E3 Preview: Binary Domain

E3 Preview: Binary Domain

Jul 6, 2011

Well-known for their collaboration with Asian developers, SEGA once again teams up with an Asian developer for the title ‘Binary Domain’. Game director Daisuke Sato might seem like a familiar face. He was the game director for Yakuza 3 – which seems like something completely different. Sato shares that he is actually excited to work on a shooter, do...

E3 Preview: Mass Effect 3

E3 Preview: Mass Effect 3

Jun 27, 2011

Mass Effect has always been a series highly rated for its storytelling techniques (besides, of course, the gameplay itself). Mass Effect 3 will definitely uphold this tradition. The E3 lines for this title were huge. And I mean huge. Even members of the press had to stand in line to get a ticket, and then come back half an hour later. But it was worth it. In...

E3 Preview: We Dance

E3 Preview: We Dance

Jun 27, 2011

Swedish developer Nordic Games showcased their upcoming line-up during this year’s E3. Known for their expansive development of Wii games, they continue their specialty by releasing numerous We Sing games for the Wii. Covering a wide array of genres, Nordic Games plans to bring out We Sing games for pop, rock, British songs, American songs, and plenty more to...

Critical Talk Episode 2

Critical Talk Episode 2

Jun 25, 2011

The long-awaited sequel to Critical Talk is here! That’s right, Episode 2 of Critical Gamer’s very own podcast has arrived in all its glory, splendor, and other such exciting nouns. This time around you’ll hear Stephen, Matt, and Anthony jaw about the weird and mostly wonderful world of E3 2011. Listen in fascination as we discuss the...

Cliffy B hints at untapped 360 power; misquotes idiom

Cliffy B hints at untapped 360 power; misquotes idiom

Jun 15, 2011

Games improve graphically on each new console as time goes on. This, of course, happens as developers become more accustomed to the new hardware; the only exception being the Wii, as developers already had plenty of experience making games for the GameCube (ho ho). Six years after the console was first released however, the Xbox 360 still has graphical depths...