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	<title>Critical Gamer &#187; murder</title>
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		<title>CSI: Deadly Intent: review</title>
		<link>http://www.criticalgamer.co.uk/2009/11/27/csi-deadly-intent-review/</link>
		<comments>http://www.criticalgamer.co.uk/2009/11/27/csi-deadly-intent-review/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 11:57:22 +0000</pubDate>
		<dc:creator>R.Furie</dc:creator>
				<category><![CDATA[DS/DSi]]></category>
		<category><![CDATA[Latest Reviews]]></category>
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		<category><![CDATA[CSI LA]]></category>
		<category><![CDATA[CSI Miami]]></category>
		<category><![CDATA[CSI New York]]></category>
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		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=4556</guid>
		<description><![CDATA[Grab your print-brush and your thinking cap, it's time for a CSI]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><ul><a href="http://s935.photobucket.com/albums/ad197/KrazyInTheFace/?action=view&amp;current=CSItitle.jpg" target="_blank"><img class=" aligncenter" style="border: 0px;" src="http://i935.photobucket.com/albums/ad197/KrazyInTheFace/CSItitle.jpg" border="0" alt="title" width="425" height="301" /></a></p>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Format: </strong><span style="font-weight: normal;"><em>PC (version reviewed), Wii, DS, 360</em></span></span></div>
</li>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Unleashed: </strong><span style="font-weight: normal;"><em>Out Now</em></span></span></div>
</li>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Publisher: </strong><span style="font-weight: normal;"><em>Ubisoft</em></span></span></div>
</li>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Developer: </strong><span style="font-weight: normal;"><em>Telltale Games</em></span></span></div>
</li>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Players : </strong><span style="font-weight: normal;"><em>1</em></span></span></div>
</li>
<li>
<div style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><strong>Site: <a href="http://www.deadlyintentgame.com/index.aspx">http://www.deadlyintentgame.com/index.aspx</a> </strong></span></div>
</li>
</ul>
<p style="margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;"><span style="font-weight: normal;">It was a cold December day and I was working on my first case, I </span><em><span style="font-weight: normal;">had</span></em><span style="font-weight: normal;"> to work on my case because I couldn&#8217;t afford a desk. I looked around the room for a while and noticed the curtains were drawn, but that was all right &#8217;cause everything else was real. Suddenly there was a tap on the door, so I reached around and turned it off. She walked in with legs that went all the way up to her neck, she looked like a freak, but they were </span><em><span style="font-weight: normal;">nice</span></em><span style="font-weight: normal;"> legs! I asked her what was wrong and she just rolled her eyes at me, so I picked them up and rolled them back to her. She asked me if I was the guy who could get things fixed, I told her the mechanic was next door&#8230;</span></span></p>
<p style="font-weight: normal; margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;">Got you in the mood for some detective work? Nah, didn&#8217;t think so! We do apologise for the slew of bad private eye jokes above, but our in-house comedian was recently found dead on-stage covered in rotten tomatoes. This sounds like a job for a CSI investigator! Enter CSI : Deadly Intent.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><a href="http://s935.photobucket.com/albums/ad197/KrazyInTheFace/?action=view&amp;current=CSIscreen.jpg" target="_blank"><img class=" " style="border: 0px;" src="http://i935.photobucket.com/albums/ad197/KrazyInTheFace/CSIscreen.jpg" border="0" alt="Q&amp;amp;A" width="426" height="299" /></a><p class="wp-caption-text">Now come on Murry, we found the panties in your pocket!</p></div>
