Rage: review

Rage: review

Oct 12, 2011

Format: Xbox 360 (version reviewed), PS3, PC Unleashed: Out Now Publisher: Bethesda Softworks Developer: id Software Players: 1 – 4 Site: http://www.rage.com/ Silent takedowns have been slowly seeping into shooters ever since AI was granted a ‘blissfully unaware’ mode. Most of the time you need to sneak into neck sniffing distance of your target and...

QuakeCon 2011: One Man’s Journey

QuakeCon 2011: One Man’s Journey

Aug 12, 2011

The grand Hilton Anatole hotel loomed high above me, daring me to enter its shiny revolving door. I was surprised to find that hundreds of gamers were allowed to pile into the pristine resort, free of charge no less, but such is the way of QuakeCon. I had already missed John Carmack’s keynote on Thursday, and I didn’t intend to miss Friday’s...

Rage: QuakeCon Hands-On Preview

Rage: QuakeCon Hands-On Preview

Aug 9, 2011

If we told you that we recently had a chance to play an open-world post-apocalyptic first-person shooter with an emphasis on RPG elements and bloody combat, you’d likely ask “Which one?” In this case it would be id Software’s very own Rage, available to play at QuakeCon 2011 and a title that has every chance to shoot itself in the foot. We had...

Tim Willits is all the Rage

Tim Willits is all the Rage

Oct 11, 2010

What sort of man should I expect Tim Willits, the Creative Director for Rage, to be? Perhaps a slobbish Comic Book Guy style stereotype, given his hardcore PC gaming background. Then again, he worked on the Doom and Quake games; so perhaps you would expect an aloof business type, corrupted by the astounding success of id. When I meet him, Tim Willits is...

Bethesda gets publishing rights for Rage

Bethesda gets publishing rights for Rage

Dec 16, 2009

The post apocalyptic shooter, Rage, developed by id Software has just had its publishing rights nabbed by Bethesda, leaving its former publisher EA out in the cold. ZeniMax Media Inc is the parent company of both id Software and Bethesda, so it looks like every aspect of this game is going to be kept under the same corporate umbrella. We have been assured though...