Warriors: Legends of Troy – Hands-On Preview

Warriors: Legends of Troy – Hands-On Preview

Oct 14, 2010

During a recent tour of their large show-floor booth, Tecmo Koei were eager to point out that their forthcoming releases don’t only cater to their existing audience. Best known for the Musou series (Dynasty Warriors), but also home to the Ninja Gaiden and Dead or Alive franchises, Tecmo Koei hoped to exhibit their versatility, whilst still playing to their...

TGS 2010: Okamiden Hands-on Impressions

TGS 2010: Okamiden Hands-on Impressions

Sep 28, 2010

The spiritual successor to the critically acclaimed Okami, Okamiden looks to capture the charm and appeal of its predecessor and transfer it to the DS. Going by the Tokyo Game Show English demo, Capcom appear to be well on their way to doing just that. Taking place after the events of the first game, the demo opens in a flooded forest with the player taking...

TGS 2010: Mega Man Universe hands-on impressions

TGS 2010: Mega Man Universe hands-on impressions

Sep 24, 2010

Mega Man Universe is supposed to be a celebration of one of the most enduring icons in gaming history. Until now we had only heard rumors or seen brief teaser trailers of the game, but at TGS 2010 it was finally unveiled to the world. At this admittedly very early stage, it seems very much like a traditional Mega Man game but with a new graphical twist. Famitsu...

TGS 2010: LittleBigPlanet 2 Move enabled hands-on impressions

TGS 2010: LittleBigPlanet 2 Move enabled hands-on impressions

Sep 23, 2010

One of the problems facing Little Big Planet 2 is that we pretty much know what to expect. The original seemed set to change the industry by bringing about the user generated revolution in which there would always be new content available. It was the game that would never end, the game which would set the bar for value to which all other games would aspire. It...

TGS 2010: Marvel vs. Capcom 3 hands-on impressions

TGS 2010: Marvel vs. Capcom 3 hands-on impressions

Sep 22, 2010

Capcom is a company on a mission; to make fighting games relevant to everyone. Rather than just trying to satisfy a niche audience, they have been taking steps to ensure that even casual fans of the genre can have a deep and rewarding experience. Street Fighter IV did so by taking the core of Street Fighter II, which many people were familiar with, and layering...