Summer Gaming

Summer Gaming

May 20, 2010

As we move into the summer months the release of major games becomes a trickle, much like a water supply during a summer drought. It’s a phenomenon that has been synonymous with gaming for years, as publishers put all their efforts into pushing their titles for the Christmas market. Unfortunately this glut of games leads to some gems getting left on the...

Michael Pachter: May 2010 interview

Surprisingly charismatic industry analyst Michael Pachter was again good enough to talk to us. Unfortunately however, one answer he gave saw him stumble into the subject of British (e.g. proper) football. If you don’t want to see the results, look away now… CG: What do you think we’re most likely to see at E3? Michael: I think that this...

Grumpy Gurevitz: Save Social Gaming as We Knew It!

Since the days of my Spectrum I have always had the chance to host, or go to someone else’s to enjoy, a gaming session. This continued with my Amiga and in the years of the N64 to Playstation 2 it reached the apex of commitment with regular gaming sessions with four close friends. We would spend an entire afternoon or evening eating junk food, generating...

Media Molecule talk to Critical Gamer (part one)

Media Molecule were at the Eurogamer Expo for one day only, which just happened to be the one and only day we were there too. Resisting the temptation to fall down and cry “We’re not worthy!” in a Wayne’s World stylee, we kept what little dignity we had. I’m sure Media Molecule felt the same. Cornering producer Martin Lynagh and level...

LittleBigPlanet PSP: developer interview

Wonderful things were to be found in the PSP lounge at this year’s Eurogamer Expo. Many PSP Gos (some of which even worked), several people from Media Molecule (three of whom Ross and I hijacked for a full half an hour to interview), and even people from Studio Cambridge, developers of the PSP version of LittleBigPlanet. Artist Laura Dilloway was in the...