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	<title>Comments on: Two Worlds II – PAX East Behind-Closed-Doors Demonstration</title>
	<atom:link href="http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/</link>
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		<title>By: Madav</title>
		<link>http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/comment-page-1/#comment-9484</link>
		<dc:creator>Madav</dc:creator>
		<pubDate>Wed, 01 Sep 2010 03:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=8194#comment-9484</guid>
		<description>I disagree about the whole concept of needing coop to be a sort of add-on to the single player experience rather than its own separate thing; and the whole all or nothing sentiment in focusing solely on single player is a cop out. Single player is not the same thing as multi-player but with more players, nor should it be treated as such.

First off, Sacred 2 was not a failure because of how it ran if you had the hardware to run it. One of its key let downs was actually allowing multiple players to play through a storyline that was intended to be for a single person; that didn&#039;t translate well because it made the challenge go way down and the experience was much less significant (among other things, like the story not being very engaging). And I think the same case could be justified for any game: Single player is its own experience so a game environment not intended for multiple players will suffer if coop is improperly introduced. 

In short, they did the smart thing by tackling each task as a separate entity and the game play will likely become more engaging as a result of the care and attention devoted to each aspect of this game. Not to mention, co-op is not the only form of multi-player in Two Worlds 2: Let&#039;s not forget there are many competitive and social modes as well like PvP and building up our own villages to trade and commerce with others. Let&#039;s not sell this game short before we&#039;ve at least experienced it for ourselves, shall we?</description>
		<content:encoded><![CDATA[<p>I disagree about the whole concept of needing coop to be a sort of add-on to the single player experience rather than its own separate thing; and the whole all or nothing sentiment in focusing solely on single player is a cop out. Single player is not the same thing as multi-player but with more players, nor should it be treated as such.</p>
<p>First off, Sacred 2 was not a failure because of how it ran if you had the hardware to run it. One of its key let downs was actually allowing multiple players to play through a storyline that was intended to be for a single person; that didn&#8217;t translate well because it made the challenge go way down and the experience was much less significant (among other things, like the story not being very engaging). And I think the same case could be justified for any game: Single player is its own experience so a game environment not intended for multiple players will suffer if coop is improperly introduced. </p>
<p>In short, they did the smart thing by tackling each task as a separate entity and the game play will likely become more engaging as a result of the care and attention devoted to each aspect of this game. Not to mention, co-op is not the only form of multi-player in Two Worlds 2: Let&#8217;s not forget there are many competitive and social modes as well like PvP and building up our own villages to trade and commerce with others. Let&#8217;s not sell this game short before we&#8217;ve at least experienced it for ourselves, shall we?</p>
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		<title>By: Barnaby jones</title>
		<link>http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/comment-page-1/#comment-8767</link>
		<dc:creator>Barnaby jones</dc:creator>
		<pubDate>Thu, 19 Aug 2010 17:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=8194#comment-8767</guid>
		<description>I really wish they would figure out the multiplayer, I&#039;ve been looking forward to a Ps3 MMO for a very long time. If they could figure this out I&#039;m sure they could sell any expansion they made.</description>
		<content:encoded><![CDATA[<p>I really wish they would figure out the multiplayer, I&#8217;ve been looking forward to a Ps3 MMO for a very long time. If they could figure this out I&#8217;m sure they could sell any expansion they made.</p>
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		<title>By: Biomac</title>
		<link>http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/comment-page-1/#comment-2898</link>
		<dc:creator>Biomac</dc:creator>
		<pubDate>Sat, 10 Apr 2010 02:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=8194#comment-2898</guid>
		<description>Two worlds 2 probably have more story and because of that its hard to add The coop multiplayer option. I played baldurs gate and champions and i think they are a little diferent of gameplay, they are truly action, two worlds its a mix of action and story. But you are rigth with more people is always more enjoyable. But you know they want to please every type of player and because of the complexity there are always some things in the game development that go wrong.
If they did only single player probably there was people complaining about that. People are never satisfied and they want more and more. but the perfect game will never exist and two worlds 2 will not be perfect to, but they are struggling to make a trully good game and for that they deserve my respect.</description>
		<content:encoded><![CDATA[<p>Two worlds 2 probably have more story and because of that its hard to add The coop multiplayer option. I played baldurs gate and champions and i think they are a little diferent of gameplay, they are truly action, two worlds its a mix of action and story. But you are rigth with more people is always more enjoyable. But you know they want to please every type of player and because of the complexity there are always some things in the game development that go wrong.<br />
If they did only single player probably there was people complaining about that. People are never satisfied and they want more and more. but the perfect game will never exist and two worlds 2 will not be perfect to, but they are struggling to make a trully good game and for that they deserve my respect.</p>
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		<title>By: Mace</title>
		<link>http://www.criticalgamer.co.uk/2010/04/07/two-worlds-ii-%e2%80%93-pax-east-behind-closed-doors-demonstration/comment-page-1/#comment-2850</link>
		<dc:creator>Mace</dc:creator>
		<pubDate>Wed, 07 Apr 2010 17:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=8194#comment-2850</guid>
		<description>The dearth of multiplayer action RPGs this generation is frustrating.  Sure, I enjoyed Oblivion, but I know I would have enjoyed it more with other people.  Sacred 2 might have been promising if the game would run smoothly long enough to find out.  It&#039;s almost been 4 years since the PS3 launch and still nothing to replace the Baldur&#039;s Gate: Dark Alliance or Champions of Norrath series on the PS2.  Now to hear that the only coop action rpg option for Two Worlds II is a prequel story is depressing.  I wish they would drop that aspect and just enhance the single player story.  I suppose I just wish that the next generation machines could do what my PS2 could, meaning 4 player (online and offline) coop through the main campaign.  Where is Snowblind?  Can&#039;t they do something about this?</description>
		<content:encoded><![CDATA[<p>The dearth of multiplayer action RPGs this generation is frustrating.  Sure, I enjoyed Oblivion, but I know I would have enjoyed it more with other people.  Sacred 2 might have been promising if the game would run smoothly long enough to find out.  It&#8217;s almost been 4 years since the PS3 launch and still nothing to replace the Baldur&#8217;s Gate: Dark Alliance or Champions of Norrath series on the PS2.  Now to hear that the only coop action rpg option for Two Worlds II is a prequel story is depressing.  I wish they would drop that aspect and just enhance the single player story.  I suppose I just wish that the next generation machines could do what my PS2 could, meaning 4 player (online and offline) coop through the main campaign.  Where is Snowblind?  Can&#8217;t they do something about this?</p>
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