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	<title>Critical Gamer &#187; TGS 09</title>
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		<title>TGS: PSP Go hands &#8211; on impressions</title>
		<link>http://www.criticalgamer.co.uk/2009/09/28/tgs-psp-go-hands-on-impressions/</link>
		<comments>http://www.criticalgamer.co.uk/2009/09/28/tgs-psp-go-hands-on-impressions/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 22:12:07 +0000</pubDate>
		<dc:creator>Luke K</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[PSP/PSPGo]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[little big planet]]></category>
		<category><![CDATA[psp go]]></category>
		<category><![CDATA[TGS 09]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=1703</guid>
		<description><![CDATA["It was rather off putting trying to play the Go whilst connected to a full grown woman"]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB"><img class="aligncenter" title="go" src="http://i630.photobucket.com/albums/uu24/Luke_K/Help/pspgo.jpg" alt="" width="426" height="213" /></span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB"> </span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">A</span><span lang="en-GB">t Tokyo Game Show on Thursday and Friday, I had two relatively brief opportunities to get my hands on the forthcoming PSP Go, due October 1st in the US and EU, and 1st November in Japan. My first hands-on was 3 minutes spent playing Gran Turismo, whilst the PSP was attached to a Sony employee by an elastic cord! It was rather off putting trying to play the Go whilst connected to a full grown woman, so I couldn’t really come to any sort of conclusion about the system.</span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">However, the next day I was afforded a second chance to play 15 minutes of Little Big Planet on the lilliputian Go, and this time I was only attached to the playing stand, which made proceedings that much easier. I’ll start with some thoughts on LBP, which thankfully remains as fun and as charming as its home console brethren. The available stage had an Outback setting and contained all the gameplay elements that any fan of the original will be acutely familiar with: jumping, seesaws, swinging from objects and lots of pushing and dragging boxes. It all seemed well and good, though some of the problems that plagued the original were still present, most notably the fiddliness of moving between the foreground and background of the levels. Still, I am happy to report that all seems to be well in the strange universe of LBP.</span></span></p>
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<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">As for the PSP Go, it’s a mixed bag. My main concern, the relative proximity of the face buttons, was a negligible problem at best. I didn’t have cause to use the d-pad, but simultaneously using the analogue nub and the face buttons was comfortable and easy. The system fits nicely in the palm, and does look the bees-knees. And although the screen is slightly smaller than the PSP 3000, it didn’t impact my enjoyment in any way, and to be honest, I didn’t really notice the difference.</span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">However, one problem did rear its ugly head, and made me sour on the system considerably. Whilst using the analogue nub, face and shoulder buttons is easy, and surprisingly comfortable, my remaining six fingers were forced into a rather unnatural and uncomfortable position at the rear of the unit. Due to the significantly reduced size, my fingers were forced to interlock and overlap, which caused some minimal discomfort, which I can only imagine would be magnified over a longer playing session. I must stress here that I did only play for around 15 minutes, and I could only remove the Go so far from its display stand, as for security reasons it was attached by a short cord, thus I didn’t have the freedom of movement that I would have liked. Still, it’s definitely a concern.</span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">Alongside my hands-on session, Sony’s backtracking on original statements suggesting there would be some sort of goodwill program, allowing the existing base of PSP users to trade in their UMDs for their digital counterparts, has led me to drastically change my tune concerning the Go. Add the high price point into the equation, as well as some worrying, though granted, limited rumblings that some retailers are refusing to carry it, and I really cannot justify picking one up for now. </span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"><span lang="en-GB">I think the PSP Go is a brave and logical move by Sony. I can foresee it achieving a certain level of popularity initially, being a smart looking portable that has appeal for an audience that always welcomes new gadgets. But, I struggle to envision it sustaining any sort of continued success, particularly if Sony is unable, or unwilling, to shift their position on a goodwill UMD exchange programme.</span></span></p>
<p style="line-height: 150%; margin-bottom: 0cm;"><span style="font-size: medium;"></span></p>
<p style="MARGIN-BOTTOM: 0cm"><span style="font-size: large;"><strong>Matt M</strong></span></p>
<div class="shr-publisher-1703"></div><!-- Start Shareaholic LikeButtonSetBottom Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2009%2F09%2F28%2Ftgs-psp-go-hands-on-impressions%2F' data-shr_title='TGS%3A+PSP+Go+hands+-+on+impressions'></a><a class='shareaholic-tweetbutton' data-shr_count='horizontal' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2009%2F09%2F28%2Ftgs-psp-go-hands-on-impressions%2F' data-shr_title='TGS%3A+PSP+Go+hands+-+on+impressions'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2009%2F09%2F28%2Ftgs-psp-go-hands-on-impressions%2F' data-shr_title='TGS%3A+PSP+Go+hands+-+on+impressions'></a><a class='shareaholic-fbsend' data-shr_href='http%3A%2F%2Fwww.criticalgamer.co.uk%2F2009%2F09%2F28%2Ftgs-psp-go-hands-on-impressions%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom Automatic -->]]></content:encoded>
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		<title>Bayonetta is Insane &#8211; TGS 09 Trailer</title>
		<link>http://www.criticalgamer.co.uk/2009/09/25/bayonetta-is-insane-tgs-09-trailer/</link>
		<comments>http://www.criticalgamer.co.uk/2009/09/25/bayonetta-is-insane-tgs-09-trailer/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 17:52:46 +0000</pubDate>
		<dc:creator>Joe D</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[TGS 09]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=1608</guid>
		<description><![CDATA[Let&#8217;s play a game: try to predict a single moment of this ridiculous Bayonetta trailer from Tokyo Game Show. Did you imagine doppelgangers, Joe Pesci-wannabes, family issues, bullet-catching, Matrix Reloaded-style highway combat, giant heads with wild snake tongues, lollipops, or an Assassin&#8217;s Creed-spoofing, scarf-wearing love interest? Seriously, Bayonetta is nuts. With over three minutes of [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/H1Fn_pB_KJg&#038;hl=en&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H1Fn_pB_KJg&#038;hl=en&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p style="margin-bottom: 0in"><span style="font-size: medium">Let&#8217;s play a game: try to predict a single moment of this ridiculous Bayonetta trailer from Tokyo Game Show. Did you imagine doppelgangers, Joe Pesci-wannabes, family issues, bullet-catching, Matrix Reloaded-style highway combat, giant heads with wild snake tongues, lollipops, or an Assassin&#8217;s Creed-spoofing, scarf-wearing love interest?</span></p>
<p style="margin-bottom: 0in"><span style="font-size: medium">Seriously, Bayonetta is nuts. With over three minutes of footage jam-packed with crazy set-pieces, quirky characters, and bizarre dialogue, this trailer shows a lot of promise. Like many big-budget Japanese games in recent years (Resident Evil 5 for example) it seems to descend so far into madness and absurdity that it loops back around to the top and becomes brilliant.</span></p>
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