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	<title>Critical Gamer &#187; controller</title>
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		<title>If I&#8217;m The Controller&#8230;</title>
		<link>http://www.criticalgamer.co.uk/2009/10/22/if-im-the-controller/</link>
		<comments>http://www.criticalgamer.co.uk/2009/10/22/if-im-the-controller/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 08:46:08 +0000</pubDate>
		<dc:creator>Ian D</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Project Natal/Kinect]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[controller]]></category>
		<category><![CDATA[Duckhunt]]></category>
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		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=2862</guid>
		<description><![CDATA[It seems like everyone is obsessed with making me do more when I play games. Remember when there was only two buttons to contend with?]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><div class="wp-caption aligncenter" style="width: 396px"><img src="http://i268.photobucket.com/albums/jj31/ID182/controller1.jpg" alt="Ah, the good old days." width="386" height="255" /><p class="wp-caption-text">Ah, the good old days.</p></div>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">It seems like everyone is obsessed with making me do more when I play games. Remember when there were only two buttons to contend with? Then they added shoulder buttons, but that was fine &#8211; I had fingers resting there anyway. What&#8217;s that? A second set of shoulder buttons? Well, sure, I guess. I had extra fingers doing nothing most of the time. Oh, more buttons? Two analogue sticks? A back button? A guide button? How many fingers do you think I have?! At least adding vibration feedback meant that my aching joints got a massage.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">Exaggeration is the writer&#8217;s best friend, but you get the idea. I&#8217;m comfortable with a console controller, be it the slimline PS3 pad or the slightly bloated Xbox 360 one, but some people aren&#8217;t. If we skip back a generation before, there was nothing funnier for me than watching my sister wrestle with an original Xbox pad and always lose. Those things were just not meant for female hands.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">Sticking with the last generation, the Gamecube controller layout always felt a little strange to me. It was like a PS2 pad suffering from bulimia that had shed more pounds than it should have. Not to mention looking like it had been coloured in by a child following a paint-by-numbers diagram that got bored half way through. It was still easy to use though, as long as your fingers could cope with that little shoulder button that was barely half the size of the trigger just below it. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify">
<div class="wp-caption aligncenter" style="width: 430px"><img src="http://i268.photobucket.com/albums/jj31/ID182/controller2.jpg" alt="Okay, who forgot to colour in L, Y and X?" width="420" height="258" /><p class="wp-caption-text">Okay, who forgot to colour in L, Y and X?</p></div>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">Skip back to now (yes, we&#8217;re on a whirlwind tour through game controller history, so keep your hands inside the article at all times and don&#8217;t feed the gorilla) and we of course have the Wii. Arms are now thrown into the controlling mix. Do you have any idea how weak those are after a lifetime of not using them? </span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium"><span style="text-decoration: none"><span>I&#8217;ve never felt comfortable with the Wii Remote and that&#8217;s especially true when the Wii Nunchuk connector is attached. It just feels strange to be waving my arm around while wiggling an analogue stick in mid-air I suppose, at least it does after the initial glee of pretending it&#8217;s a magic wand has worn off. Above all else it felt embarrassing to me. The kind of embarrassment you&#8217;d feel if a friend walked in on you singing into a hairbrush or watching</span></span></span><span style="font-size: medium"><span style="font-style: normal"><span style="text-decoration: none"><span> This Morning.</span></span></span></span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">But, wait! There&#8217;s more! Hands and arms isn&#8217;t enough! No, sir. Now your legs and feet need to do something too. Welcome to the Wii Balance Board. I&#8217;m actually quite a fan of the balance board. It&#8217;s a simple trick to add another dimension to playing games so I applaud that. Sure, it still makes you look like a fool as you try to mimic hula-hooping or snowboarding, but it&#8217;s still fun. I suppose any kind of interactive gaming has a hidden clause where you need to leave your dignity at the door.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium"><span style="text-decoration: none"><span>Just to prove that I have no respect for the space-time continuum and chronologically listing things, let&#8217;s jump back a little before the Wii introduced methods of forcing me to use my body. You see, I forgot about guns and steering wheels. The arcade booths with the gun attachments in particular and they carried fairly well into home systems. In a way the light-gun games even as far back as the NES and </span></span></span><span style="font-size: medium"><span style="font-style: normal"><span style="text-decoration: none"><span>Duck Hunt</span></span></span></span><span style="font-size: medium"><span style="text-decoration: none"><span> foreshadowed the problem that unenergized gamers like myself would have today. Half an hour of shooting ducks and trying very hard not to obliterate that smug dog left your arms feeling like dumbbells.</span></span></span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">I persevered with it though. I forced my body to get in on my gaming action and still do to this day. Hands? Check. Arms? Check. Legs and feet? Check check. I&#8217;m starting to hurt a little, but what&#8217;s a little premature arthritis if I get to have fun? They can&#8217;t possibly do anything else to me now.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">Unless they do away with controllers altogether. Yes, I&#8217;m talking about Project Natal. This has already been covered so I&#8217;m not going to repeat that information. Instead, I&#8217;m going to pitch two situations based on a world where Natal has been rolled out and everyone has one.</span></p>
<div class="wp-caption aligncenter" style="width: 430px"><img src="http://i268.photobucket.com/albums/jj31/ID182/controller3.png" alt="...But what if I dont want to be?" width="420" height="274" /><p class="wp-caption-text">...But what if I don&#39;t want to be?</p></div>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="font-size: medium"><span style="text-decoration: none"><span>Scenario one: you&#8217;re a proud mother or father of a few kids. You don&#8217;t want your children sitting around vegetating all day, but you don&#8217;t want them going outside either. No, the outside world is far too scary what with terrorists and perverts and old people. Natal would offer a happy medium of active play and stimulation without facing all those dangers outside. It&#8217;s a good thing, I suppose. In the short term. Just don&#8217;t let them play the Natal version </span></span></span><span style="font-size: medium"><span style="font-style: normal"><span style="text-decoration: none"><span>of RapeLay when it is inevitably created.</span></span></span></span></p>
<p style="margin-bottom: 0cm;line-height: 150%;text-decoration: none" align="justify"><span style="font-size: medium">Scenario two: you&#8217;re between the ages of twenty and too-old-to-care (think around fifty). You could be in the same family situation as above, but the important change is that you&#8217;re well invested in a career. You work hard and so you want to play hard. You come home after a long day at work just itching to leap into your chair with chips and a drink on one side and a console pad on the other. But there&#8217;s no pad. You&#8217;re the pad. Get off your tired backside and start leaping around like a marionette with ADHD.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="text-decoration: none"><span style="font-size: medium"><span>It&#8217;s that second scenario that sticks in my mind and it is the biggest flaw in this shift towards casual and more interactive gaming. If I want to unwind after work playing my newest game I don&#8217;t want to have to flail around and I can&#8217;t imagine for a second that I&#8217;m the only one who would think like that. Perhaps that&#8217;s the real plan: turn everyone into a casual gamer. Only play on weekends with friends when you can all have a laugh as each of you take turns prancing about hitting virtual balls against a virtual wall or grooming a computerized boy called Milo.</span></span></span></p>
<p style="margin-bottom: 0cm;line-height: 150%" align="justify"><span style="text-decoration: none"><span style="font-size: medium"><span>So, despite working hard on a day job I&#8217;ll soon be required to work when I want to have fun as well and that brings me to my key question. If I&#8217;m the controller&#8230;where do my batteries go?</span></span></span></p>
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