. It made <em>more</em> than Black Ops but sold less copies in 2011, as reported by <a href="http://www.eurogamer.net/articles/2012-01-12-uk-2011-modern-warfare-3-sales-lower-than-2010-black-ops-sales">Eurogamer</a>.</span></p>
<p><span style="font-size: medium;">So back to the idea of launching new consoles. The Vita is out pretty soon and as it offers an HD experience in your hand it, ironically, will split consumer spending even more. It won&#8217;t increase the size of the hardcore market but take purchases away from the PS3, Xbox and WiiU. In case you missed it we are now in the midst of a deep economic slow down, which for some people is starting to look like a depression, or at least a slow and ongoing contraction (which could last up to a decade). Whilst the entertainment sector as a whole is less effected during downturns (as reported by <a href="http://www.time.com/time/arts/article/0,8599,1853769,00.html">TIME</a>, quoting the ever popular Michael Pachter), as people need escapism and spend less on holidays and other high price ticket items, it&#8217;s clear that new consoles and games costing £35 or above are now falling into the luxury area of disposable income for many, bar a few yearly purchases where value is eked out through replay and DLC offered throughout the year. </span></p>
<p><span style="font-size: medium;">So less games are being bought, which means less games being traded, which results in less profits on second hand sells for the retailers such as GAME. The more money we spend on AAA titles and then investing in DLC to go with them also means we are more likely to play them to death and not trade them in (compounded by the &#8216;online pass&#8217; feature meaning second hand copies lack online functionality). </span></p>
<p><span style="font-size: medium;">So back to the present. In the short term this has been an awful week for GAME. Whilst they have managed to secure support from publishers and creditors it seems logical that consumers will slowly start to place pre-orders elsewhere in case the inevitable happens soon. Also will you be taking your games there to get reward points? What happens if the company goes down the pan and you haven&#8217;t spent those points? The time to redeem could be now, which could actually give the firm a short rebound, but if we don&#8217;t take in new games to part-ex against other new titles their business model will dry up. Publishers meanwhile will start to encourage the platform holders to push digital delivery, at decent prices (perhaps) and at the same time as the game launches on the high street. The days where they had to protect their retail distribution is perhaps starting to end.</span></p>
<p><span style="font-size: medium;">The loss of GAME or HMV won&#8217;t mean the end of retail or a lack of competition for the consumer. We have 3-4 supermarkets in the UK of a decent size. In addition we have a plethora of online retailers all able to sell a product which is not required to be sold on the high street. After all it&#8217;s just a box with a disc in it. </span></p>
<p><span style="font-size: medium;">The next generation of consoles will offer discs, but ultimately though, game retail will stop being physical and the next generation of consoles will offer all titles as near simultaneous digital copies, at competitive prices, as the publishers will learn a lesson from the (eventual) demise of GAME. Whilst it&#8217;s always been in their interests to protect and look after their retail channels, times are a changing and they now must look after themselves and their future distribution partners i.e. the platform holders themselves.</span></p>
<div class="wp-caption aligncenter" style="width: 450px"><img src="http://i1022.photobucket.com/albums/af345/groovybitz/gaikailg.jpg" alt="" width="440" height="295" /><p class="wp-caption-text">As predicited TVs are now shipping with game streaming software built in. This of course is a threat to everyone in the industry, but is much more of an immediate threat to one trick ponies such as GAME.</p></div>
<p><span style="font-size: medium;">Assuming the next generation of consoles also offer a streamed game service in parallel to downloaded content for those with broadband fast enough (it&#8217;s safe to assume that a large enough market will exist 5-7 years from now with super fast broadband in many countries), it is clear that there is no hope for businesses such as GAME and HMV. In the UK it could be argued that the decline in the high street retailing of games really started with the demise of Woolworths and Zaavi (which is now online only), but the troubles at GAME have demonstrated that perhaps we have become perilously close to the tipping point which will lead to a fundamental change in the way in which the majority of gamers purchase and access future content.</span></p>
