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	<title>Critical Gamer &#187; Shenmue</title>
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	<link>http://www.criticalgamer.co.uk</link>
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		<title>Shenmue &#8211; Better Late Than Never?</title>
		<link>http://www.criticalgamer.co.uk/2011/03/02/shenmue-better-late-than-never/</link>
		<comments>http://www.criticalgamer.co.uk/2011/03/02/shenmue-better-late-than-never/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 13:23:00 +0000</pubDate>
		<dc:creator>Matt M</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shenmue]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=13095</guid>
		<description><![CDATA[We all have holes in our gaming library, some more notable than others. A title passes us by and before we know it we are onto a new generation, too busy playing our contemporary games to lavish attention on acclaimed relics]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/2-3-1-1.jpg" alt="" width="426" height="311" /></p>
<p><span style="font-size: medium;">&#8220;Matt-san.&#8221;<br />
</span></p>
<p><span style="font-size: medium;">&#8220;Matt-san&#8221; came the voice again. I ignored it, aware that I was dreaming.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;Do you know where&#8230; icanfind any sailors?&#8221; It was a broken American accent with no concept of where to pause or place emphasis.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;Ryo, is that you?&#8221; I replied, now conscious of being sat on a fork-lift truck, solitary, floating in darkness.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;Why have you forsaken me, Matt-san?&#8221; asked the bodiless voice.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;I’m sorry&#8221; I pleaded. &#8221;I intended on playing lots of Dreamcast games when I bought the console last year, but lots of other things came up&#8221;. Images of Red Dead Redemption, Mass Effect 2 and Assassin&#8217;s Creed Brotherhood flashed before my eyes.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;You must help me avenge my Father&#8221; came his stern retort.<br />
</span></p>
<p><span style="font-size: medium;">&#8220;Sailors&#8221; he whispered, to no one in particular.<br />
</span></p>
<p><span style="font-size: medium;">Before I had the chance to reply, he was gone. And I was awake, imbued with a new sense of purpose. I would hook up my Dreamcast and finally start Shenmue.</span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span style="font-size: medium;">***********</span></p>
<p lang="en-GB">&nbsp;</p>
<p lang="en-GB"><span style="font-size: medium;">We all have holes in our gaming library, some more notable than others. A title passes us by and before we know it we are onto a new generation, too busy playing our contemporary games to lavish attention on acclaimed relics, especially when they haven’t been given the HD, downloadable make-over. Most of my absent classics are Nintendo, and to this day my eyes glaze over when friends reminisce about Mario or Zelda. But the most glaring omission, one that has been troubling me for some time, is Shenmue.</span></p>
<p lang="en-GB"><span style="font-size: medium;">For years I have listened keenly to gamers wax lyrically about Yu Suzuki’s ahead-of-its-time adventure. Trying to keep pace and save face I often resorted to my lone Shenmue fact to try to legitimize my presence in any Shenmue conversation – &#8220;Good point, but did you know that Suzuki initially envisioned Shenmue as a Virtual Fighter origins story?&#8221; Once I had blurted out that little gem, I would try my hardest to steer the conversation back to Metal Gear Solid, Uncharted or some other shared experience.</span></p>
<p><span style="font-size: medium;">I finally bought a Dreamcast last spring, about 10 years later than I should. SEGA had screwed me in the late nineties, deciding to discontinue the Saturn shortly after I had committed to it valuable birthdays, Christmases and pocket money. Feeling hard done by I sold my beloved Saturn, shunned the Dreamcast, bought a PlayStation and never looked back. That all changed in spring 2010 when I bought a second-hand DC along with the games I needed to play catch-up. Shenmue 1 &amp; 2 were my top priority and I soon found them as a reasonably priced pair, though still costing triple what I had paid for the console and trimmings.</span></p>
<p><span style="font-size: medium;">Like so many of my retro purchases my DC and games soon went into hibernation, only making the occasional appearance when, once in a blue moon, I fancied dipping into Jet Set Radio or Space Channel Five. My planned Shenmue marathon was forever being put on hold, relegated in favour of an ever growing pile of current generation titles, with their pretty graphics and shiny trophies.</span></p>
<p><span style="font-size: medium;">With the recent release of Shenmue Gai as a gentle reminder of what was patiently waiting on the shelf, I finally relented a few days back and threw on Shenmue. I was unsure if I could I hope to fully appreciate it, or any other piece of gaming vintage for that matter, playing for the first time so long after release. Would the engrossing narrative and deep gameplay shine through the dated graphics, typical SEGA voice acting and awkward controls? I managed to answer some of those questions, getting through three in-game days before succumbing to the urge to write about it and, I’m afraid to say, play something else.</span></p>
<p><span style="font-size: medium;"><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/1-6-1-1.jpg" alt="" width="426" height="331" /></span></p>
