Tetris Effect: review

Tetris Effect: review

Nov 11, 2018

Format: PS4 (PSVR compatible) Unleashed: Out Now Publisher: Enhance, Inc Developer: Resonair Players: 1 Site: https://www.tetriseffect.game/ Game purchased by reviewer If Tetris Effect is just Tetris with special effects, then an aeroplane is just a car with decorative wings, because it has wheels and drives along the ground. Sure, this is a game that...

Back 2 Backlog: Virginia, Edith Finch, Waku Waku 7

Back 2 Backlog: Virginia, Edith Finch, Waku Waku 7

Nov 29, 2017

Back 2 Backlog is our new, irregular-in-several-senses feature where we put three mini-reviews on one page; reviews of games released over the last year or so that we didn’t cover at the time, but that we now have an urge to say something about. Format: PS4 (version reviewed), Xbone, PC Unleashed: Out Now Publisher: 505 Games Developer: Variable...

Super Mario Odyssey: catchup review

Super Mario Odyssey: catchup review

Nov 24, 2017

Format: Switch Unleashed: Out Now Publisher: Nintendo Developer: Nintendo Players: 1-2 Site: https://supermario.nintendo.com/ Game purchased by reviewer Is this the best Mario game ever? That’s the question some people seem to be asking and we’re here to tell you definitively that our opinion is yes, yes it very much is. There will always be a case...

Volume One (Critical Hit): an album review

Volume One (Critical Hit): an album review

Oct 30, 2013

To be clear, Critical Hit is not (sadly) in any way associated with Critical Gamer – or, indeed, the award of the same name we give to games we rate nine or ten out of ten. It is in fact the name for a group of ridiculously talented and passionate musicians due to release their first videogame music album together tomorrow; that’s October 31st 2013,...

Outland: review

Outland: review

May 18, 2011

Format: XBLA, PSN Unleashed: Out Now (PSN version has been delayed) Publisher: Ubisoft Developer: Housemarque\ Players: 2 Site: http://www.housemarque.com/ It was an average, humdrum day in the Housemarque offices. Lighting effects were being rejiggered, polygons recounted, and all that sort of game developer business. But all of a sudden, one of the...