<p style="font-weight: normal; margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;">CSI starts you off as a rookie detective on a new case (the original cast from the TV show obviously found to be unworthy of it). A dead woman in a hotel room with a bit of ashtray jammed into her neck, and a shifty looking bell-boy who apparently knows nothing. All the tools you see them use on TV are at your disposal here to find out who dunnit. As the introduction level progresses, you&#8217;ll probably find there&#8217;s been a little P.I just waiting to burst out of you for a long time. This may be &#8216;just&#8217; a point-and-click adventure, but it does a fair job of bringing you into its world, and makes you feel like a shrewd detective rather quickly. The toolset you&#8217;re given to play with has a few nifty little things to use while solving murders; there&#8217;s the expected stuff like swabs for taking blood and DNA samples, tweezers for not getting doughnut juice on evidence, film-tape for taking fingerprints, and a cute little fuzzy brush for finding those fingerprints. There are other (more magical) tools to use such as luminol that makes other, washed fluids appear on surfaces you wouldn&#8217;t otherwise be able to see. </span></p>
<p style="font-weight: normal; margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;">The thing about these tools though, is that you can&#8217;t just go around swabbing or spraying the scenery willy-nilly, instead you will be prompted with a little tool icon when you mouse over an item or parts of the environment you can use these tools on. This leads to you feeling a bit like your hand is being held the whole time and makes you feel that you&#8217;re basically being told what to do and when to do it. So your sense of involvement comes and goes, as the rather static backgrounds and mannequin like characters continually remind you that this is all just a game of a TV show. Which is a bit of a shame when you consider what little there is in the way of complexity to hold back on detail in this game. The CSI offices (in the TV show) for example are a bustling, busy place. Yet in the game it&#8217;s as if everyone&#8217;s got the day off, except you! Whoever is working on the same case as you has to come to work, and can be found wherever you go, but that&#8217;s it! It&#8217;s in the offices you&#8217;ll do most of your crime solving too, and the way you go about doing that is by playing mini-games - well, sort of. </span></p>
<p style="font-weight: normal; margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;">They&#8217;re more like fit the square peg through the square hole games. Take the chemical matching computer for example. The chemical you put in is displayed as a set of lines on a graph, and to find out what the chemical is all you do is match up the lines from a selection on the right of the screen. The DNA process is pretty much the same thing, except it uses coloured dots in a random pattern that you mix and match, sounds like hard work Sherlock! It&#8217;s not, it&#8217;s really not.</span></p>
<div class="wp-caption aligncenter" style="width: 436px"><a href="http://s935.photobucket.com/albums/ad197/KrazyInTheFace/?action=view&amp;current=CSIlab.jpg" target="_blank"><img class=" " style="border: 0px;" src="http://i935.photobucket.com/albums/ad197/KrazyInTheFace/CSIlab.jpg" border="0" alt="CSI Labs" width="426" height="301" /></a><p class="wp-caption-text">It&#39;s a busy place, the CSI labs</p></div>
<p style="font-weight: normal; margin-bottom: 0cm; line-height: 150%;"><span style="font-size: medium;">The voice acting is pretty low-key which is to be expected given the game&#8217;s roots, and fits in with the lonesome atmosphere; but we can&#8217;t help feeling there could have been a bit more enthusiasm involved. We don&#8217;t expect chief Brass to leap around his office excitedly when we solve part of a case, but a bit more feeling wouldn&#8217;t have gone amiss. It&#8217;s as if Telltale Games have had to push this out the door rather quickly, rather than take a decent amount of time on the feel of the game overall. If you&#8217;re a fan of the TV show and not computer games though, the chances are you&#8217;re not likely to care too much about how this all comes together technically as a game, and the chance to finally use your own initiative to solve crimes rather than screaming at the TV “She did it, I told you at the beginning! She did it!” will probably be a huge gust of fresh air to you. If this is the case, then you&#8217;ll likely love this game for what it is. If you&#8217;re a gamer however the five &#8216;levels&#8217; or mysteries to solve here won&#8217;t give you much run for your money. Let&#8217;s get this straight; we&#8217;re not saying gamers are smarter than those who lard-out in front of a TV (would we even dream of saying such a thing?) but rather, fans of the show are much more likely to extract amusement from this as a one-time dip into the sea of gaming than those of us who rule the waves.</span></p>
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