PlayStation Move and Project Natal both have almost limitless potential. This is how some of us at Critical Gamer would like to squander it… The random ramblings of a ravaged mind, which duly puts forward the following ideas in no particular order: #1: Milo’s Soul. Works like Black Phantoms in Demon’s Souls. Invade the world of somebody...
Motion Sickness: Hoping Motion Control Doesn’t Suck in 2010
The new decade promises much for gaming. Both the Playstation 3 and the Xbox 360 are entering the latter half of their ten-year life cycle, and as the technology matures, so do expectations. More, now than ever, developers are pushing toward a sense of total immersion in video games. Cinematic techniques have steadily crept into the industry and become...
This is not your father’s E3 – Old gang war renewed on the Streets of Las Vegas?
Jan 11, 2010
International Consumer Electronics Show, Las Vegas, NV The usual trappings of Vegas – gambling, drinking and loose women – as well as the proximity to the Annual Porn convention made this trade show curious at best. I know the back streets of the city well enough to know when it is more packed, and where idle chit-chat points out the nefarious sexual...
Project Natal release details emerge
MCV are reporting today the first information about the pricing and launch of Microsoft’s Project Natal. The pricing for the hardware will be much much lower than many had anticipated, coming in at around £50 when sold separately from the console. The idea being that it’s low enough that people will purchase on impulse. As for the hardware launch,...
Rare to develop Natal FPS?
Project Natal aims to get gamers holding conversations with their televisions (if Milo is anything to go by) and insists that “you are the controller”. But how on earth would an FPS with no control pad work? It seems that perhaps Rare are already giving this serious consideration. The latest issue of trade weekly MCV carries a feature on first person games,...





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