Grumpy Gurevitz: Why Dedicated Handhelds Still Matter

Grumpy Gurevitz: Why Dedicated Handhelds Still Matter

Jun 23, 2011

Many analysts are claiming the death of the dedicated handheld console way too early. Article after article points out the huge number of smartphone sales and app adoption, and from there leap to the conclusion that this in some way means that there is no future in the dedicated handheld market. I disagree with this position and see that there is room for a...

Grumpy Gurevitz: What Happens When The Network Goes Down

Grumpy Gurevitz: What Happens When The Network Goes Down

Apr 28, 2011

If there was a month where those of us at the ‘cutting edge’ of gadget land needed reminding that we are still in the early days of the digital content revolution, it was April 2011. First Amazon’s hosting service went down, disrupting a number of high profile services based on it; and as I write this, we are still without a PlayStation...

Sony’s NGP: What needs to happen

Sony’s NGP: What needs to happen

Feb 3, 2011

Dual analogue sticks, a flashy high-res screen, two touch sensitive input areas, the power of a PS3 and not a UMD in sight. On paper, Sony’s new handheld codenamed Next Generation Portable looks like it could be the second coming of videogame Jesus. Sporting a quad core processor of unparalleled magic and a gaggle of games which are enough to grab the...

PSN Mini Round Up

PSN Mini Round Up

Jan 13, 2011

Format: PSN Unleashed: Out Now Publisher: various Developer: various Players: 1 Site: http://uk.playstation.com/ps3/games/ For those of you who still have a PSP, still use it and regularly connect to the PSN, we thought it might be nice to a do a general roundup of some of the Mini titles which have been released since the service began. For the uninitiated...

Crysis 2 at Eurogamer Expo 2010

Crysis 2 at Eurogamer Expo 2010

Oct 13, 2010

My time spent with Crysis 2 seemed very brief. Playing it on the lovely open platform that the PC provides, the game build was, unfortunately, not that stable, with a frantic man running between the machines, correcting the crashes that happened consistently throughout the day. It was understandably a buggy pre-release version of a game due out next year, and...