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	<title>Critical Gamer &#187; combat</title>
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		<title>Combat Arms Gets Weapon Update</title>
		<link>http://www.criticalgamer.co.uk/2010/03/02/combat-arms-gets-weapon-update/</link>
		<comments>http://www.criticalgamer.co.uk/2010/03/02/combat-arms-gets-weapon-update/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 10:59:45 +0000</pubDate>
		<dc:creator>Alex F</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Arms]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=7487</guid>
		<description><![CDATA[Combet Arms Update hits, bringing new guns, new marketplace options, and Machine Gun March.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://s973.photobucket.com/albums/ae211/gamesordames/?action=view&amp;current=CombatArms_shot1.jpg" target="_blank"><img class="aligncenter" style="border: 0px;" src="http://i973.photobucket.com/albums/ae211/gamesordames/CombatArms_shot1.jpg" border="0" alt="Photobucket" /></a><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">Combat Arms, a game we&#8217;ve dropped many a sleepless night into, has just gotten a handsome weapons update. </span></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">If you&#8217;re in unfamiliar territory with Combat Arms here&#8217;s a little info. Combat Arms is a Online Free-To-Play FPS in which players can rank up and earn Gear Points, the in game currency; or if you have a little extra cash in your credit card you can spend real money on NX Cash. NX Cash is used to purchase permanent weapons.</span></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">There are some new features for how users can obtain rare weapons and preserve them for longer periods. Before the update, players could use real money to get NX Cash and purchase some weapon specific supply crates, but now players can purchase the supply crates with both NX Cash or with the in game currency Gear Points.</span></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">The update also added a Weapon Renewal Kit, which essentially allows player to extend the term of their weapon from one day to a permanent duration. Players have not worry about signing on to see their favourite weapon gone. </span></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">Three new guns have been included in the update giving us soldiers some new toys to play with. The AA-12 Shotgun, M417 SB machine gun and M93 Hornet Mine. </span></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><span style="font-size: medium;">This March is also Machine Gun Month, during which players can enjoy liquidation sales and events that encompass machine guns.</span></span></p>
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		<title>Risen: review</title>
		<link>http://www.criticalgamer.co.uk/2009/10/07/risen-review/</link>
		<comments>http://www.criticalgamer.co.uk/2009/10/07/risen-review/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 07:52:54 +0000</pubDate>
		<dc:creator>Steven G</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Piranha Bytes]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tasks]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=2117</guid>
		<description><![CDATA[Risen is a real time action RPG. We thought it would be similar in style to Fable 2 but perhaps much darker in content. The trailers for the game suggested a lush exciting world, similar to the Fable universe in parts, but less cartoony. They promised battles with bizarre lifeforms and a range of characters in a deep and involved world.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><a href="http://s280.photobucket.com/albums/kk167/scruffy_bear/?action=view&amp;current=Risen_Logo_Final_01.jpg" target="_blank"><img class=" aligncenter" src="http://i280.photobucket.com/albums/kk167/scruffy_bear/Risen_Logo_Final_01.jpg" border="0" alt="Photobucket" /></a></p>
<p><span style="font-size: medium"><strong>Format:</strong> <em>Xbox 360 (version reviewed), PC</em></span><br />
<span style="font-size: medium"><strong>Unleashed:</strong> <em>Out Now</em></span><br />
<span style="font-size: medium"><strong>Publisher:</strong> <em>Deep Silver</em></span><br />
<span style="font-size: medium"><strong>Developer:</strong> <em>Piranha Bytes</em></span><br />
<span style="font-size: medium"><strong>Players:</strong> <em>1</em><strong> </strong></span><br />
