Friday, April 23, 2010

Rhianna Pratchett chats to Critical Gamer

April 15, 2010 by Patrick G  
Filed under Features, Interviews

As far as narrative vision goes, much of it depends on when you’re brought onboard as a writer/narrative designer. If it’s during pre-production (which is rare for writers) you can have more sway in shaping the structure of the story. If you’re taken in during production, especially if all the level design is in place, then it’s more a case of trying to shape a story around what’s already there. And since it can often have been created without narrative in mind, we’re pretty much talking about trying to fit square pegs into round holes.

Ninja Theory announces new action-adventure

October 1, 2009 by Rikard O  
Filed under Critical News

Ninja Theory, whose most recent efforts is the PS3-exclusive twing twangathon Heavenly Sword, have announced a new title in development for both the PS3 and the 360 entitled Enslaved. The game, which labels itself a “tactical action-adventure”, will centre around the two characters Monkey and Trip, both of whom find themselves (wait for it…) enslaved [...]

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