Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Jul 18, 2014

Mario Maker Adam: I’m not generally the kind of person to enjoy level editors and the like, but Mario Maker’s tools were so easy to use (and its components so familiar) that I was able to put together a portion of a level within seconds. Thanks to twenty years of Mario games, it’s an incredibly intuitive toolset: You already know what each block,...

E3 2014 best impressions

E3 2014 best impressions

Jul 9, 2014

Last year’s E3 was all about the new consoles from Sony and Microsoft, but thankfully this year the focus was purely on the games. While there were no poor shows, there weren’t any ‘wow’ moments either, with most of the new games on show scheduled to launch in 2015. Microsoft hit back with plenty of games announcements this year, after...

Hands-On: Bayonetta 2 and Bayonetta Too

Hands-On: Bayonetta 2 and Bayonetta Too

Jul 4, 2014

Adam: Bayonetta returns – only better – and remains absolutely, wonderfully, enticingly stark-raving bonkers, perhaps even more so than the original. I only managed to play the prologue in the provided demo in which Bayonetta, armed with a giant purple scythe, did battle with monstrosities atop a fighter jet as more dropped from a parallel aircraft,...

Hands-On: Splatoon

Hands-On: Splatoon

Jul 3, 2014

Adam: I’ve been excited about Splatoon since its E3 unveiling, enthralled by the idea of Nintendo’s take on a genre that had seemingly been run dry to the point where I was completely apathetic to it: the multiplayer shooter. Fortunately Nintendo has injected it with all the fun I’ve come to expect from the company, eschewing the tired traditions that...

Hands-On: Super Smash Bros Wii U/3DS (guest starring Amiibos hands-off)

Hands-On: Super Smash Bros Wii U/3DS (guest starring Amiibos hands-off)

Jul 1, 2014

Adam: As someone who never played the Smash Bros. games competitively because I’m awful at them, Nintendo weren’t really showing us the trophies and unlocks that are important to me. The game doesn’t seem to have undergone many changes from Melee aside from roster additions; but the game controlled perfectly on  both systems. Visually, it’s...

Critical Talk Episode 14 (probably)

Critical Talk Episode 14 (probably)

Apr 30, 2014

  The planets are aligned just so, the moon is blue, the Chosen One has crossed the border of N”Ta, and so that can mean only one thing: It’s finally time for a new episode of the Critical Gamer podcast! Play or download above to hear: Voices! Specifically those of Luke, Seán and Adam. Jokes (the quality of which we make absolutely no...