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		<title>Twisted Metal gets March 7 UK release</title>
		<link>http://www.criticalgamer.co.uk/2012/02/07/twisted-metal-gets-march-7-uk-release/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/07/twisted-metal-gets-march-7-uk-release/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 12:39:15 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
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		<category><![CDATA[David Jaffe]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13989</guid>
		<description><![CDATA[David Jaffe confirmed via Twitter that Twisted Metal will now be released in Europe on March 7, following Sony Computer Entertainment Europe’s decision to cut graphic content from copies of the game destined for our shores.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><span style="font-size: medium;"><img class="aligncenter" title="Twisted Metal" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/TwistedMetal.jpg" alt="" width="426" height="240" /></span></p>
<p><span style="font-size: medium;">David Jaffe confirmed via <a href="https://twitter.com/#!/davidscottjaffe" target="_blank">Twitter</a> that Twisted Metal will now be released in Europe on March 7, following Sony Computer Entertainment Europe’s decision to cut graphic content from copies of the game destined for our shores.</span></p>
<p><span style="font-size: medium;">It was confirmed last week that SCEE territories would see a delay due to localisation issues with the game. However, the Eat Sleep Play boss was quick to reassure fans via <a href="http://www.neogaf.com/forum/showthread.php?p=34776044#post34776044" target="_blank">a post on NeoGaf</a> that cut content will not affect story or gameplay and just tones down the gorier details.</span></p>
<p><span style="font-size: medium;">“In the scene we&#8217;ve released on the net from the intro &#8211; where the girl stabs Tooth in the eye &#8211; the SCEE version has this but we cut away right before the scissors make contact with Tooth&#8217;s face”, Jaffe explained. “It&#8217;s CLEAR what she&#8217;s doing and I think we even keep the sound effects in and such &#8211; but the last few frames are gone.”</span></p>
<p><span style="font-size: medium;">He then went on to cover the nature of the gameplay changes. “Only a few content cuts for the game &#8211; for example, I think the guy on the gurney from Meat Wagon is dead so you are exploding a corpse covered with TNT vs. a screaming man trapped to the gurney.”</span></p>
<p><span style="font-size: medium;">It still sound joyously messed up and brilliant to us, we just have to wait until March 7 to enjoy it. Those in the US are completely unaffected by the changes and will be able to play the full game next week on February 14.</span></p>
<p><span style="font-size: medium;">If you are struggling to wait for the game’s release you can check out the demo available on PSN to get your vehicular carnage fix.</span></p>
<div class="shr-publisher-13989"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F02%2F07%2Ftwisted-metal-gets-march-7-uk-release%2F' data-shr_title='Twisted+Metal+gets+March+7+UK+release'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F02%2F07%2Ftwisted-metal-gets-march-7-uk-release%2F' data-shr_title='Twisted+Metal+gets+March+7+UK+release'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F02%2F07%2Ftwisted-metal-gets-march-7-uk-release%2F' data-shr_title='Twisted+Metal+gets+March+7+UK+release'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F02%2F07%2Ftwisted-metal-gets-march-7-uk-release%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Ghost Recon Future Soldier: new North American trailer</title>
		<link>http://www.criticalgamer.co.uk/2012/02/02/ghost-recon-future-soldier-new-north-american-trailer/</link>
		<comments>http://www.criticalgamer.co.uk/2012/02/02/ghost-recon-future-soldier-new-north-american-trailer/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:21:35 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13975</guid>
		<description><![CDATA[Shhhh. Be wery quiet. I'm hunting tewwowists.

Bang! Bangbangbangbangbang!

Sshhh. Be wery quiet. I'm hunting tewwowists.

Bangbangbang!

