David Braben talks to Critical Gamer
March 8, 2010 by Patrick G
Filed under Interviews, PC, Wii, WiiWare
2 Comments
CG: If we introduce this interview by saying ‘David Braben begged us to interview him for weeks, and we finally caved in’, will you kill us?
David Braben: Yes!
Sony deny PSN hack rumours
March 1, 2010 by Patrick G
Filed under Critical News, PS3, PSN, Sony
11 Comments
Critical Gamer asked Sony to comment on the rumours that the Playstation network has been hacked. Hugo Bustillos UK PR Executive told Critical Gamer
The Secret World: Interview with Ragnar Tørnquist
March 1, 2010 by Patrick G
Filed under Features, Interviews, PC, Xbox 360, Xbox Live
3 Comments
“Fantasy worlds are, of course, very appealing, but I think players are hungry for something different and new – never mind that it’s sort of strange to equate “different and new” with “the modern day real world” but hey, that’s my favourite setting and I’m happy we’re the first to do it.
Love: Eskil Steenberg interview
February 16, 2010 by Patrick G
Filed under Interviews, PC
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“I’m trying to create a very dynamic game where the players can be part of their own story. My goal is to have the players have a very high degree of freedom but then have the world respond to the players actions.”
Cyclopean: Iron Tower Studio interview
February 8, 2010 by Patrick G
Filed under Features, Interviews, PC
1 Comment
“Lovecraft pioneered an entire subgenre of horror populated by his own unique creations. I try to emulate his style but don’t claim to be his equal, and I don’t worry about fans sneering at me. More often it’s people who don’t like Lovecraft’s baroque, adjective-laden style sneering at him.”
Pearl Harbour: Legendo interview
January 27, 2010 by Patrick G
Filed under Features, Interviews
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CG: What does gameplay involve, exactly?
BL: In short – flying around and blowing stuff up, while having fun doing so!
Fallen Earth: interview
January 13, 2010 by Patrick G
Filed under Features, Interviews, PC
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As far as MMOs, there really hasn’t been much variety, so we wanted to offer something different to players in Fallen Earth, in turn attracting new and old players alike.
Resonance of Fate: Tri Ace interview
January 5, 2010 by Patrick G
Filed under Features, Interviews
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“a world with swords and magic does not appear as fresh any more.”
Michael Pachter interview
December 17, 2009 by Patrick G
Filed under Features, Interviews
7 Comments
“I don’t think I’ve ever shaped a trend. The only thing I’ve done that has had any impact at all is to become a lightning rod for the hatred of 16 year-old boys, all of whom know more about everything than I do, and each of whom could perform my job more professionally.”
Zombie RPG: DoubleBear interview
December 10, 2009 by Patrick G
Filed under Interviews, PC
4 Comments
“I’m not saying zombies aren’t fun to blow up, but I’d say there are very few games with zombies that actually embrace the setting.”




