Permanence and Decision Making in Video Games
A recent magazine article got me thinking about how games impose a sense of irreversibility onto the player, and as an extension of that, how developers utilize player led decisions in their games.
3D Dot Game Heroes USA Trailer
November 19, 2009 by Michael J
Filed under Critical News, PS3, Sony
We’ve shown you a load of 3D Dot Game Heroes Trailers already, but this time there’s a major difference… It’s in English! Well American anyway, but close enough.
Shin Megami Tensei franchise headed to DS
November 6, 2009 by Les T
Filed under Critical News, DS/DSi
Megami Tensei franchise back in the loop with Shin Megami Tensei: Strange Journey. Atlus promises originality and a more mature approach.
Demon’s Souls (North American release): review
September 23, 2009 by Luke K
Filed under Critical Hits!, Latest Reviews, PS3, Reviews, Sony
Souls are found on the bodies of fallen adventurers or, more often, taken from the people/things you kill – and killing even the weakest of enemies is nothing to be taken lightly.
Demon’s Souls (North American version): hands-on preview
The first thing to hit you about Demon’s Souls is atmosphere, which it has in spades.
Demon’s Souls
September 1, 2009 by Luke K
Filed under Features, Most Wanted
Hard as nails forged in the bowels of hell, this is a game that plays you back.




