Diamond Dan: interview with Tim Laning

Diamond Dan: interview with Tim Laning

Dec 6, 2010

Getting hold of Tim Laning proved to be more difficult than we anticipated. The Grendel Games offices are a huge tower block, the floors of which are full of traps and prone to rotating without warning… CG: How did Diamond Dan first come about? Tim Laning:One of our employees made a 2d version of Diamond Dan years ago in Flash. The concept appealed to...

Beyond Black Mesa: Brian Curtin interview

Beyond Black Mesa: Brian Curtin interview

Dec 1, 2010

Half-Life inspired fan movie Beyond Black Mesa may be only twelve minutes long, but it’s already generated a huge amount of interest on the internet. In fact, it’s already won the ‘Best Science Fiction’ award at the 2010 AOF festival. Project leader Brian Curtin is most pleased of all, however, with the fact that Critical Gamer asked him...

Forsaken World: interview

Forsaken World: interview

Nov 1, 2010

What would be in your perfect world? In ours Dubya would never have decided to “help” Iraq (where nobody would ever have heard of Saddam Hussein), it would rain chocolate peanuts, and Ant & Dec would have followed through on a suicide pact many years ago. None of which Perfect World Entertainment can help us with, sadly; but their Director of...

Michael Pachter Fall interview

Michael Pachter Fall interview

Oct 24, 2010

Rather than the humorous introduction we would usually write for e mail interviews (which, while daft, make it clear that the article which follows is a question and answer format) we thought that today it would be best to directly quote Michael Pachter himself, from the most recent e mail received from him: “Please make sure you mention that you solicited...

Pokémon Apokélypse Interview

Pokémon Apokélypse Interview

Oct 6, 2010

Still recovering after seeing a Pokémon movie trailer that featured torture, a car bomb and the best ever usage of the cartoon series’ cheesy catch phrases, Kial Natale assures us that everything is okay and explains what kind of mind it takes to dream that kind of thing up. CG: Where did the idea for a Pokemon live action trailer come from? Kial Natale: I...