MIT’s ‘game’ that lets you patrol a computer network

MIT’s ‘game’ that lets you patrol a computer network

Oct 31, 2012

We’ve all imagined, if only briefly, playing life like a videogame; haven’t we? Whether it’s playing GoldenEye and then spotting all the CCTV cameras in Dixons, planning your route around the store so you can take them out without being spotted; afterimages of Tetris after a long session; seeing a car that looks a bit like a model in GTA, and...

Cute Things Dying Violently: A relatively bloodless developer interview

Cute Things Dying Violently: A relatively bloodless developer interview

Sep 4, 2012

Following up from our review of Cute Things Dying Violently, we thought we’d approach the game’s creator for an interview. As we cautiously edged our way into the room, we wondered what kind of person designs a game that features a lot of adorable onion-like creatures being frazzled, shredded and generally mutilated. We imagined a lot of weird...

A quick word in our ear: Andy Gray talks Fluid Football

A quick word in our ear: Andy Gray talks Fluid Football

Aug 25, 2012

Rather than being ‘just another mobile game’, iOS title Fluid Football has met with remarkable success in a very short amount of time. While ultimately being down to dedicated and talented developers, the involvement of Andy Gray and Richard Keys played an important part in the development process. Andy Gray himself took the time to answer a few...

Dark Scavenger: Psydra Games interview

Dark Scavenger: Psydra Games interview

Jul 12, 2012

Last month we had the pleasure of stumbling across the rather bizarre indie gem Dark Scavenger. The game involves an amalgamation of several gameplay styles embedded in a pleasingly silly yet surprisingly meaningful story and universe. Unfortunately the experience was all too much for our reviewer who, after playing the game, found himself denouncing this...

No Tune Unturned: Interview With Chainsaw

No Tune Unturned: Interview With Chainsaw

May 9, 2012

No longer content with sitting alone in a room and typing things about videogame music, I’ve invited one of the super cool people who actually compose said videogame music to join me in this third episode of No Tune Unturned. Matt “Chainsaw” Chaney, Supreme High Commander of Audiological Endeavours at Twisted Pixel Games, was kind enough to talk with...

Sean Murray on Joe Danger, dealing with publishers & sticking to your guns

Sean Murray on Joe Danger, dealing with publishers & sticking to your guns

Oct 26, 2011

Which game do you think I was most looking forward to playing at Eurogamer Expo 2011? Modern Warfare 3? Nope, not interested. Battlefield 3? I dominated the scoreboard, but – nope. Skyrim? It looked lovely, but no; the game I was most excited about getting my hands on was one with no release date and, at time of writing, not even a confirmed gaming platform....