[closed captions for the hard of hearing]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><iframe src="http://www.youtube.com/embed/AxmH3v9_qAE" frameborder="0" width="560" height="315"></iframe></p>
<p><span style="font-size: medium;">Shhhh. Be wery quiet. I&#8217;m hunting tewwowists.</span></p>
<p><span style="font-size: medium;">Bang! Bangbangbangbangbang!</span></p>
<p><span style="font-size: medium;">Sshhh. Be wery quiet. I&#8217;m hunting tewwowists.</span></p>
<p><span style="font-size: medium;">Bangbangbang!</span></p>
<p><span style="font-size: medium;">[closed captions for the hard of hearing]</span></p>
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		<title>SSX online pass not required for multiplayer</title>
		<link>http://www.criticalgamer.co.uk/2012/01/31/ssx-online-pass-not-required-for-multiplayer/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/31/ssx-online-pass-not-required-for-multiplayer/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 12:22:34 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[SSX]]></category>
		<category><![CDATA[SSX Deadly Descent]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13969</guid>
		<description><![CDATA[SSX joins the slew of games set to ship with an online pass code included with new copies of the game. The good news is that it is not required to enjoy the game’s multiplayer mode.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><span style="font-size: medium;"><img class="aligncenter" title="SSX" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/SSX.jpg" alt="" width="426" height="240" /></span></p>
<p><span style="font-size: medium;">SSX joins the slew of games set to ship with an online pass code included with new copies of the game. The good news is that it is not required to enjoy the game’s multiplayer mode.</span></p>
<p><span style="font-size: medium;">An EA spokesperson told <a href="http://www.gameinformer.com/b/news/archive/2012/01/30/ssx-39-s-online-pass-isn-39-t-too-bad.aspx" target="_blank">Game Informer</a> that the code will not affect how you play the game’s two multiplayer modes, Explore and Global Events. However, in-game credits earned from the Global Events mode will be withheld from players without an online pass.</span></p>
<p><span style="font-size: medium;">The official statement reads: “In SSX, players without an Online Pass are able to compete and play in both of SSX&#8217;s online game modes, Explore and Global Events with no restrictions. In Global Events, the top finishers from each event are awarded with in-game credits. These in-game credits earned during play will not be awarded to the player if they do not have an Online Pass; these credits will be stored so that at any time, if a player redeems an Online Pass code, all the credits that they had previously earned in Global Events will be immediately awarded to them.”</span></p>
<p><span style="font-size: medium;">Credits in SSX are used to unlock extra equipment for characters and to gain entry to some events. EA’s statement goes on to reassure that those without an online pass will not be barred from any content in the game. </span></p>
<p><span style="font-size: medium;">“Economy balance makes it possible to unlock all available content and allows you to participate in all event drops across both Explore and Global Events, with credits earned solely in Explore.”</span></p>
<p><span style="font-size: medium;">SSX will be released on Xbox 360 and PS3 in Europe on March 2, following the US release on February 28.</span></p>
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		<title>Sniper Elite V2 Twitter Q&amp;A summary</title>
		<link>http://www.criticalgamer.co.uk/2012/01/26/sniper-elite-v2-twitter-qa-summary/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/26/sniper-elite-v2-twitter-qa-summary/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:18:35 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[rebellion]]></category>
		<category><![CDATA[Sniper Elite V2]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13963</guid>
		<description><![CDATA[A sequel to the 2005 PS2, Xbox and PC game Sniper Elite (which saw a 2010 release on the Wii with a bonus level), very little was known of Sniper Elite V2. Until now! Today, developer Rebellion held a one hour live Q&#038;A session on Twitter. A few juicy tidbits of information were tossed out for the public, and we of course stuck our oar in with a few questions of our own. This is what questions from others revealed, some of this you may know but most you probably won't:]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter size-full wp-image-13962" title="sev2" src="http://www.criticalgamer.co.uk/wp-content/uploads/sev2.jpg" alt="" width="500" height="482" /></p>
<p><span style="font-size: medium;">A sequel to the 2005 PS2, Xbox and PC game Sniper Elite (which saw a 2010 release on the Wii with a bonus level), very little was known of Sniper Elite V2. Until now! Today, developer Rebellion held a one hour live Q&amp;A session on <a href="https://twitter.com/#!/SniperEliteV2" target="_blank">Twitter</a>. A few juicy tidbits of information were tossed out for the public, and we of course stuck our oar in with a few questions of our own. This is what questions from others revealed, some of this you may know but most you probably won&#8217;t:</span></p>
