Ghostbusters: review

Ghostbusters: review

Jul 29, 2016

Format: PS4 (version reviewed), Xbox One, PC Unleashed: Out Now Publisher: Activision Developer: FireForge Games Players: 1, 2-4 (local co-op) Site: https://www.activision.com/games/ghostbusters/ghostbusters Game code provided by the publisher With the new Ghostbusters film now playing in cinemas, the time is ripe for a new Ghostbusters game. We still...

DARIUSBURST Chronicle Saviours – review

DARIUSBURST Chronicle Saviours – review

Mar 8, 2016

Format: PC (version reviewed), PS4, PSVita Unleashed: Out Now Publisher: Degica Developer: Pyramid Players: 1-4 Site: http://darius.jp/dbcs/en/ Game code provided by PR DariusBurst Chronicle Saviours’ gameplay will be immediately familiar to those with even a passing interest in the bullet hell shooter genre: You control one of a variety of ships...

No “interest” amongst publishers for innovative FPS games, says Steve Ellis

No “interest” amongst publishers for innovative FPS games, says Steve Ellis

May 3, 2012

Originality and innovation look to be under attack amongst retail titles. This seems to go double for the FPS genre. That said, a lack of innovation doesn’t automatically equal a lack of quality; I for one can’t wait for the next instalment of Call of Battlefield: Modern Medal! It’s not a new idea, but one of the most discussed (and likely)...

Gioteck’s FPS controller for PS3: HF-1 FTW?

Gioteck’s FPS controller for PS3: HF-1 FTW?

Mar 18, 2011

As anybody who owns all three machines knows, Sony’s PS3 DualShock – while a perfectly good joypad – is a few small steps behind the Xbox 360 and Wii controllers in terms of precision. This is only really noticeable when playing FPS games, and as such, various companies offer FPS-specific alternatives. Joe’s already given you the lowdown on the...

Yar’s Revenge: interview

Yar’s Revenge: interview

Mar 3, 2011

Once he’d tracked down Larry Charles Jr. – level designer at Killspace Entertainment – Steven felt a little foolish. It soon became obvious that he’d misunderstood the title; his eyepatch, pegleg, and carefully rehearsed pirate jokes would not be appreciated. CG: Many on the Killspace team have come from developers known for AAA...