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	<title>Critical Gamer &#187; reach</title>
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		<title>Halo: Reach: review</title>
		<link>http://www.criticalgamer.co.uk/2010/09/20/halo-reach-review/</link>
		<comments>http://www.criticalgamer.co.uk/2010/09/20/halo-reach-review/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 08:13:28 +0000</pubDate>
		<dc:creator>Joe D</dc:creator>
				<category><![CDATA[Critical Hits!]]></category>
		<category><![CDATA[Latest Reviews]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[reach]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=11722</guid>
		<description><![CDATA[From a substantial campaign mode with online co-op, to Firefight mode, competitive multiplayer, and a robust suite of tools for creating your own maps and gametypes, Bungie’s final Halo game is absolutely brimming with content. That it’s all incredibly polished and worthwhile makes it quite this year’s must-play first-person shooter.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="text-align: center;"><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=halo-reach-top.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/halo-reach-top.jpg" border="0" alt="Photobucket" /></a></p>
<ul>
<li><strong><span style="color: #000000;"><span><span style="font-size: medium;">Format:</span></span></span></strong><span style="color: #000000;"><span><span style="font-size: medium;"> <em>360</em></span></span></span></li>
<li><strong><span><span style="font-size: medium;">Unleashed:</span></span></strong><span><span style="font-size: medium;"> <em>Out Now</em> </span></span></li>
<li><strong><span><span style="font-size: medium;">Publisher:</span></span></strong><span><span style="font-size: medium;"> <em>Microsoft Game Studios</em> </span></span></li>
<li><strong><span><span style="font-size: medium;">Developer: </span></span></strong><em><span><span style="font-size: medium;">Bungie</span></span></em></li>
<li><strong><span><span style="font-size: medium;">Players:</span></span></strong><span><span style="font-size: medium;"> <em>1-4 in Co-op/Firefight, 2-16 Online multiplayer<br />
</em></span></span></li>
<li><strong><span><span style="font-size: medium;">Site:</span></span></strong><span><span style="font-size: medium;"> <a href="http://www.bungie.net/">bungie.net</a> </span></span></li>
</ul>
<p><span style="font-size: medium;"><span style="color: #000000;">Starting up Halo: Reach, it’s easy to get lost in its sea of features. From a substantial campaign mode with online co-op, to Firefight mode, competitive multiplayer, and a robust suite of tools for creating your own maps and gametypes, Bungie’s final Halo game is absolutely brimming with content. That it’s all incredibly polished and worthwhile makes it one of this year’s must-play games.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">It starts with campaign mode. From the beginning it’s clear that Bungie put a lot of thought into what was good and bad about each entry of the series. The very sci-fi goofiness of the Covenant backstory is toned down in favour of a simpler tale of humanity versus an alien threat. The focus is similar to Halo 3: ODST in its themes of comradery and heroism, but on an epic scale more fitting of the series’ pedigree.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">Halo: Reach tells the story of Noble Team, a squad of six Spartan super-soldiers (because six Master Chiefs are better than one), and the role they play during the fall of the planet Reach. Thanks to some serious improvements to human face animation and some extra effort to give the team some personality, Reach’s story is more heartfelt, its stakes are higher, and the threat of destruction is more real than ever.</span></span></p>
<p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=halo-reach-1.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/halo-reach-1.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium;"><span style="color: #000000;">Possibly the smartest change is the overhaul of the Covenant. The smorgasbord of alien races you fight stray from the previous games’ rainbow-colored cartoon character vibe. They no longer speak human languages, and their pink and purple neon flourishes are more subdued, more foreign and frightening than giggle-worthy.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">They’re also smarter. If you’re a long-term fan of the series, you may have been a bit disappointed in the evolution of the enemy AI. Bungie apparently was too, bringing back Elites (Halo’s most cunning enemy) and making all of the alien races more active and mobile than ever. </span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">Reach’s campaign offers more gameplay divergences than any entry to date. From space combat to jetpack platforming and the occasional deliberate downtime, there’s a ton of variety, and it’s almost all expertly paced. Only one moment (a turret sequence in the final level) hurts more than it helps, briefly deflating the excitement in what is otherwise a perfect and immediately replayable campaign.</span></span></p>
<p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=halo-reach-2.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/halo-reach-2.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium;"><span style="color: #000000;">Almost all of this replayability carries over to the game’s firefight mode, which places you in encounters against wave after wave of increasingly powerful Covenant. The mode is vastly improved from its original appearance in ODST, offering a ton of customisation options, a matchmaking mode for playing with strangers when there’s no friends around, and a great selection of maps to fight on. It’d be easy to get lost in Firefight for weeks without ever touching all of Reach’s other content.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">But of course you’re not going to do that, because Halo: Reach once again takes the crown as the definitive online multiplayer game on consoles. Reach has so much variety and depth in its combat that it’s hard to compare it to the competition. Simply put, things happen in Halo that don’t happen in other games, and they happen </span></span><span style="font-size: medium;"><span style="color: #000000;"><em>constantly</em></span></span><span style="font-size: medium;"><span style="color: #000000;">. </span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">Aiding in the endless Kodak moments are a collection of armour abilities that can be selected from whenever you die. Ranging from jet packs to bubble shields and hologram decoys, these toys may seem like gimmicks, but they add more to Halo than any of the series’ previous additions. Halo 2’s dual-wielding and Halo 3’s equipment pick-ups are gone because they were clumsy and ultimately messed with the formula. But armour abilities have quickly become an integral part of the experience. They’re the fourth tool at your disposal, alongside guns, grenades, and melee attacks, and they’re every bit as critical to your success.</span></span></p>