<p><span style="font-size: medium;">December 3rd 1986 was my first day in the shoes of Ryo Hazuki. A significant day, but not quite on par with “That Day” &#8211; a day so eventful and tragic that the inhabitants of Yokosuka simply refer to that day as &#8220;that day&#8221; with no risk of confusion as to which day in particular they are referring. That day? It is the day from which all else in Shenmue derives. Spending my first session trying to gather clues regarding the murder of Ryo&#8217;s father, I was both relieved to finally be playing and enjoying Shenmue, yet disappointed that it would never be for me what it had been for those who had played it first 11 years ago. </span></p>
<p lang="en-GB"><span style="font-size: medium;">What immediately shone through is that it was well ahead of its time, having many of the features that define modern narrative-driven games of today, yet it does not seem to have aged well. The execution of its &#8220;modern&#8221; features is missing that extra level of polish we demand from our AAA titles today. This is not surprising considering its age, but it makes the story, generally regarded as one of its greatest strengths, that much less immersive.</span></p>
<p lang="en-GB"><span style="font-size: medium;">Stylistically, Shenmue jumps out as being very much late Nineties SEGA. I was instantly won over by the flair and colour of the Dreamcast, demonstrating the innovation that made SEGA such a great loss to the console market. However, it is also cursed with the appalling voice acting and dialogue of its stable mates. What adds to the kitsch and remains entertaining in House of the Dead works against Shenmue, making it difficult to take seriously and dating it where the graphics and concept still feel fresh. Are we so much more discerning today, or was the dialogue as terrible then as it appears now? I suppose some of the hilarious scripting is down to a haphazard translation, but the god awful voice acting is harder to explain away, not to mention the racial stereotyping that only a Japanese title could produce. However much I try to get past it, the dialogue has had by far the most detrimental effect on an experience I wanted to enjoy so much more.</span></p>
<p><span style="font-size: medium;">Staying with the voice track, however un-natural it may be, the sheer volume of recorded dialogue still astounds. Virtually everyone has something audible to say, no matter how moronic and pigeon-English it may be, a story to tell that makes the people more real and the backstreets of Yokosuka come alive. Speaking of the setting, I was surprised by how well it captures the look and feel of the non-descript back streets of suburban Greater Tokyo. </span></p>
<p><span style="font-size: medium;">From the tiny park, to the local store through to the seedy bars and smoky arcades, it is the unattractive yet strangely appealing streets of suburban Japan, through and through. The detail is astounding, visible in the gatcha-gatcha toy vending machines, shop façades and the middle aged drunkards who appear out of thin air to litter the streets as soon as the clock hits 7pm, a nightly ritual in Tokyo by which I once set my watch.</span></p>
<p><span style="font-size: medium;">Being a sucker for throw-away extras, I wasted no time in heading to the arcade to play full versions of a number of eighties SEGA classics. I’m not sure how playing Space Harrier and Super Hang On help to solve a murder, any more than five finger fillet brought John Marston closer to reuniting with his family, but its certainly more entertaining than probing locals for clues about the whereabouts of sailors and Chinese people.</span></p>
<p><span style="font-size: medium;"><img class="aligncenter" src="http://i996.photobucket.com/albums/af89/toomanywires/shen2-1-1.jpg" alt="" width="426" height="306" /></span></p>
<p><span style="font-size: medium;">Eleven years on, and Shenmue still impresses, and by experiencing this moment in gaming history first hand, no matter how minute that sample, I feel like a weight has been lifted. This was perhaps what I most hoped to achieve by giving it a whirl &#8211; a misguided sense of duty to at least try what had passed me by. I recognise in Shenmue so many features that I enjoy in contemporary games, such as the freedom afforded by GTA IV, the numerous lives and stories made audible in games like Dragon Age Origins or the minute, and often mundane details of Japanese city life found in Yakuza 3, the series that most resembles Shenmue in both spirit and appearance.</span></p>
<p><span style="font-size: medium;">It is not difficult to appreciate how impressive Shenmue must have been, but experiencing it now, without the rose-tinted glasses, I&#8217;m struggling to see it through. I can’t escape the feeling of disappointment that often accompanies any experience long postponed and so well hyped. When we miss a game initially, are we forever doomed never to truly appreciate it?  Should I bother sampling Zelda for the first time so far removed from its heralded debut, or finally get into the Halo series 10 years too late? Games just don’t seem to age as well as other comparable media, or at least I&#8217;m not as patient with them.</span></p>
<p lang="en-GB"><span style="font-size: medium;">I try to imagine myself playing Shenmue back in 2000, how I would have been wowed by its sheer ambition and innovation. But then it’s back to reality and I begin to loose interest, eventually moving onto something else. Most likely my increasingly short attention span is as much to blame as the ravages of time, spoiled by the instant gratification of modern games.</span></p>
