E3 2017: Final thoughts

E3 2017: Final thoughts

Aug 3, 2017

E3 is well behind us now, but distance gives us a new perspective. While the last few years have seen some pretty huge shock announcements, I’ve got to say this year was pretty tame in comparison. All the shows were pretty good, but there wasn’t the wow factor of, say, a Shenmue 3 or Final Fantasy VII Remake announcement from previous years. The...

Micro “TV TV TV” Soft scraps Scalebound

Micro “TV TV TV” Soft scraps Scalebound

Jan 10, 2017

As you’re probably aware if you frequent the corners of the internet that deal with videogames, Scalebound – the Microsoft exclusive which was looking a bit awesome by default due to the presence of dragons – has been cancelled. Platinum Games’ output the last few years or so has been inconsistent (Bayonetta 2 is one of the best games of this...

Imagining a better vidyagames industry for 2017

Imagining a better vidyagames industry for 2017

Jan 2, 2017

As we all hold hands and rejoice at the death of 2016, avoiding with all our might recognition of the fact that 2017 will be the year that hands an enormous arsenal of nuclear weapons to a far-right mentally unstable man-baby, let’s take some time to imagine a better world. A world where consumers make the games industry work for them, rather than the other...

Grumpy Gurevitz: I’m back, and remastered

Grumpy Gurevitz: I’m back, and remastered

Nov 11, 2016

Editor’s note: After a lengthy hiatus while he concentrated on working for The Other Side, with stints at Gioteck and Prif, this feature herald’s Steven Gurevitz’s triumphant return to Critical Gamer (while also working for Asiiya, the new accessory company that he’s co-founded and where you can find both Steven and I writing reviews). I...

Forza Horizon 3: review

Forza Horizon 3: review

Oct 11, 2016

Format: Xbox One (version reviewed), PC Unleashed: Out Now Publisher: Microsoft Developer: Playground Games Players: 1 (offline), 2-12 (online) Site: http://www.xbox.com/en-GB/games/forza-horizon-3 Game code shared from freelance work There are more racing games around nowadays than you could shake a reasonably large stick at. Developers have to do something...