<ul>
<li><span style="font-size: medium;">Steam client needed for the PC version.</span></li>
<li><span style="font-size: medium;">Story “touches on real life scenarios. Action takes place within brain race to steal Nazi V2 tech.”</span></li>
<li><span style="font-size: medium;">No HUD, though there will be a threat indicator. </span></li>
<li><span style="font-size: medium;">If you want a challenge, “Sniper Elite difficulty removes all assistance and provides a fully realistic simulation.”</span></li>
<li><span style="font-size: medium;">The game could take anything from 10-30 hours to complete; “most situations offer multiple approaches”</span></li>
<li>“<span style="font-size: medium;">Around 12” of the development team worked on the original game; one of the designers on the first is lead designer on the sequel.</span></li>
<li><span style="font-size: medium;">Described as a reboot, it features “same timeline, different story , missions, objectives etc”</span></li>
<li><span style="font-size: medium;">The developers are aiming to please hardcore fans, but also to appeal to a wider audience via the easier difficulties.</span></li>
<li><span style="font-size: medium;">The PC version will be released alongside the console versions (on Steam, at least)</span></li>
<li><span style="font-size: medium;">Enemies can be identified by rank at a distance, and “The higher the rank, the bigger the threat. Identifying the most dangerous targets is integral to strategy”. </span></li>
</ul>
<p><iframe src="http://www.youtube.com/embed/-wJL544RcOU" frameborder="0" width="560" height="315"></iframe></p>
<p><span style="font-size: medium;">When we asked why they chose to stick with the second world war rather than a more modern setting, they replied: “We looked at every conflict known to man &#8211; kept coming back to the Battle of Berlin &#8211; strong in history &amp; conflict […] We found sniping to be much better in a lower tech setting”. Fair enough, say we. But how is the gameplay balanced between actual sniping and stealth gameplay? 50/50. 60/40 etc? “This depends on how you choose to play it, it could be as much as 80/20 or as little 20/80”. Combine this with the aforementioned buckshot length estimate of 10-30 hours, and it sounds like the player will actually have a decent say in how they play the missions. This is definitely one to watch. </span></p>
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		<title>Trine 2: review</title>
		<link>http://www.criticalgamer.co.uk/2012/01/18/trine-2-review/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/18/trine-2-review/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 10:14:49 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical Hits!]]></category>
		<category><![CDATA[Latest Reviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[Frozenbyte]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Trine 2]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13946</guid>
		<description><![CDATA[Having a knight, a wizard and a thief simultaneously adventuring together seems like a fairly reasonable Halloween costume line-up or an unspecialised MMO raid party. It also sounds like the most obvious cast for a side-scrolling adventure game. In 2009, Frozenbyte struck the hearts of many with their game Trine that perfected this seemingly obvious formula. Two years on and they have made a sequel, but does it live up to the original game’s charm? If you just want this review in its simplest form, the answer is an absolutely corking “Yes and more.”]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><span style="font-size: medium;"><strong><img class="aligncenter" title="Trine logo" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/Trine2logo.jpg" alt="" width="426" height="240" /></strong></span></p>
<ul>
<li><span style="font-size: medium;"><strong>Format:</strong> <em>PC (version reviewed), Mac, PSN, XBLA<br />
</em></span></li>
<li><span style="font-size: medium;"><strong>Unleashed:</strong> <em>Out Now</em></span></li>
<li><span style="font-size: medium;"><strong>Publisher:</strong> <em>Lace Mamba Global/Focus Home Interactive, Atlus</em></span></li>
<li><span style="font-size: medium;"><strong>Developer:</strong> <em>Frozenbyte</em></span></li>
<li><span style="font-size: medium;"><strong>Players:</strong> <em>1 – 3</em></span></li>
<li><span style="font-size: medium;"><strong>Site:</strong> <a href="http://www.trine2.com" target="_blank"><em>www.trine2.com</em></a></span></li>
</ul>
<p><span style="font-size: medium;">Having a knight, a wizard and a thief simultaneously adventuring together seems like a fairly reasonable Halloween costume line-up or an unspecialised MMO raid party. It also sounds like the most obvious cast for a side-scrolling adventure game. In 2009, Frozenbyte struck the hearts of many with their game Trine that perfected this seemingly obvious formula. Two years on and they have made a sequel, but does it live up to the original game’s charm? If you just want this review in its simplest form, the answer is an absolutely corking “Yes and more.”</span></p>