<p lang="en-GB"><span style="font-size: medium;">If I can persevere with Shenmue perhaps it will engross me like it has so many other gamers. But for now at least, I&#8217;d rather just fire up my PS3 and play Yakuza 3, content that the next time friends are discussing Shenmue I&#8217;ll be able to keep pace for a little bit longer.</span></p>
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		<title>Deadly Premonition: review</title>
		<link>http://www.criticalgamer.co.uk/2010/03/09/deadly-premonition-review/</link>
		<comments>http://www.criticalgamer.co.uk/2010/03/09/deadly-premonition-review/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:49:33 +0000</pubDate>
		<dc:creator>Joe D</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[Rainy Woods]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[Twin Peaks]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=7677</guid>
		<description><![CDATA[Offer Deadly Premonition your patience, and it will reward you again and again. It's rare that a game is this funny or self-aware. It's campy and corny, with a mix of genuinely good humor and awkward, unintentional hilarity. This is somehow balanced with characters you'll like and a murder mystery that's truly worth solving.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center"><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } --><br />
<a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=deadly-premonition-header.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/deadly-premonition-header.jpg" border="0" alt="Photobucket" /></a></p>
<ul>
<li><span style="font-size: medium"><strong>Format:</strong> <em>360</em></span></li>
<li><span style="font-size: medium"><strong>Unleashed:</strong> <em>UK (release pending), US (out now)</em></span></li>
<li><span style="font-size: medium"><strong>Publisher:</strong> <em>Ignition Entertainment</em></span></li>
<li><span style="font-size: medium"><strong>Developer:</strong> <em>Access Games</em></span></li>
<li><span style="font-size: medium"><strong>Players:</strong> <em>1</em></span></li>
<li><span style="font-size: medium"><strong>Site:</strong> <a href="http://www.deadlypremonition.com/" target="_blank">http://www.deadlypremonition.com/</a></span></li>
</ul>
<p><span style="font-size: medium">Unlike the B-movie genre, its video game equivalent is stagnant. Our industry has Hollywood parallels elsewhere, with big-budget blockbusters and smaller, independent games a dime a dozen. But B-games, with their low budgets, poor graphics, broken mechanics, and hearts of gold, are nearly non-existent. Deadly Premonition is all of these things &#8211; and despite its flaws, the game is a veritable diamond in the rough.</span></p>
<p><span style="font-size: medium">It begins with a premise that should be familiar to Twin Peaks fans &#8211; a quirky FBI agent comes to a small town in Washington to solve the murder of a teenage girl. It&#8217;ll be your goal as Special Agent Francis York Morgan to drive around town, interrogate suspects, fish for evidence (literally), and smoke far too many cigarettes.</span></p>
<p><span style="font-size: medium">But before you can do that York crashes his car in the woods. This begins one of many survival horror sequences in the game. Zombies shamble toward you and you&#8217;ll take them on in a poor man&#8217;s rendition of Resident Evil 4 or 5. </span></p>
<p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=deadly-premonition-1.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/deadly-premonition-1.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium">Just to get this out of the way, these combat areas are easily the weakest part of the game. In the beginning they&#8217;re quite fun despite the poor aiming controls. The zombies are odd, unnerving, and nailing head-shots on them is satisfying. However, as the game goes on (and it goes on for quite a while), these sequences become repetitive. In lower concentration they&#8217;d be a nice diversion, but as more than 25% of the game, they begin to feel like filler.</span></p>
<p><span style="font-size: medium">The real fun begins once you start your investigation. You&#8217;ll take to the streets of Greenvale in a standard police vehicle that, for a while, doesn&#8217;t go much faster than 55 MPH. It sounds slow and boring, but there&#8217;s a charm to driving a car in a game at normal speeds with working windshield wipers, headlights, sirens, and turn signals.</span></p>
<p><span style="font-size: medium">Deadly Premonition is steeped in mundane aesthetics unseen since the Shenmue series. You can shave, go fishing, or buy some groceries at the local market. Shops have particular hours, day turns to night, and you&#8217;ll find yourself checking the weather in the morning after your daily cup of coffee.</span></p>
<p><span style="font-size: medium">The game is relatively linear at the outset, with a handful of &#8220;drive to destination/watch cutscene/do mission&#8221; loops before things really open up. Eventually you&#8217;ll have some time to kill before the next major story mission, and this is where you can start taking on side-quests. Deadly Premonition features 50 side-quests, each tied into truly useful rewards and story elements. Some of the things you unlock include fast travel, better cars, and guns with infinite ammo. The unlockables are a little absurd &#8211; you&#8217;d expect to get these things with a cheat code or after the game is over. It&#8217;s weird, but it&#8217;s also rewarding to subvert the mundane elements of the game before they start to drag.</span></p>
