Permanence and Decision Making in Video Games

A few weeks ago I was reading a very interesting round-table discussion in a well known gaming magazine, concerning the role of traditional narrative and the author in modern video games. At one point they touched upon games trying to impose a sense of permanence upon gamer decisions, and they highlighted an individual, his name escapes me, who decided to play...

Demon’s Souls (North American release): review

Demon’s Souls (North American release): review

Sep 23, 2009

Format: PS3 Unleashed:  6th October (North America) Publisher: Atlus Developer: From Software Players: 1 (offline) 1 – 4 (online) Site: www.demons-souls.com We’ve already banged on about the difficulty in our preview, but suffice to say only the best, most dedicated gamers need apply here. The question is: would they want...

Demon’s Souls (North American version): hands-on preview

Demon’s Souls is hard. When we say hard, we don’t mean ‘quite difficult’. We mean ‘the tutorial has a boss‘. Specifically, we mean ‘the tutorial has a huge boss whose sole purpose is to send you to the next area by killing you with humiliating ease’. So in case you were wondering, no; the game’s infamous...

Demon’s Souls

What: Demon’s Souls Who: From Software Where: PS3 When: Now (Asian territories), 6th October (North America) Why: To import or not to import, that is the question. By the time you read this, we should have received our copy of the North American version from the lovely sexy people at Atlus. Then we’ll be set up to answer that question for...