<p><a href="http://s826.photobucket.com/albums/zz189/DemonStration666/?action=view&amp;current=halo-reach-3.jpg" target="_blank"><img class="aligncenter" src="http://i826.photobucket.com/albums/zz189/DemonStration666/halo-reach-3.jpg" border="0" alt="Photobucket" /></a><span style="font-size: medium;"><span style="color: #000000;">Beyond that, everything is pretty much refinement. Reach offers an epic crap-ton of game modes, all of which are deeply customisable. Then there’s the way you connect with your friends and find matches, which is still years beyond what every other multiplayer game on the market has to offer.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">If there’s anything to fault it for, it’s the occasionally sloppy game mode and the light selection of unique multiplayer maps. The first is almost a non-issue, as Bungie constantly updates their game rules for optimal balance, but the second issue is a bit more suspect. It’s especially apparent in the Invasion gametype, which places Spartans against Elites in a multi-tiered, objective-based match in only one of two maps.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">The remedy, it seems, is the game’s new take on Forge. What started as a light editor for object placement in existing Halo 3 maps has blossomed into a full-fledged level editor in Reach. Diving into the robust and enormous Forge World environment allows players to go nuts in a sandbox bigger than any environment you’ve ever seen in a Halo game. The result: the game comes packed with remakes of classic Halo 1 and 2 maps, and players have already begun the process of remaking even more originals.</span></span></p>
<p><span style="font-size: medium;"><span style="color: #000000;">We could keep going all day with one great feature after another, but the point is pretty clear. Reach is the most fully-featured, uniformly excellent Halo game, and one of the best first-person shooters to come along in years. Few games have ever so fully justified their price of admission. At once a re-imagining of the series and a culmination of nine years of lessons, Halo: Reach is Bungie’s best and most mature game to date.</span></span></p>
<p><span><span style="font-size: xx-large;"><strong><span style="color: #000000;"><br />
<img class="alignnone" title="www.criticalgamer.co.uk" src="http://i630.photobucket.com/albums/uu24/Luke_K/CritHit2.jpg" alt="" width="426" height="175" />10/10</span></strong></span></span></p>
<div class="tfc_widget"><a href="http://www.testfreaks.co.uk/xbox360-games/halo-reach/">Halo Reach @ testfreaks.co.uk</a></div>
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		<title>Halo: Reach world premiere trailer</title>
		<link>http://www.criticalgamer.co.uk/2009/12/14/halo-reach-world-premiere-trailer/</link>
		<comments>http://www.criticalgamer.co.uk/2009/12/14/halo-reach-world-premiere-trailer/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 10:24:52 +0000</pubDate>
		<dc:creator>Anthony H</dc:creator>
				<category><![CDATA[Critical News]]></category>
		<category><![CDATA[360]]></category>
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		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.criticalgamer.co.uk/?p=5270</guid>
		<description><![CDATA[Fanboys take up your arms, the Marmite of first person shooters has just had its world premiere, and love it or hate it, Halo: Reach is looking pretty sweet from this teaser.]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><!-- End Shareaholic LikeButtonSetTop Automatic --><p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/kco1sYXGwYE&#038;hl=en_GB&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kco1sYXGwYE&#038;hl=en_GB&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">Fanboys take up your arms, the Marmite of first person shooters has just had its world premiere, and love it or hate it, Halo: Reach is looking pretty sweet from this teaser.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">The trailer above gives us our first look at Bungie’s new shooter, showing off some vaguely familiar looking suits of armour, but with a lot less green shades than we are used to.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">Reach looks like it will be a game focussing on Spartans again, as opposed to Orbital Drop Shock Troopers the last instalment placed us firmly in the boots of. This being a prequel to Halo: Combat Evolved, the Spartans we are introduced to seem a lot different to how Master Chief was presented, actually taking off their helmets and revealing people underneath the thick plating. </span></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">No gameplay is showed off in the trailer, but an interesting quip comes from one of the Spartans when he comments on ‘leaving that lone wolf stuff behind’.</span></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">Halo 3 had a fair amount of time spent amongst other troops, but no one as armoured as a Spartan, and they were mostly useful as squishy laser fodder. Maybe there will be more team based mechanics in Reach?</span></p>
<p style="margin-bottom: 0cm;line-height: 150%"><span style="font-size: medium">Whatever Reach will be about, the trailer mentions that the game ‘falls 2010’ so a release for next year is obviously the current plan. Let’s just hope that the Game Delay Fairy doesn’t strike it.</span></p>
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