Tuesday, August 24, 2010

What gaming has forgotten

August 18, 2010 by Luke K  
Filed under Articles, Features

Notoriously, big budget games have been pathetically desperate to emulate movies this generation. The problem is that developers try to emulate the movie industry via their cut scenes (and sometimes incidental dialogue); forgetting the fact that the budgets put aside for casting, direction, scripting, and cinematic computer graphics will never allow them to compete with the best that cinema has to offer. Also forgetting, of course, that games are meant to be played rather than watched. Nonetheless, there have been titles that have taken advantage of gaming’s interactivity in interesting ways.

Easy Does It

April 22, 2010 by Luke K  
Filed under Articles, Features

Look at Heavy Rain. Even if you choose the highest difficulty possible you can’t fail in a way that requires a restart, and it’s actually quite difficult to get your character killed without trying for the most part – and even if that happens, the game continues. A game where you’ll never, ever be forced to go back – easy. What’s that you say? My supersonic radar will help me. BEEP. Oh, replay value, you say? Multiple endings, hmm? Yes, you’re absolutely right – but it doesn’t make the game any less easy, does it?

Why They Hate Video Games

September 17, 2009 by Luke K  
Filed under Articles, Features

Video games only ever make the front pages of the popular press in a negative light. They give your children epilepsy. They turn innocent angels into bloodthirsty killers. They expose young children to entirely inappropriate content. They are undermining everything our wholesome society has built and is struggling to maintain.

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