<p><span style="font-size: medium;">If you missed the first game then we’ll recap. It all started when a wizard, thief and knight touched an artefact called the Trine. It bound their souls together and sent them on an adventure. Part of being Trine-bound meant that players could instantly switch between characters to overcome certain puzzles and obstacles. The wizard conjures physical objects into existence and levitates them, the thief is highly mobile with her grappling hook and the knight is proficient at bludgeoning nasties to death. This aspect has not changed at all in Trine 2.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img title="T2 1" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/Trine22.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">The knight makes short work of goblins but can&#39;t solve puzzles unless they involve a good bashing.</p></div>
<p><span style="font-size: medium;">What has changed are a number of features from the original game that have been chopped to make the experience flow more smoothly. The inventory and special items have completely disappeared. You can no longer give specific characters benefits like unlimited air underwater or extra health with random trinkets. The only collectible items are experience orbs, poems and pieces of concept art. Characters no longer have an energy reserve either, meaning there is no penalty to constantly using fire arrows or spamming an area with summoned cubes and planks. This streamlining makes the game a lot easier to pick up and encourages experimentation and using abilities, instead of punishing overzealous use. It makes the game a lot more fun.</span></p>
<p><span style="font-size: medium;">Puzzles are usually a case of navigating tricky terrain to get from the left side of the screen to the right, with the occasional door mechanism or gaping pit thrown in for good will. Whilst this might sound quite samey, each situation feels unique and can require some real brain power to solve. The one downside we found was the overreliance on the wizard and his block conjuring abilities. Summoning physical stepping stones into the world was always the most obvious (and in many cases only) way to get through most tricky areas. The thief can get herself through some situations with her grapple; but the knight seems fairly useless outside of combat or tasks that involve breaking things. That is of course the knight’s function, but we found ourselves puzzling and platforming a lot more than we were fighting.</span></p>
<p><span style="font-size: medium;">Joining the improved mechanics are the gloriously designed environments. Level design remains as fiendish as ever, with several puzzles making you um and ah for minutes before the necessary element snaps in your brain and you discover the solution. Couple this with beautiful scenery and animated 3D backgrounds that are genuinely awe inspiring and you get a visual treat that even the fussiest of graphic grinches can’t grumble about.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img title="T2 2" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/Trine23.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">And you thought the dragons in Skyrim were big...</p></div>
<p><span style="font-size: medium;">The excellent presentation doesn’t stop at the amazing graphics; just about everything you experience serves as an immersive influence that compels you to play. Trine 2 feels like an interactive fairy tale that caters to everyone. The narrator tells the story as you go along and each character occasionally chirps in with their own bits of quirky dialogue. These serve to advance the story, but also provide the player with hints should you find yourself staring at the same chasm or sealed door for long enough.</span></p>
<p><span style="font-size: medium;">The major new feature in Trine 2 is online multiplayer. The original game only allowed local co-op play, but the sequel has now opened the floodgates to the scary wide world of the Internet. Use the server browser or jump into a quick match though matchmaking to drop into the main adventure with up to two other players. Having three people tackle the puzzles and goblin ambush attempts is a fantastic experience and unlike the majority of current online games out there. </span></p>
<p><span style="font-size: medium;">Multiplayer can also make it much easier in places, and it almost feels like cheating. There are so many occasions in singleplayer that will leave you thinking “This would be much easier with another person helping.” If you can trust yourself not to simply levitate your teammates on a wizard plank to the other side of the problem and then wait for the game to respawn you with them then online is a real laugh. Even if you do decide to cheat the game a little bit, it is very fun and a joy to play. You will giggle every time someone accidently summons a cube above you that thwarts your heroic jump attempt.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><img title="T2 3" src="http://i833.photobucket.com/albums/zz259/IUrbanFoxI/CG%20Pics/Trine21.jpg" alt="" width="426" height="240" /><p class="wp-caption-text">Stand on the knight&#39;s shield in multiplayer for a cheeky leg up.</p></div>
