Brink: review

Brink: review

May 19, 2011

Format: 360 (version reviewed), PS3, PC Unleashed: Out Now Publisher: Bethesda Developer: Splash Damage Players: 1 (offline), 2-16 (online) Site: http://www.brinkthegame.com It’s a first person shooter folks, but not as we know it. With Brink, Splash Damage stick two fingers up at the rest of the industry and concentrate on what they want to do....

Paul Wedgwood: One Brink to rule them all

Paul Wedgwood: One Brink to rule them all

Oct 12, 2010

Splash Damage CEO Paul Wedgwood is Game Director (in his words, “Basically jumped up playtester”) for his company’s latest title, Brink. He’s on the show floor for the first day of the Eurogamer Expo, tensely watching how press and public alike react to his game – despite all the positive press it’s received in recent months. It soon...

Writing Brink: You have to be Stern

Writing Brink: You have to be Stern

Oct 8, 2010

Two awesome things were waiting for Neil and I in the VIP area of the Eurogamer Expo: free coffee, and Splash Damage’s lead writer for Brink, Edward Stern. Though his surname makes him sound like a particularly severe member of the Mr Men lineup, Mr Stern couldn’t be any more warm and affable if he tried. Or perhaps he could, and he’s just not...

Brink Community Q&A

Brink Creative Director, Richard Ham and Lead Game Designer, Neil Alphonso recently held a Q&A with fan site Brinkish, answering questions on a wide variety of topics including Split Screen, the game engine (powered by ID Tech 4) and Clan support for the game. Brink is the hotly anticipated team based FPS in development at Splash Damage due for release...

Brink Developer Diary

Part three of Splash Damages developer diary for the forthcoming shooter Brink is up. This time we have Senior Game Designer Ed Stern discussing the writing process and delving into the Ark – the man made floating island Brink is set on. Here’s a snippet: “At Splash Damage, we believe that a game’s environment is the best narrative medium we have....