Kyle Hebert: MCM Expo 2010 interview

A large man, who would be intimidating were it not for the disarmingly infectious smile, enters the room. He is wearing an extremely cool (and, we later discover, sadly out of print) Decepticon shirt. He is followed by two young ladies who Michael, once safely out of earshot, decides must surely be his groupies; but are actually a girl he has known for almost...

James Cameron’s Avatar The Game: review

Format: Xbox 360 (version reviewed), PS3, PC, PSP, Wii, DS Unleashed: Out now Publisher: Ubisoft Developer: Ubisoft Montreal Players: 1 Site: www.avatarmoviegame.com Wouldn’t it be nice if, just for once, a movie tie-in game wasn’t a complete and utter load of toss? If someone somewhere at the decision making end of the movie videogame marriage...

Ubisoft: Avatar interview

Ubisoft: Avatar interview

Nov 23, 2009

Phil Brannelly, brand manager for Avatar: The Game in the UK, was unfortunate enough to be the one demoing the game at the Eurogamer Expo – and therefore, the one subjected to my questioning. Easy one first: How did Ubisoft first come to pick up the Avatar license? “When James Cameron was pitching the license we went to him with our own story, we wanted...

3D is the future of gaming, say Ubisoft

There are strong rumours that the most successful home console on the planet, the Wii, is soon to embrace the brave new world of HD graphics. It surely won’t be long before the majority of gamers are playing their games in High Definition; but what’s the next step in Bigger Better More graphics? According to Ubisoft, the inevitable next step is 3D....

Avatar: 3DTV hands – on preview

Avatar: 3DTV hands – on preview

Nov 4, 2009

Ross and I found our time at the Eurogamer Expo to be surprisingly limited once the interviews (including one with Avatar: The Game’s UK brand manager, coming next week) had been done. So far as Avatar went, we had a choice. Did we try it out on one of the 2D screens, or the whacking great JVC branded 3D monster complete with special glasses? Well, duh. I...