<p><span style="font-size: medium;">Local multiplayer is also very well implemented. Good support like this is to be expected on consoles, but even the PC has brilliant local play capabilities. You don’t even need a set of spare USB gamepads to play on the same PC. The game supports multiple mice and keyboards which works brilliantly, if you can find the space to use them. It took us a slight fiddle in the game options to get it all working, but it wasn’t a huge feat and definitely worth the effort.</span></p>
<p><span style="font-size: medium;">Trine 2 is an incredible game and easily tops the brilliant original. It is a charming adventure that can appeal to a very wide audience, but at the same time does not compromise on the challenge with several brilliant physics and platform based puzzles in the mixture. The boxed collector’s edition even comes with an artbook, original soundtrack and a copy of Trine 1. If you like your swords and spells applied to side scrolling adventures then it doesn’t get much better than this. Likewise, if you’re looking for an adventure game that is easy to get into and great fun to play, Trine 2 will not disappoint.</span></p>
<p><img class="alignnone" title="Trine 2 score" src="http://www.criticalgamer.co.uk/wp-content/uploads/critical-score-9.png" alt="" width="75" height="72" /><img class="alignright size-full wp-image-13133" title="Critical Hit" src="http://www.criticalgamer.co.uk/wp-content/uploads/Critical-Hit.jpg" alt="" width="426" height="175" /></p>
<div class="shr-publisher-13946"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F01%2F18%2Ftrine-2-review%2F' data-shr_title='Trine+2%3A+review'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F01%2F18%2Ftrine-2-review%2F' data-shr_title='Trine+2%3A+review'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F01%2F18%2Ftrine-2-review%2F' data-shr_title='Trine+2%3A+review'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2012%2F01%2F18%2Ftrine-2-review%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>300 Chinese workers threaten suicide at Xbox 360 factory</title>
		<link>http://www.criticalgamer.co.uk/2012/01/11/300-chinese-workers-threaten-suicide-at-xbox-360-factory/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/11/300-chinese-workers-threaten-suicide-at-xbox-360-factory/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 10:45:31 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Foxconn]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13924</guid>
		<description><![CDATA[In an uncomfortable reminder of exactly how and why manufacturers of complicated electronic products enjoy such huge profit margins, here is a story which brings the word 'suicide' into the world of console manufacturing – again. If the word 'Foxconn' means anything to you at all, it will almost certainly be due to reports of workers on the Chinese company's Xbox 360 manufacturing line committing suicide. This latest story, thankfully, did not result in any deaths.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter" title="foxconn" src="http://i630.photobucket.com/albums/uu24/Luke_K/News/foxconn-120724_copy1.jpg" alt="" width="450" height="338" /></p>
<p><span style="font-size: medium;">In an uncomfortable reminder of exactly how and why manufacturers of complicated electronic products enjoy such huge profit margins, here is a story which brings the word &#8216;suicide&#8217; into the world of console manufacturing – again. If the word &#8216;Foxconn&#8217; means anything to you at all, it will almost certainly be due to reports of workers on the Chinese company&#8217;s manufacturing lines committing suicide. This latest story, thankfully, did not result in any deaths.</span></p>
<p><span style="font-size: medium;">On January 2nd, as reported at <a href="http://kotaku.com/5874706/report-mass-suicide-threats-at-xbox-360-plant" target="_blank">Kotaku</a>, <em>three hundred </em>employees stood on the roof of the Foxconn Xbox 360 manufacturing plant in Wuhan, threatening to jump to their deaths. The workers had asked for a raise; the factory&#8217;s response was to tell them to keep their jobs at the same pay rate, or leave with compensation. The majority chose to leave; but when their bosses reneged on the deal and refused to hand out compensation of any kind, the rooftop protest began. After intervention from the mayor of Wuhan, the group finally came down, unharmed, the evening of the following day. Microsoft issued this statement to Kotaku regarding the latest incident:</span></p>
