Cut The Scenes

Complaining about cutscenes feels like a futile pursuit for a couple of reasons. Partly because it feels oddly similar to banging a bit of bamboo against the stiff rigor mortis flesh of a deceased equine; partly because it must surely be a fruitless endeavour at this stage. Cutscenes are clearly here to stay and developers are making no secrets about the fact...

Steam: A Cynical View

While not attempting to broadcast it on a global scale, I also have not hidden my dislike for Steam. Dislike probably isn’t a strong enough word, but it’s the best I can hope for with my editor metaphorically staring over my shoulder with a Scottish slang booklet in one hand and a guide to Japanese cursing in the other in case I try to get...

Left 4 Dead 2: Review

Format: PC (version reviewed), Xbox 360 Unleashed: Out Now Publisher: Valve Developer: Valve/EA Players: 1-8 Site: http://www.l4d.com/ Left 4 Dead came out last year to critical acclaim, lauded as one of the most satisfying co-op experiences yet to be found in gaming. One year on and it’s still difficult to argue any differently. Co-op is found more and...

Left 4 Dead 2 Demo Impressions

Now that the Left 4 Dead 2 demo is open to everyone, it’s time to share our thoughts on Valve’s latest zombie splatterer. The demo only offers a brief glimpse at what we can expect come November 18th and the release of the full game, but it’s enough to whet our appetites. The demo showcases the four new survivors and some of the new weapons...

Left 4 Dead 2: Chet Faliszek interview

Left 4 Dead 2: Chet Faliszek interview

Oct 23, 2009

Who wouldn’t jump at the chance to question Chet Faliszek, writer on Left 4 Dead 2? Paying tribute to zombie attacks featured in the game, we bashed down his door and then proceeded to puke and spit all over the furniture. Bafflingly, he wasn’t amused. CG: Why did you decide to include melee weapons this time around? Do they differ significantly...