The Long Reach: review

The Long Reach: review

Mar 27, 2018

Format: Switch (version reviewed), PS4, PC, Mac Unleashed: Out Now Publisher: Merge Games Developer: Painted Black Games Players: 1 Site: http://thelongreachgame.com/ Game code provided by the publisher The Long Reach from Ukrainian developer Painted Black Games is a side-scrolling adventure game, which features some old-school gameplay from the point and...

The Count Lucanor: review

The Count Lucanor: review

Nov 6, 2017

Format: Switch (version reviewed), PS4, Xbone, Vita Unleashed: Out Now (Switch), TBC (PS4, Xbone, Vita) Publisher: Merge Games Developer: Baroque Decay Players: 1 Site: http://www.thecountlucanor.com/ Game code provided by the publisher The Count Lucanor from Baroque Decay is an adventure game featuring a strange mix of horror and puzzles. It features a...

Outlast 2: review

Outlast 2: review

May 12, 2017

Format: PS4 (version reviewed), Xbox One, PC, Mac Unleashed: Out Now Publisher: Red Barrels Studio Developer: Red Barrels Studio Players: 1 Site: http://redbarrelsgames.com/ Game code provided by PR The original Outlast was released in 2014, and was a nerve-shredding experience as you made your way through a monster infested psychiatric hospital called Mount...

Decay – The Mare: Review

Decay – The Mare: Review

Mar 2, 2015

Format: PC (version reviewed), iOS Unleashed: Out Now Publisher: Daedalic Entertainment Developer: Shining Gate Software Players: 1 Site: http://www.decay.se/ Game code provided by the publisher The best examples of horror in media are rarely those concerned with men donning hockey masks or knifed gloves, but real human issues. Decay: The Mare purports to do...

Oh, the horror! Or lack thereof.

Oh, the horror! Or lack thereof.

Jan 17, 2012

This was originally going to be a review of the atrociously acronymed F.3.A.R. (that doesn’t even make any sense! What the hell is the ‘3’ supposed to stand for?). Two things resulted in it morphing into an article about horror games in general. Firstly, as the review would have ended up being about seven months late, publishing it would seem...