PAX East Hands-On Wrap-up

PAX East was a big show. Long lines, packed booths (packed with COG soldiers no less!), and standing-room only panels were a regular occurrence. In my attempts to see as much as possible, some games and gadgets didn’t quite get the same attention as the big previews you’ve been reading here at CG. Others didn’t have much to offer thanks to a...

Skate 3 – PAX East Preview

Perhaps one of the most surprising sights at the inaugural PAX East was EA’s Skate 3 booth. Situated near the front of the expo floor, their booth was one of the busiest at the show. Sure, this was partly due to the contests they were running, but that only ignited the palpable energy fans had for this third iteration of the Skate series. It feels like...

Raskulls – PAX East Hands-On

Sandwiched between Crackdown 2 and a circus of high-profile XBLA titles, Raskulls was a diamond in the rough at PAX East. I blame the game’s nonexistent line on poor positioning because it was actually pretty cool. Raskulls is Mr. Driller meets Mario Kart, with four players digging their way through a colorful environment in an attempt to cross the finish...

Devil’s Tuning Fork – PAX East Interview with Jason Pecho

The great thing about interviewing a developer of an indie game is that we can point you in the direction of a new, free game to play. Devil’s Tuning Fork is just such a game (and you can get it here: devilstuningfork.com). But it won’t always be that way if budding developer Jason Pecho and his team get their way. This IGF Student Showcase winner...

Two Worlds II – PAX East Behind-Closed-Doors Demonstration

James Seaman, Managing Director at TopWare Interactive, is excited about his game to the point of profanity. I’d rather not repeat some of his choice words, so I’ll just say he thinks Two Worlds II is going to be effing awesome. I had some time to speak with Mr. Seaman before the demo, and it’s clear that Seaman and his team have learned some...