<p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=deadly-premonition-2.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/deadly-premonition-2.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium">What&#8217;s even better about these side-quests is how heavily they can influence your thoughts on who the killer is. Deadly Premonition&#8217;s greatest achievement is its engrossing mystery. Stiff dialogue and busted animation give the game its low-budget charm &#8211; often leading to some unintentional humour &#8211; but the plot and characters shine through despite the campiness. By taking on side-quests, you&#8217;ll gain a lot of insight into the town and its quirky cast of characters. Sometimes they even lead into a multi-part investigation trail.</span></p>
<p><span style="font-size: medium">By making significant plot elements optional, the game gives you some agency in the story. It also means you can miss out on bits of foreshadowing, or even a clever red herring. Don&#8217;t expect anything immensely complicated, but most of the townsfolk have a simple day-to-day routine. In the thick of a big lead, the trail can go cold simply because characters aren&#8217;t around. Racing around, trying to solve the crime yourself before the day ends can be incredibly exciting.</span></p>
<p><span style="font-size: medium">Deadly Premonition&#8217;s over-arching mystery is genuinely good. The plot wraps up in a way that, in its own insane universe, actually makes sense and actually satisfies. The investigation feeds into the gameplay in such a way that it makes the experience more fun. The cast of characters are genuinely funny, charming, and unique. Agent York alone is one of the best characters in a video game ever – whether he&#8217;s talking to the voice in his head about old 80s movies or being an awkward jerk to everyone in town, he&#8217;s a constant source of comedy gold.</span></p>
<p><span style="font-size: medium">If it sounds like there&#8217;s a big &#8220;<em>but</em>&#8221; coming it&#8217;s because there is. In all honesty, Deadly Premonition isn&#8217;t for everyone. This is a budget game, and therefore requires patience and a tolerance for flaws. As previously stated, the survival horror sections drag later on. The driving controls are simplistic, and the physics can send you careening into walls at random. Plus, the game looks like it came out almost a decade ago, with graphical glitches that you probably don&#8217;t even remember existed.</span></p>
<p style="text-align: left"><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=deadly-premonition-3.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/deadly-premonition-3.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium">It sounds bad, but in all honesty if you&#8217;re willing to give the game a chance, most of these flaws become trivial. No single issue (except for maybe the graphics) ever stands out so much that it drags the game down. </span></p>
<p><span style="font-size: medium">Offer Deadly Premonition your patience, and it will reward you again and again. It&#8217;s rare that a game is this funny or self-aware. It&#8217;s campy and corny, with a mix of genuinely good humor and awkward, unintentional hilarity. This is somehow balanced with characters you&#8217;ll like and a murder mystery that&#8217;s truly worth solving.</span></p>
<p><span style="font-size: medium">Deadly Premonition makes a case for the low-budget B-game. In an industry governed by all-or-nothing AAA releases it offers an avenue for developers that want to take more chances. Sure it could make peanuts and fall into obscurity, but you&#8217;ll be hard-pressed to find anything like it.</span></p>
<p><span style="font-size: xx-large"><strong><br />
8/10</strong></span></p>
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		<title>Sonic &amp; SEGA All-Stars Racing to feature Shenmue&#8217;s Ryo Hazuki</title>
		<link>http://www.criticalgamer.co.uk/2009/10/07/sonic-sega-all-stars-racing-to-feature-shenmues-ryo-hazuki/</link>
		<comments>http://www.criticalgamer.co.uk/2009/10/07/sonic-sega-all-stars-racing-to-feature-shenmues-ryo-hazuki/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 16:19:42 +0000</pubDate>
		<dc:creator>Michael J</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[DS/DSi]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[Sonic]]></category>

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		<description><![CDATA[Shenmue's protagonist Ryo Hazuki joins Sonic and co for Sega's new racer.]]></description>
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<p style="line-height: 150%;"><span style="font-size: medium;"><span style="font-weight: normal;">Sega&#8217;s forthcoming racer may sound a bit like Mario Kart with Sega characters, but by throwing Shenmue&#8217;s protagonist onto the starting grid next to Dr Robotnik (or Dr Eggman as he&#8217;s now known), it&#8217;s starting to look stranger and stranger, but in a good way.</span></span></p>
<p style="line-height: 150%;"><span style="font-size: medium;"><span style="font-weight: normal;">Not only can you ride around on Ryo&#8217;s classic motorcycle, but you can jump into a fork-lift truck and smash through the opposition (presumably at around 5 miles per hour) for his All-Star move.</span></span></p>
<p style="line-height: 150%;"><span style="font-size: medium;"><span style="font-weight: normal;">If driving at speed with a roster of classic SEGA characters is your thing, check the video above and be sure to save some pennies before its February 2010 release. Sonic &amp; SEGA All-Stars Racing will be available on PS3, Xbox 360, PC, Wii and DS.</span></span></p>
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