Crypt of the Necrodancer: a rhythm roguelike hands-on

Crypt of the Necrodancer: a rhythm roguelike hands-on

Aug 19, 2014

  Roguelike and rhythm aren’t two words you’re probably accustomed to hearing in the same sentence, much less applied to the same subject. It’s a wildly disparate combination of two genres that have seen little in the way of experimentation, but it’s one that forthcoming Crypt of the Necrodancer looks like pulling off with little to...

Persistent AI: The only road left for console manufacturers to travel?

Persistent AI: The only road left for console manufacturers to travel?

Aug 18, 2014

An increasingly popular opinion in the current climate is that we’re now seeing the final generation of consoles. This is partly due to Sony and Microsoft declaring long-term support for their latest machines (hardly surprising while they’re still being sold at launch prices; well, the PS4 is at least), and partly due to the almost negligible...

Hands-On: Wii U Indies

Hands-On: Wii U Indies

Aug 7, 2014

Swords & Soldiers 2 Adam: Swords & Soldiers 2 is to Starcraft 2 as Awesomenauts is to League of Legends: A scrolling 2D take on the genre that is surprisingly just as good! I really liked how engaging the mechanics were as I darted about the 2D map, tracking my units, resources, and enemies while ensuring I was researching and building enough to keep me...

Hands-On: More Nintendo Games (again) And Top 5 of the event

Hands-On: More Nintendo Games (again) And Top 5 of the event

Aug 4, 2014

Mario Vs. Donkey Kong Adam: I’m mad that I didn’t even see this there. I love Mario Vs. Donkey Kong. I am a real sucker for adorable aesthetics, and Mario Vs. Donkey Kong’s looks fantastic rendered at the higher definition granted by the Wii U. Of particular note is the incredibly cute wind-up Donkey Kong that tosses the Mini-Marios through the...

Hands-On: Coming Soon To 3DS

Hands-On: Coming Soon To 3DS

Jul 23, 2014

Monster Hunter 4 Ultimate Adam: My experience with Monster Hunter is very limited, so I can’t speak on any major changes made. I was impressed with the methodical gameplay though, it seems like it could really reward planning in the full game as each piece of equipment offers such varied strategy and execution. For example, we were put up against a large...

Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Jul 18, 2014

Mario Maker Adam: I’m not generally the kind of person to enjoy level editors and the like, but Mario Maker’s tools were so easy to use (and its components so familiar) that I was able to put together a portion of a level within seconds. Thanks to twenty years of Mario games, it’s an incredibly intuitive toolset: You already know what each block,...