The Sinking City: review

The Sinking City: review

Jun 29, 2019

Format: Xbone (version reviewed), PS4, PC Unleashed: Out Now Publisher: BigBen Interactive Developer: Frogwares Players: 1 Site: https://www.thesinkingcity.com/en  Game code provided by PR The Sinking City is many things, but it is first and foremost a Sherlock Holmes game. Yeah, you heard us. No, it doesn’t have Sherlock in it, nor is it...

A Plague Tale: Innocence – review

A Plague Tale: Innocence – review

May 15, 2019

Format: PS4 (version reviewed), Xbone, PC Unleashed: Out Now Publisher: Focus Home Interactive Developer: Asobo Studio Players: 1 Site: http://aplaguetale.com/en  Game code provided by the distributor Do you love running around the colourful wonder of a Super Mario game’s environs? Perhaps you pine after the legendary Monkey Island, and wish...

Antstream aims to bring retro gaming to a modern audience

Antstream aims to bring retro gaming to a modern audience

May 9, 2019

Antstream is a new gaming service which aims to bring a vast catalogue of retro games to PC, Mac, Xbox One and Android via streaming tech. It’s basically aiming to be a Netflix for retro gaming. They are currently seeking backers on Kickstarter, and have reached their goal of £60,000, which will enable them to bring the service to the PS4 by the end of...

World War Z: review

World War Z: review

Apr 24, 2019

Format: PS4 (version reviewed), Xbone, PC Unleashed: Out Now Publisher: Focus Home Interactive, Mad Dog Games Developer: Saber Interactive Players: 1 (offline), 2-8 (online) Site: https://wwzgame.com/en/  Game code provided by the distributor Making a game with zombies in it, appropriately enough, is an idea that just won’t die in this...

Dangerous Driving: review

Dangerous Driving: review

Apr 19, 2019

Format: PS4 (version reviewed), Xbone, PC Unleashed: Out Now Publisher: Three Fields Entertainment Developer: Three Fields Entertainment Players: 1 Site: http://www.threefieldsentertainment.com/our-games/dangerous-driving/ Game code provided by PR Remember when everybody got excited about last year’s remaster of the decade-old Burnout Paradise? It...

Trust vs fear in player engagement and monetisation

Trust vs fear in player engagement and monetisation

Mar 6, 2019

The industry has been desperately trying to convince consumers that they want exclusively online experiences for years. Despite EA’s much-publicised assertion that players don’t want single-player games anymore, this isn’t a new idea that publishers have been trying to force into ‘self fulfilling prophecy’ status. It’s not...