<span style="font-size: medium"><strong>Site:</strong> <a href="http://www.risen.deepsilver.com">www.risen.deepsilver.com</a> </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">Risen is a real time action RPG. We thought it would be similar in style to Fable 2 but perhaps much darker in content. The trailers for the game suggested a lush exciting world, similar to the Fable universe in parts, but less cartoony. They promised battles with bizarre lifeforms and a range of characters in a deep and involved world. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">Risen centres around your main character who ends up shipwrecked on an island. The island seems to be being terrorised by a group of people with magical powers called the inquisitors, who are fighting for control with a local gang. You arrive with a female companion who seems to like telling you what to do and taking a seat when work is to be done!</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">Gameplay is largely made up of carrying out a range of tasks for the non player characters dotted around the landscape. These range from simple fetch tasks to entering dungeons and caves with the intention of slaughtering various animals and monsters. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><img class="aligncenter" src="http://i1022.photobucket.com/albums/af345/groovybitz/risen3603.jpg" alt="" width="426" height="240" /></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium"><span style="font-weight: normal">However, when the gameplay moves out of the countryside to the towns and villages, the tasks start to vary. The menu of tasks increases to include stealing for example, or revenge attacks. Which tasks you choose will have an effect on how the different &#8216;gangs&#8217; in the game react to you. </span>However, it seemed that whatever we did in the game there was no impact in the medium or long term.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">Fighting is clumsy. Do not expect a Fable 2 (or even Fable 1) experience. Your character seems to only have one attack animation and blocking is crude and largely ineffective. The animation of your character is also very poor, as if he has had various knee operations which he is yet to recover from. We know this isn&#8217;t meant to be a fighting game in the same way as the recent Batman game, but Fable and other games have shown that it is possible to bring a simple but dynamic fighting system to a game with a third person perspective. Fighting in Risen is ugly and repetitive, so you can expect to die a lot and not enjoy looking at the game whilst it happens either!</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">You can develop your character with various skills as you would expect in a typical RPG. Risen&#8217;s skill system is quite in depth, but we hated the menus, which seem straight out of a PC where the player is expected to be nose to nose with their PC monitor. We experienced the game on a 40 Inch TV, which is still larger than what the average 360 owner has, and clearly no thought has been given to those players. Gamers with a small SDTV shouldn&#8217;t even try playing this unless they have a magnifying glass close to hand.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">Presentation is inconsistent. The suggested design of the landscape is lovely, but very quickly you will notice poor textures. At times the textures just break down to reveal a gradient type &#8216;fill&#8217; you would expect in Powerpoint! Many games suffer from &#8216;pop up&#8217;, and Risen should be included in that club – however, Risen seems to have more than just that one symptom. It suffers from scenery being coloured in as you walk along, especially landscapes which are above head height. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">The worst aspect of the graphics is only seen during the daylight hours (indeed many of the faults are seen during the daylight hours – this game looks much better in the pitch black of night). We noticed some kind of strange filter or mesh across the graphics when it was bright and sunny. It was very off-putting and helped to &#8216;break&#8217; the gaming experience as it felt that we were looking into the game through a window.</span></p>
<p style="text-align: center;"><a href="http://s280.photobucket.com/albums/kk167/scruffy_bear/?action=view&amp;current=md_52459.jpg" target="_blank"><img class=" aligncenter" src="http://i280.photobucket.com/albums/kk167/scruffy_bear/md_52459.jpg" border="0" alt="Photobucket" /></a></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">The music is pleasant enough and certainly added atmosphere, and the other sounds certainly work within the environment, helping to bring the game to life. However the voice acting is very disappointing. The actors do seem to be putting a lot of effort into their lines. Perhaps too much so! You see, the animated scenes are so clumsy that along with the overacting it just results in a type of Monty Python comedy routine. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium">All in all, this is a meaty game. The game world is large and there are lots of tasks to complete. There are many skills to learn, and you can really develop your character. Hardcore RPG players might find some pleasure in this. However, more discriminating gamers would do well to steer clear. This is not user friendly; but it is (though we can only speak for the Xbox 360 version) clumsy, with laughable dramatic scenes and pythonesque combat. We have decided that we&#8217;ll wait for Fable 3. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify">
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: xx-large"><strong> </strong></span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: xx-large"><strong>5/10</strong></span></p>
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