Quarrel: XBLA review

Quarrel: XBLA review

Jan 27, 2012

Format: XBLA Unleashed: Out Now Publisher: UTV Ignition Developer: Denki Players: 1 (offline), 2-4 (online) Site: http://www.denki.co.uk/games/quarrel/ This game sees pirates fighting ninjas, and cavemen fighting robots. Oh, still here? Most people rushed off to buy the game before the end of the first sentence. Well for the rest of you, here’s a...

Microsoft to phase out MS Points?

Microsoft to phase out MS Points?

Jan 24, 2012

Microsoft Points, the currency used to purchase a variety of digital goods from Xbox Live, Windows Phone and Zune marketplace could be phased out according to a report. Inside Mobile Apps claims that Microsoft will cease to use the points system by the end of the year, switching over to a regional currency based model similar to that of the PlayStation Store...

Trine 2: review

Trine 2: review

Jan 18, 2012

Format: PC (version reviewed), Mac, PSN, XBLA Unleashed: Out Now Publisher: Lace Mamba Global/Focus Home Interactive, Atlus Developer: Frozenbyte Players: 1 – 3 Site: www.trine2.com Having a knight, a wizard and a thief simultaneously adventuring together seems like a fairly reasonable Halloween costume line-up or an unspecialised MMO raid party. It also...

Deadly Premonition gets Games on Demand treatment

Deadly Premonition gets Games on Demand treatment

Jun 28, 2011

Rising Star Games is bringing its niche open world survival horror title, Deadly Premonition, to the Xbox Live Games on Demand Store next week. Developed by Access Games, Deadly Premonition was released last year to an incredibly mixed critical chorus, with review scores ranging from a laughable 2 to an awe inspiring 10. “Deadly Premonition is a quirky and...

Star Raiders: review

Star Raiders: review

Jun 1, 2011

Format: XBLA (verison reviewed), Windows, PSN Unleashed: Out Now (PSN version TBA) Publisher: Atari, Inc. Developer: Incinerator Studios Players: 1 Site: http://www.atari.com/starraiders Now more than ever, gamers are faced with more quality games and forced to prioritize their ‘To Play’ lists or otherwise face an insurmountable backlog. Despite...