<p>“<span style="font-size: medium;"><em>Microsoft takes working conditions in the factories that manufacture its products very seriously, and we are currently investigating this issue. We have a stringent Vendor Code of Conduct that spells out our expectations, and we monitor working conditions closely on an ongoing basis and address issues as they emerge. Microsoft is committed to the fair treatment and safety of workers employed by our vendors, and to ensuring conformance with Microsoft policy</em>.”</span></p>
<p><span style="font-size: medium;"><a style="font-size: medium;" href="http://en.wikipedia.org/wiki/Foxconn" target="_blank">Foxconn&#8217;s Wikipedia entry</a> includes a fairly brief but fully supported list of the best known criticisms and fatal incidents. Foxconn  (which has been forced to install anti-suicide nets at multiple sites) also manufactures the Wii, the PlayStation 3, the iPhone, the Kindle, motherboards, and much more. </span></p>
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		<title>Resident Evil: Operation Raccon City &#8211; Triple Impact trailer</title>
		<link>http://www.criticalgamer.co.uk/2012/01/10/resident-evil-operation-raccon-city-triple-impact-trailer/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/10/resident-evil-operation-raccon-city-triple-impact-trailer/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 13:52:52 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[resident evil 6]]></category>
		<category><![CDATA[resident evil operation raccoon city]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13923</guid>
		<description><![CDATA[Put on your zombie spotting goggles and get ready for an action packed visual feast as a new trailer for Resident Evil: Operation Raccoon City lurches out of the shadows.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2uUJpar0iH4?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/2uUJpar0iH4?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span style="font-size: medium;">Put on your zombie spotting goggles and get ready for an action packed visual feast as a new trailer for Resident Evil: Operation Raccoon City lurches out of the shadows.</span></p>
<p><span style="font-size: medium;">The trailer doesn’t give us a glimpse of anything in-game, but instead we get a five minute long CGI scene setter that shows the Umbrella Security Service and US Special Ops forces in action. </span></p>
<p><span style="font-size: medium;">It starts with the Umbrella team hunting down civilians in an attempt to contain evidence of the Raccoon City disaster. The Spec Ops team on the other hand is out looking for survivors that can expose the sinister company.</span></p>
<p><span style="font-size: medium;">Things kick off when the two teams meet and begin exchanging fire. If you thought Resi 4 and 5 were action heavy, Operation Raccoon City will make them look like a walk in the zombified park. The new take on the series is being handled by Slant Six Games who have formerly worked on titles in the SOCOM series.</span></p>
<p><span style="font-size: medium;">Resident Evil: Operation Raccoon City will be release on March 23 in Europe on Xbox 360 and PS3, three days after its release in the US. </span></p>
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		<title>New SSX trailer interviews Travis Rice</title>
		<link>http://www.criticalgamer.co.uk/2012/01/09/new-ssx-trailer-interviews-travis-rice/</link>
		<comments>http://www.criticalgamer.co.uk/2012/01/09/new-ssx-trailer-interviews-travis-rice/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 11:51:53 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[SSX]]></category>
		<category><![CDATA[Travis Rice]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13920</guid>
		<description><![CDATA[Skidding down the not-so-pristine slopes of the Internet is a new SSX trailer featuring an interview with occupational snowboarder Travis Rice.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><object width="560" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7Q1nsbB8dGc?version=3&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed width="560" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/7Q1nsbB8dGc?version=3&amp;hl=en_GB" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><span style="font-size: medium;">Skidding down the not-so-pristine slopes of the Internet is a new SSX trailer featuring an interview with occupational snowboarder Travis Rice.</span></p>
<p><span style="font-size: medium;">We don’t get to see a full trailer’s worth of new game footage, but instead Mr Rice talks about all of the mountainous hazards that can kill him or mildly inconvenience players in SSX.</span></p>
<p><span style="font-size: medium;">The game footage we do get a look at shows parts of a run down a darkened mountain course, complete with jagged rocks, gaping crevasses and rolling avalanches. It looks to be keeping up with the much more serious tone present in other trailers for the latest game in the so far zany snowboarding series.</span></p>
<p><span style="font-size: medium;">Expect to see SSX stumble out of the lodge onto Xbox 360 and PlayStation 3 on February 28.</span></p>
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