Blackguards 2: Hands-On

Blackguards 2: Hands-On

Dec 9, 2014

While I only recently picked up Blackguards and haven’t had a chance to put aside the time for it, I have had a chance to take a look at Blackguards 2. I’ve heard that the first game is quite unforgiving in how you develop your characters and that seems to be the case with this one too but, after that first hurdle of getting through ridiculously...

The Crew: beta impressions

The Crew: beta impressions

Nov 10, 2014

The industry isn’t exactly short of games with fast cars and ‘crews’ using street talk. Indeed, the movie industry isn’t done with the idea yet either, with the upcoming Furious 7 film again turning to the hip youth culture of pimped out rides via stars such as Vin Diesel (47), Dwayne Johnson (42), and Jason Statham (47). This...

Glitchspace: Hands-On

Glitchspace: Hands-On

Sep 9, 2014

Glitchspace excites me mentally. I love the idea of programming but didn’t really have the capacity to learn it or use it meaningfully. Glitchspace uses semi-simple coding/mathematical terms and lets you play around with them to a certain degree. It’s still early access but is highly promising, in a way that made me play it through in its current...

New 3DS: A Trojan Horse full of Wii U sales?

New 3DS: A Trojan Horse full of Wii U sales?

Sep 8, 2014

The Wii U is struggling. No matter how much you love or hate Nintendo, this is an undeniable fact. Equally undeniable, whether you like it or not, is that the Wii U now has several absolutely brilliant exclusive games, with many of its upcoming titles likely to be added to that list. None of that changes the fact that the machine hasn’t shifted nearly as...

Persistent AI: The only road left for console manufacturers to travel?

Persistent AI: The only road left for console manufacturers to travel?

Aug 18, 2014

An increasingly popular opinion in the current climate is that we’re now seeing the final generation of consoles. This is partly due to Sony and Microsoft declaring long-term support for their latest machines (hardly surprising while they’re still being sold at launch prices; well, the PS4 is at least), and partly due to the almost negligible...

Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Hands-On: Nintendo’s new Projects (Guard/Giant Robot) & what we made of Mario Maker

Jul 18, 2014

Mario Maker Adam: I’m not generally the kind of person to enjoy level editors and the like, but Mario Maker’s tools were so easy to use (and its components so familiar) that I was able to put together a portion of a level within seconds. Thanks to twenty years of Mario games, it’s an incredibly intuitive toolset: You already know what each block,...

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