Facebook buys Oculus VR; Internet even angrier than usual

Facebook buys Oculus VR; Internet even angrier than usual

Mar 26, 2014

Oculus VR – the company which begged raised about two and a half million dollars for its Oculus Rift headset via Kickstarter – is being sold to Facebook for a Bondvillaintastic two billion dollars (that figure includes shares). Facebook and Oculus VR are very happy about this; the rest of the internet, less so. Take a look at the comments section of the...

ChronoBlade Beta climbs onto your Facebook walls

ChronoBlade Beta climbs onto your Facebook walls

Jul 4, 2013

Pssht, Facebook games, am I right? Maybe not so, It’s easy to take a shot at games that appear on Facebook but ChronoBlade, which is also headed to Ouya, Android devices and to browsers in general, is looking to change your view. If you watch the trailer below you’d never expect it to be on Facebook, neither the visuals nor the gameplay betray it in...

Tweet Animal Crossing screenshots straight from your 3DS

Tweet Animal Crossing screenshots straight from your 3DS

Jun 17, 2013

Animal Crossing: New Leaf is, like every other game in the series, full of undeniably surreal moments. Where else could you (for example) go to a talking raccoon for a mortgage, receive a full-size bed in an envelope, or shake a tree until a brand-new bedroom cabinet falls out of the branches? Well now, you can share these moments with your very own screenshots...

Pac-Man’s art direction depends on your vote

Pac-Man’s art direction depends on your vote

Oct 2, 2012

  ”Vote for your new PAC-MAN game!” proclaims a survey on the official Pac-Man Facebook page. While a few questions about age, gender, and preferred platform of choice for casual games don’t reveal much, the concept art on display is the main attraction. Four distinct styles paint the same scene: Pac-Man dashing away from a trio of multicoloured...

Tom Watson MP Interview

When we told Luke we’d got access to Tom Watson MP, he thought we meant a new multiplayer beta. It took the brighter members of the team over 45 minutes to convince him this was not the case. CG: So, to start at the beginning: What is Gamers’ Voice, and how and why did it come about? What does it hope to achieve? TW: Gamers’ Voice was a...